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mirror of https://github.com/vcmi/vcmi.git synced 2025-02-11 13:15:38 +02:00

Clear up comments

This commit is contained in:
Ivan Savenko 2023-03-16 15:28:14 +02:00
parent a0e9e01b48
commit 2207c0dfb2

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@ -130,7 +130,7 @@
"perPlayerOnMapCap" : 8,
// number of heroes that player can have in total, including garrisoned
"perPlayerTotalCap" : 16,
// if hero wins a battle without any non-summoned troops left, he will retreat and become available in tavern instead of being lost
// if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
"retreatOnWinWithoutTroops" : true,
// Chances for a hero with default army to receive corresponding stack out of his predefined starting troops
"startingStackChances": [ 100, 88, 25]
@ -146,56 +146,60 @@
"combat":
{
//defines dice size of a morale roll, based on creature's morale
// defines dice size of a morale roll, based on creature's morale.
// Resulting chance is 1/(value). If list contains 0 values, option will be disabled
"goodMoraleDice" : [ 24, 12, 8 ],
"badMoraleDice" : [ 12, 6, 4],
//defines dice size of a luck roll, based on creature's luck
// defines dice size of a luck roll, based on creature's luck
"goodLuckDice" : [ 24, 12, 8 ],
"badLuckDice" : [],
//every 1 attack point damage influence in battle when attack points > defense points during creature attack
// every 1 attack point damage influence in battle when attack points > defense points during creature attack
"attackPointDamageFactor": 0.05,
//limit of damage increase that can be achieved by overpowering attack points
// limit of damage increase that can be achieved by overpowering attack points
"attackPointDamageFactorCap": 4.0,
//every 1 defense point damage influence in battle when defense points > attack points during creature attack
// every 1 defense point damage influence in battle when defense points > attack points during creature attack
"defensePointDamageFactor": 0.025,
//limit of damage reduction that can be achieved by overpowering defense points
// limit of damage reduction that can be achieved by overpowering defense points
"defensePointDamageFactorCap": 0.7
},
"creatures":
{
// creatures on map will grow by specific percentage each week
// creatures on map will grow by specified percentage each week
"weeklyGrowthPercent" : 10,
// creatures on map will not grow if their quantity is greater than this value
"weeklyGrowthCap" : 4000,
// if stack experience is on, creatures on map will get specified amount of experience daily
"dailyStackExperience" : 100,
// if set to true, double growth, plague and creature weeks can happen randomly. Has no effect on "Deity of Fire"
// if enabled, double growth, plague and creature weeks can happen randomly. Has no effect on weeks by "Deity of Fire"
"allowRandomSpecialWeeks" : true,
// if set to true, every creature can get double growth month, ignoring predefined list
"allowAllForDoubleMonth" : false,
// if enabled, every creature can get double growth month, ignoring predefined list
"allowAllForDoubleMonth" : false
},
"dwellings" :
{
// If true, neutral dwellings will accumulate creatures
// if enabled, neutral dwellings will accumulate creatures
"accumulateWhenNeutral" : false,
// If true, dwellings owned by players will accumulate creatures
// if enabled, dwellings owned by players will accumulate creatures
"accumulateWhenOwned" : false
},
"markets" :
{
// period between restocking of "Black Market" object found on adventure map
"blackMarketRestockPeriod" : 0,
"blackMarketRestockPeriod" : 0
},
"modules":
{
// if enabled, creatures may collect experience (WoG feature)
"stackExperience": false,
// if enabled, certain artifacts can be granted to creatures (WoG feature)
"stackArtifact": false,
// if enabled, all heroes gain commander creature in battle (WoG feature)
"commanders": false
},