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Clear up comments
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@ -130,7 +130,7 @@
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"perPlayerOnMapCap" : 8,
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// number of heroes that player can have in total, including garrisoned
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"perPlayerTotalCap" : 16,
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// if hero wins a battle without any non-summoned troops left, he will retreat and become available in tavern instead of being lost
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// if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
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"retreatOnWinWithoutTroops" : true,
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// Chances for a hero with default army to receive corresponding stack out of his predefined starting troops
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"startingStackChances": [ 100, 88, 25]
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@ -146,56 +146,60 @@
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"combat":
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{
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//defines dice size of a morale roll, based on creature's morale
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// defines dice size of a morale roll, based on creature's morale.
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// Resulting chance is 1/(value). If list contains 0 values, option will be disabled
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"goodMoraleDice" : [ 24, 12, 8 ],
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"badMoraleDice" : [ 12, 6, 4],
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//defines dice size of a luck roll, based on creature's luck
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// defines dice size of a luck roll, based on creature's luck
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"goodLuckDice" : [ 24, 12, 8 ],
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"badLuckDice" : [],
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//every 1 attack point damage influence in battle when attack points > defense points during creature attack
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// every 1 attack point damage influence in battle when attack points > defense points during creature attack
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"attackPointDamageFactor": 0.05,
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//limit of damage increase that can be achieved by overpowering attack points
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// limit of damage increase that can be achieved by overpowering attack points
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"attackPointDamageFactorCap": 4.0,
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//every 1 defense point damage influence in battle when defense points > attack points during creature attack
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// every 1 defense point damage influence in battle when defense points > attack points during creature attack
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"defensePointDamageFactor": 0.025,
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//limit of damage reduction that can be achieved by overpowering defense points
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// limit of damage reduction that can be achieved by overpowering defense points
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"defensePointDamageFactorCap": 0.7
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},
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"creatures":
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{
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// creatures on map will grow by specific percentage each week
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// creatures on map will grow by specified percentage each week
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"weeklyGrowthPercent" : 10,
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// creatures on map will not grow if their quantity is greater than this value
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"weeklyGrowthCap" : 4000,
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// if stack experience is on, creatures on map will get specified amount of experience daily
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"dailyStackExperience" : 100,
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// if set to true, double growth, plague and creature weeks can happen randomly. Has no effect on "Deity of Fire"
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// if enabled, double growth, plague and creature weeks can happen randomly. Has no effect on weeks by "Deity of Fire"
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"allowRandomSpecialWeeks" : true,
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// if set to true, every creature can get double growth month, ignoring predefined list
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"allowAllForDoubleMonth" : false,
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// if enabled, every creature can get double growth month, ignoring predefined list
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"allowAllForDoubleMonth" : false
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},
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"dwellings" :
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{
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// If true, neutral dwellings will accumulate creatures
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// if enabled, neutral dwellings will accumulate creatures
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"accumulateWhenNeutral" : false,
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// If true, dwellings owned by players will accumulate creatures
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// if enabled, dwellings owned by players will accumulate creatures
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"accumulateWhenOwned" : false
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},
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"markets" :
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{
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// period between restocking of "Black Market" object found on adventure map
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"blackMarketRestockPeriod" : 0,
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"blackMarketRestockPeriod" : 0
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},
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"modules":
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{
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// if enabled, creatures may collect experience (WoG feature)
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"stackExperience": false,
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// if enabled, certain artifacts can be granted to creatures (WoG feature)
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"stackArtifact": false,
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// if enabled, all heroes gain commander creature in battle (WoG feature)
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"commanders": false
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},
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