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			276 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
			
		
		
	
	
			276 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
| {
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| 	"factions" :
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| 	[
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| 		"config/factions/castle.json",
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| 		"config/factions/rampart.json",
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| 		"config/factions/tower.json",
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| 		"config/factions/necropolis.json",
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| 		"config/factions/inferno.json",
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| 		"config/factions/dungeon.json",
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| 		"config/factions/stronghold.json",
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| 		"config/factions/fortress.json",
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| 		"config/factions/conflux.json",
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| 		"config/factions/neutral.json"
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| 	],
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| 
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| 	"creatures" :
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| 	[
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| 		"config/creatures/castle.json",
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| 		"config/creatures/rampart.json",
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| 		"config/creatures/tower.json",
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| 
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| 		"config/creatures/necropolis.json",
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| 		"config/creatures/inferno.json",
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| 		"config/creatures/dungeon.json",
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| 
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| 		"config/creatures/stronghold.json",
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| 		"config/creatures/fortress.json",
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| 		"config/creatures/conflux.json",
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| 
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| 		"config/creatures/neutral.json",
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| 		"config/creatures/special.json"
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| 	],
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| 
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| 	"heroes" :
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| 	[
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| 		"config/heroes/castle.json",
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| 		"config/heroes/rampart.json",
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| 		"config/heroes/tower.json",
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| 		"config/heroes/necropolis.json",
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| 		"config/heroes/inferno.json",
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| 		"config/heroes/dungeon.json",
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| 		"config/heroes/stronghold.json",
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| 		"config/heroes/fortress.json",
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| 		"config/heroes/conflux.json",
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| 		"config/heroes/special.json"
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| 	],
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| 
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| 	"objects" :
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| 	[
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| 		"config/objects/generic.json",
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| 		"config/objects/moddables.json",
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| 		"config/objects/creatureBanks.json",
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| 		"config/objects/dwellings.json",
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| 		"config/objects/rewardableOncePerWeek.json",
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| 		"config/objects/rewardablePickable.json",
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| 		"config/objects/rewardableOnceVisitable.json",
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| 		"config/objects/rewardableOncePerHero.json",
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| 		"config/objects/rewardableBonusing.json"
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| 	],
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| 
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| 	"artifacts" :
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| 	[
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| 		"config/artifacts.json"
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| 	],
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| 	
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| 	"heroClasses" :
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| 	[
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| 		"config/heroClasses.json"
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| 	],
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| 
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| 	"bonuses" :
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| 	[
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| 		"config/bonuses.json"
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| 	],
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| 	"spells" :
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| 	[
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| 		"config/spells/adventure.json",
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| 		"config/spells/offensive.json",
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| 		"config/spells/other.json",
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| 		"config/spells/timed.json",
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| 		"config/spells/ability.json",
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| 		"config/spells/vcmiAbility.json"
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| 	],
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| 	"skills" :
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| 	[
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|         "config/skills.json"
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| 	],
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| 	"terrains":
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| 	[
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| 		"config/terrains.json"
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| 	],
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| 	"roads":
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| 	[
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| 		"config/roads.json"
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| 	],
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| 	"rivers":
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| 	[
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| 		"config/rivers.json"
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| 	],
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| 	"battlefields":
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| 	[
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| 		"config/battlefields.json"
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| 	],
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| 	"obstacles":
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| 	[
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| 		"config/obstacles.json"
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| 	],
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| 	
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| 	"settings":
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| 	{
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| 		// Number of entries of each type to load from Heroes III text files
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| 		"textData" :
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| 		{
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| 			"heroClass"  : 18,
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| 			"artifact"   : 144,
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| 			"creature"   : 150,
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| 			"faction"    : 9,
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| 			"hero"       : 156,
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| 			"spell"      : 81,
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| 			"object"     : 256,
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| 			"terrain"    : 10,
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| 			"river"      : 5,
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| 			"road"       : 4,
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| 			"mapVersion" : 28 // max supported version, SoD
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| 		},
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| 
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| 		"heroes" :
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| 		{
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| 			// number of heroes that player can have active on map at the same time
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| 			"perPlayerOnMapCap" : 8,
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| 			// number of heroes that player can have in total, including garrisoned
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| 			"perPlayerTotalCap" : 16,
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| 			// if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
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| 			"retreatOnWinWithoutTroops" : true,
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| 			// Chances for a hero with default army to receive corresponding stack out of his predefined starting troops
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| 			"startingStackChances": [ 100, 88, 25]
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| 		},
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| 
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| 		"towns":
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| 		{
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| 			// How many new building can be built in a town per day
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| 			"buildingsPerTurnCap" : 1,
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| 			// Chances for a town with default buildings to receive corresponding dwelling level built in start
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| 			"startingDwellingChances": [100, 50] 
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| 		},
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| 
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| 		"combat":
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| 		{
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| 			// defines dice size of a morale roll, based on creature's morale.
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| 			// Resulting chance is 1/(value). If list contains 0 values, option will be disabled
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| 			"goodMoraleDice" : [ 24, 12, 8 ],
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| 			"badMoraleDice" : [ 12, 6, 4],
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| 
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| 			// defines dice size of a luck roll, based on creature's luck
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| 			"goodLuckDice" : [ 24, 12, 8 ],
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| 			"badLuckDice" : [],
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| 			
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| 			// every 1 attack point damage influence in battle when attack points > defense points during creature attack
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| 			"attackPointDamageFactor": 0.05, 
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| 			// limit of damage increase that can be achieved by overpowering attack points
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| 			"attackPointDamageFactorCap": 4.0, 
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| 			// every 1 defense point damage influence in battle when defense points > attack points during creature attack
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| 			"defensePointDamageFactor": 0.025, 
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| 			// limit of damage reduction that can be achieved by overpowering defense points
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| 			"defensePointDamageFactorCap": 0.7
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| 		},	
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| 
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| 		"creatures":
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| 		{
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| 			// creatures on map will grow by specified percentage each week
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| 			"weeklyGrowthPercent" : 10,
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| 			// creatures on map will not grow if their quantity is greater than this value
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| 			"weeklyGrowthCap" : 4000,
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| 			// if stack experience is on, creatures on map will get specified amount of experience daily 
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| 			"dailyStackExperience" : 100,
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| 			// if enabled, double growth, plague and creature weeks can happen randomly. Has no effect on weeks by "Deity of Fire" 
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| 			"allowRandomSpecialWeeks" : true,
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| 			// if enabled, every creature can get double growth month, ignoring predefined list
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| 			"allowAllForDoubleMonth" : false
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| 		},
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| 		
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| 		"dwellings" :
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| 		{
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| 			// if enabled, neutral dwellings will accumulate creatures 
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| 			"accumulateWhenNeutral" : false,
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| 			// if enabled, dwellings owned by players will accumulate creatures 
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| 			"accumulateWhenOwned" : false
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| 		},
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| 		
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| 		"markets" : 
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| 		{
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| 			// period between restocking of "Black Market" object found on adventure map
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| 			"blackMarketRestockPeriod" : 0
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| 		},
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| 
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| 		"modules":
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| 		{
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| 			// if enabled, creatures may collect experience (WoG feature)
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| 			"stackExperience": false,
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| 			// if enabled, certain artifacts can be granted to creatures (WoG feature)
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| 			"stackArtifact": false,
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| 			// if enabled, all heroes gain commander creature in battle (WoG feature)
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| 			"commanders": false
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| 		},
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| 		
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| 		"bonuses" : 
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| 		{
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| 			"global" : 
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| 			{
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| 				"spellDamage" : 
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| 				{
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| 					"type" : "SPELL_DAMAGE",
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| 					"val" : 100,
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| 					"valueType" : "BASE_NUMBER"
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| 				},
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| 				"wisdom" : 
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| 				{
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| 					"type" : "MAX_LEARNABLE_SPELL_LEVEL", //Hero can always learn level 1 and 2 spells
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| 					"val" : 2,
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| 					"valueType" : "BASE_NUMBER"
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| 				}
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| 			},
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| 			"perHero":
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| 			{
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| 				"manaRegeneration" :
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| 				{
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| 					"type" : "MANA_REGENERATION", //default mana regeneration
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| 					"val" : 1,
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| 					"valueType" : "BASE_NUMBER"
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| 				},
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| 				"sightRadius" :
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| 				{
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| 					"type" : "SIGHT_RADIUS", //default sight radius
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| 					"val" : 5,
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| 					"valueType" : "BASE_NUMBER"
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| 				},
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| 				"experienceGain" : 
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| 				{
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| 					"type" : "HERO_EXPERIENCE_GAIN_PERCENT", //default hero xp
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| 					"val" : 100,
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| 					"valueType" : "BASE_NUMBER"
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| 				},
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| 				"manaPerKnowledge" :
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| 				{
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| 					"type" : "MANA_PER_KNOWLEDGE", //10 mana per knowledge
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| 					"val" : 10,
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| 					"valueType" : "BASE_NUMBER"
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| 				},
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| 				"landMovement" :
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| 				{
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| 					"type" : "MOVEMENT", //Basic land movement
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| 					"subtype" : 1,
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| 					"val" : 1300,
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| 					"valueType" : "BASE_NUMBER",
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| 					"updater" : {
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| 						"type" : "ARMY_MOVEMENT", //Enable army movement bonus
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| 						"parameters" : [
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| 							20, // Movement points for lowest speed numerator
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| 							3,  // Movement points for lowest speed denominator
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| 							10, // Resulting value, rounded down, will be multiplied by this number
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| 							700 // All army movement bonus cannot be higher than this value (so, max movement will be 1300 + 700 for this settings)
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| 						]
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| 					}
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| 				},
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| 				"seaMovement" :
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| 				{
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| 					"type" : "MOVEMENT", //Basic sea movement
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| 					"subtype" : 0,
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| 					"val" : 1500,
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| 					"valueType" : "BASE_NUMBER"
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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