mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
211 lines
5.0 KiB
C++
211 lines
5.0 KiB
C++
/*
|
|
* CBitmapHandler.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "CBitmapHandler.h"
|
|
|
|
#include "../renderSDL/SDL_Extensions.h"
|
|
|
|
#include "../lib/filesystem/Filesystem.h"
|
|
#include "../lib/vcmi_endian.h"
|
|
|
|
#include <SDL_image.h>
|
|
|
|
namespace BitmapHandler
|
|
{
|
|
SDL_Surface * loadH3PCX(ui8 * data, size_t size);
|
|
|
|
SDL_Surface * loadBitmapFromDir(const ImagePath & path);
|
|
}
|
|
|
|
bool isPCX(const ui8 *header)//check whether file can be PCX according to header
|
|
{
|
|
ui32 fSize = read_le_u32(header + 0);
|
|
ui32 width = read_le_u32(header + 4);
|
|
ui32 height = read_le_u32(header + 8);
|
|
return fSize == width*height || fSize == width*height*3;
|
|
}
|
|
|
|
enum Epcxformat
|
|
{
|
|
PCX8B,
|
|
PCX24B
|
|
};
|
|
|
|
SDL_Surface * BitmapHandler::loadH3PCX(ui8 * pcx, size_t size)
|
|
{
|
|
SDL_Surface * ret;
|
|
|
|
Epcxformat format;
|
|
int it=0;
|
|
|
|
ui32 fSize = read_le_u32(pcx + it); it+=4;
|
|
ui32 width = read_le_u32(pcx + it); it+=4;
|
|
ui32 height = read_le_u32(pcx + it); it+=4;
|
|
|
|
if (fSize==width*height*3)
|
|
format=PCX24B;
|
|
else if (fSize==width*height)
|
|
format=PCX8B;
|
|
else
|
|
return nullptr;
|
|
|
|
if (format==PCX8B)
|
|
{
|
|
ret = SDL_CreateRGBSurface(0, width, height, 8, 0, 0, 0, 0);
|
|
|
|
it = 0xC;
|
|
for (int i=0; i<(int)height; i++)
|
|
{
|
|
memcpy((char*)ret->pixels + ret->pitch * i, pcx + it, width);
|
|
it+= width;
|
|
}
|
|
|
|
//palette - last 256*3 bytes
|
|
it = (int)size-256*3;
|
|
for (int i=0;i<256;i++)
|
|
{
|
|
SDL_Color tp;
|
|
tp.r = pcx[it++];
|
|
tp.g = pcx[it++];
|
|
tp.b = pcx[it++];
|
|
tp.a = SDL_ALPHA_OPAQUE;
|
|
ret->format->palette->colors[i] = tp;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifdef VCMI_ENDIAN_BIG
|
|
int bmask = 0xff0000;
|
|
int gmask = 0x00ff00;
|
|
int rmask = 0x0000ff;
|
|
#else
|
|
int bmask = 0x0000ff;
|
|
int gmask = 0x00ff00;
|
|
int rmask = 0xff0000;
|
|
#endif
|
|
ret = SDL_CreateRGBSurface(0, width, height, 24, rmask, gmask, bmask, 0);
|
|
|
|
//it == 0xC;
|
|
for (int i=0; i<(int)height; i++)
|
|
{
|
|
memcpy((char*)ret->pixels + ret->pitch * i, pcx + it, width*3);
|
|
it+= width*3;
|
|
}
|
|
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
SDL_Surface * BitmapHandler::loadBitmapFromDir(const ImagePath & path)
|
|
{
|
|
if (!CResourceHandler::get()->existsResource(path))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
SDL_Surface * ret=nullptr;
|
|
|
|
auto readFile = CResourceHandler::get()->load(path)->readAll();
|
|
|
|
if (isPCX(readFile.first.get()))
|
|
{//H3-style PCX
|
|
ret = loadH3PCX(readFile.first.get(), readFile.second);
|
|
if (!ret)
|
|
{
|
|
logGlobal->error("Failed to open %s as H3 PCX!", path.getOriginalName());
|
|
return nullptr;
|
|
}
|
|
}
|
|
else
|
|
{ //loading via SDL_Image
|
|
ret = IMG_Load_RW(
|
|
//create SDL_RW with our data (will be deleted by SDL)
|
|
SDL_RWFromConstMem((void*)readFile.first.get(), (int)readFile.second),
|
|
1); // mark it for auto-deleting
|
|
if (ret)
|
|
{
|
|
if (ret->format->palette)
|
|
{
|
|
// set correct value for alpha\unused channel
|
|
// NOTE: might be unnecessary with SDL2
|
|
for (int i=0; i < ret->format->palette->ncolors; i++)
|
|
ret->format->palette->colors[i].a = SDL_ALPHA_OPAQUE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
logGlobal->error("Failed to open %s via SDL_Image", path.getOriginalName());
|
|
logGlobal->error("Reason: %s", IMG_GetError());
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
// When modifying anything here please check two use cases:
|
|
// 1) Vampire mansion in Necropolis (not 1st color is transparent)
|
|
// 2) Battle background when fighting on grass/dirt, topmost sky part (NO transparent color)
|
|
// 3) New objects that may use 24-bit images for icons (e.g. witchking arts)
|
|
// 4) special case - there are 2 .bmp images that have semi-transparency (CCELLGRD.BMP & CCELLSHD.BMP)
|
|
if (ret->format->palette &&
|
|
ret->format->palette->colors[0].r == 255 &&
|
|
ret->format->palette->colors[0].g == 0 &&
|
|
ret->format->palette->colors[0].b == 255 )
|
|
{
|
|
constexpr std::array shadow =
|
|
{
|
|
SDL_Color{ 0, 0, 0, 0},// 100% - transparency
|
|
SDL_Color{ 0, 0, 0, 32},// 75% - shadow border,
|
|
SDL_Color{ 0, 0, 0, 128},// 50% - shadow body
|
|
};
|
|
|
|
CSDL_Ext::setColorKey(ret, ret->format->palette->colors[0]);
|
|
|
|
ret->format->palette->colors[0] = shadow[0];
|
|
ret->format->palette->colors[1] = shadow[1];
|
|
ret->format->palette->colors[4] = shadow[2];
|
|
}
|
|
else if (ret->format->palette)
|
|
{
|
|
CSDL_Ext::setDefaultColorKeyPresize(ret);
|
|
}
|
|
else if (ret->format->Amask)
|
|
{
|
|
SDL_SetSurfaceBlendMode(ret, SDL_BLENDMODE_BLEND);
|
|
}
|
|
else // always set
|
|
{
|
|
CSDL_Ext::setDefaultColorKey(ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
SDL_Surface * BitmapHandler::loadBitmap(const ImagePath & fname)
|
|
{
|
|
if(fname.empty())
|
|
{
|
|
logGlobal->warn("Call to loadBitmap with void fname!");
|
|
return nullptr;
|
|
}
|
|
|
|
SDL_Surface * bitmap = loadBitmapFromDir(fname);
|
|
if (bitmap != nullptr)
|
|
return bitmap;
|
|
|
|
SDL_Surface * bitmapData = loadBitmapFromDir(fname.addPrefix("DATA/"));
|
|
if (bitmapData != nullptr)
|
|
return bitmapData;
|
|
|
|
SDL_Surface * bitmapSprites = loadBitmapFromDir(fname.addPrefix("SPRITES/"));
|
|
if (bitmapSprites != nullptr)
|
|
return bitmapSprites;
|
|
|
|
logGlobal->error("Error: Failed to find file %s", fname.getOriginalName());
|
|
return nullptr;
|
|
}
|