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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/client
Ivan Savenko 538665fe42 Fix "Start game" blocking status:
- Start game is now initially blocked
- Receiving valid startInfo from server will unlock button
2023-09-12 21:15:15 +03:00
..
adventureMap Do not block map layer toggles in world view mode 2023-09-12 21:15:14 +03:00
battle Merge pull request #2774 from IvanSavenko/beta_bugfixing 2023-09-08 13:15:52 +03:00
eventsSDL Fix crash on window resize 2023-09-12 21:15:15 +03:00
gui Merge pull request #2769 from IvanSavenko/touch_tolerance 2023-09-08 16:45:04 +03:00
icons Update VCMI icon (#2672) 2023-09-05 23:57:19 +03:00
ios Update VCMI icon (#2672) 2023-09-05 23:57:19 +03:00
lobby Fix "Start game" blocking status: 2023-09-12 21:15:15 +03:00
mainmenu Implemented lazy totalRedraw to prevent multiple redraws on single frame 2023-07-18 17:31:21 +03:00
mapView Correctly redraw map in world view mode 2023-09-12 21:15:14 +03:00
render Implement TOPCENTER text alignment 2023-08-30 00:35:31 +02:00
renderSDL Show message box when H3 data is missing 2023-08-06 18:16:32 +03:00
widgets Merge pull request #2769 from IvanSavenko/touch_tolerance 2023-09-08 16:45:04 +03:00
windows Merge pull request #2768 from IvanSavenko/cherry_picked_fixes 2023-09-08 13:15:34 +03:00
CFocusableHelper.cpp
CFocusableHelper.h
CGameInfo.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CGameInfo.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Client.cpp Allowed loading saves from inside mods 2023-08-06 19:39:55 +03:00
Client.h Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
ClientCommandManager.cpp Implemented "Allied Adventure Map AI" option 2023-07-03 14:34:53 +03:00
ClientCommandManager.h show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
ClientNetPackVisitors.h Merged server savegame and (broken and unused) client savegame files 2023-07-09 15:30:47 +03:00
CMakeLists.txt Update VCMI icon (#2672) 2023-09-05 23:57:19 +03:00
CMT.cpp Few more H3 data validation checks 2023-08-08 12:50:16 +03:00
CMT.h Show message box when H3 data is missing 2023-08-06 18:16:32 +03:00
CMusicHandler.cpp Fixed possible multithreading races in sound/music callbacks 2023-08-08 00:27:03 +03:00
CMusicHandler.h Fixed possible multithreading races in sound/music callbacks 2023-08-08 00:27:03 +03:00
CPlayerInterface.cpp Do not allow stopping movement while using water walk over water 2023-09-05 23:32:02 +03:00
CPlayerInterface.h Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
CServerHandler.cpp Fix "Start game" blocking status: 2023-09-12 21:15:15 +03:00
CServerHandler.h Fix "Start game" blocking status: 2023-09-12 21:15:15 +03:00
CVideoHandler.cpp Replaced event handling break system with key capturing 2023-05-20 01:51:49 +03:00
CVideoHandler.h
LobbyClientNetPackVisitors.h Removed magical initialization of registry via static variables 2023-04-08 21:29:04 +03:00
NetPacksClient.cpp Fix updating opponent hero spellpoints in battle window 2023-08-18 20:24:31 +02:00
NetPacksLobbyClient.cpp Fix "Start game" blocking status: 2023-09-12 21:15:15 +03:00
PlayerLocalState.cpp Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
PlayerLocalState.h Moved selection logic to player state 2023-04-20 22:04:24 +03:00
resource.h
StdInc.cpp
StdInc.h
VCMI_client.cbp
VCMI_client.rc
VCMI_client.vcxproj
VCMI_client.vcxproj.filters
vcmi.ico Update VCMI icon (#2672) 2023-09-05 23:57:19 +03:00