.. |
effects
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vcmi: now obstacles can have disappearing anim
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2023-03-31 01:01:25 +03:00 |
AbilityCaster.cpp
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vcmi: rework ProxyCaster
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2023-03-30 14:41:40 +03:00 |
AbilityCaster.h
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vcmi: rework ProxyCaster
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2023-03-30 14:41:40 +03:00 |
AdventureSpellMechanics.cpp
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vcmi: use enum class for EComponentType
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2023-03-11 21:41:57 +03:00 |
AdventureSpellMechanics.h
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Implemented View Earth / View Air spells
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2023-03-05 17:48:02 +02:00 |
BattleSpellMechanics.cpp
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spells: rework isMagical()
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2023-03-31 01:01:25 +03:00 |
BattleSpellMechanics.h
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Demon summon is now a spell. DEMON_SUMMONING bonus has been removed
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2022-12-22 23:11:55 +02:00 |
BonusCaster.cpp
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vcmi: rework ProxyCaster
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2023-03-30 14:41:40 +03:00 |
BonusCaster.h
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vcmi: rework ProxyCaster
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2023-03-30 14:41:40 +03:00 |
CSpellHandler.cpp
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CSpell: !isMagical() -> no sorcery and no generic spell dmg reduction
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2023-03-31 01:01:25 +03:00 |
CSpellHandler.h
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spells: rework isMagical()
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2023-03-31 01:01:25 +03:00 |
ISpellMechanics.cpp
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spells: rework isMagical()
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2023-03-31 01:01:25 +03:00 |
ISpellMechanics.h
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spells: rework isMagical()
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2023-03-31 01:01:25 +03:00 |
ObstacleCasterProxy.cpp
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vcmi: setup moats using MoatAbility
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2023-03-31 01:01:25 +03:00 |
ObstacleCasterProxy.h
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vcmi: setup moats using MoatAbility
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2023-03-31 01:01:25 +03:00 |
Problem.cpp
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vcmi: modernize lib/spells (except adventure one, needs major rework)
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2023-02-12 21:23:00 +03:00 |
Problem.h
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vcmi: modernize lib/spells (except adventure one, needs major rework)
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2023-02-12 21:23:00 +03:00 |
ProxyCaster.cpp
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vcmi: rework ProxyCaster
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2023-03-30 14:41:40 +03:00 |
ProxyCaster.h
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vcmi: rework ProxyCaster
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2023-03-30 14:41:40 +03:00 |
TargetCondition.cpp
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spells: rework isMagical()
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2023-03-31 01:01:25 +03:00 |
TargetCondition.h
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vcmi: selector-based target conditions
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2023-03-16 16:46:42 +03:00 |
ViewSpellInt.cpp
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vcmi: modernize lib/spells (except adventure one, needs major rework)
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2023-02-12 21:23:00 +03:00 |
ViewSpellInt.h
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vcmi: modernize lib/spells (except adventure one, needs major rework)
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2023-02-12 21:23:00 +03:00 |