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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/UIFramework
Ivan Savenko 45c2809a40 - pregame will use same resolution as main game
- disabled most of now unused code for changing resolution
- added missing spell effect sounds
- adventure map spells sounds
- remaining fixes for big endian systems
2012-05-18 17:35:46 +00:00
..
CCursorHandler.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
CCursorHandler.h Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 2012-03-30 21:36:07 +00:00
CGuiHandler.cpp Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
CGuiHandler.h Fixed #216 and #907. 2012-04-08 01:15:18 +00:00
CIntObject.cpp * VCAI: can't request actions from action handling thread 2012-03-11 16:29:01 +00:00
CIntObject.h * VCAI: can't request actions from action handling thread 2012-03-11 16:29:01 +00:00
CIntObjectClasses.cpp * VCAI: can't request actions from action handling thread 2012-03-11 16:29:01 +00:00
CIntObjectClasses.h * VCAI: can't request actions from action handling thread 2012-03-11 16:29:01 +00:00
Geometries.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
Geometries.h * Updated class - file - handling 2011-12-22 13:05:19 +00:00
SDL_Extensions.cpp - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
SDL_Extensions.h - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
SDL_Pixels.h - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00