.. |
BattleInterface
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- moved ColorPutter's to separate SDL_Pixels.h file
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2012-05-17 10:44:48 +00:00 |
UIFramework
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CAdvmapInterface.cpp
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CAdvmapInterface.h
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CAnimation.cpp
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- moved ColorPutter's to separate SDL_Pixels.h file
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2012-05-17 10:44:48 +00:00 |
CAnimation.h
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
CBitmapHandler.cpp
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- moved ColorPutter's to separate SDL_Pixels.h file
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2012-05-17 10:44:48 +00:00 |
CBitmapHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CCastleInterface.cpp
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- removed usage of Graphics in several places (Components and hero window).
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2012-05-13 15:04:21 +00:00 |
CCastleInterface.h
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- removed usage of Graphics in several places (Components and hero window).
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2012-05-13 15:04:21 +00:00 |
CConfigHandler.cpp
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CConfigHandler.h
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Compile fix for #847
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2012-01-12 20:41:32 +00:00 |
CCreatureWindow.cpp
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Lots of fixes and improvements for Commander interface.
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2012-05-18 19:44:15 +00:00 |
CCreatureWindow.h
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Commanders can level up. It's non-interactive yet.
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2012-05-18 14:02:27 +00:00 |
CDefHandler.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
CDefHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGameInfo.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGameInfo.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CHeroWindow.cpp
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- Basic Commander window
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2012-05-16 17:29:05 +00:00 |
CHeroWindow.h
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- Basic Commander window
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2012-05-16 17:29:05 +00:00 |
CKingdomInterface.cpp
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- bugfixing:
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2012-05-11 19:03:40 +00:00 |
CKingdomInterface.h
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- fixes for gcc-4.7
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2012-04-08 10:34:23 +00:00 |
Client.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
Client.h
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Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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2012-04-14 02:20:22 +00:00 |
CMessage.cpp
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- fixed ancient #31
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2012-05-14 16:29:06 +00:00 |
CMessage.h
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- removed usage of Graphics in several places (Components and hero window).
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2012-05-13 15:04:21 +00:00 |
CMT.cpp
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CMusicBase.h
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- fixed crash on opening spellbook during enemy turn
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2012-01-19 14:33:22 +00:00 |
CMusicHandler.cpp
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CMusicHandler.h
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* Replaced boost::shared_ptr with std::shared_ptr.
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2012-03-06 16:59:55 +00:00 |
CPlayerInterface.cpp
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CPlayerInterface.h
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CPreGame.cpp
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CPreGame.h
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CSndHandler.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CSndHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CSoundBase.h
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CSpellWindow.cpp
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
CSpellWindow.h
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
CVideoHandler.cpp
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- removed usage of Graphics in several places (Components and hero window).
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2012-05-13 15:04:21 +00:00 |
CVideoHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FontBase.h
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
FunctionList.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
Graphics.cpp
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
Graphics.h
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
GUIClasses.cpp
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
GUIClasses.h
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
Makefile.am
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- moved ColorPutter's to separate SDL_Pixels.h file
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2012-05-17 10:44:48 +00:00 |
Makefile.in
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- moved ColorPutter's to separate SDL_Pixels.h file
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2012-05-17 10:44:48 +00:00 |
mapHandler.cpp
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Compile fix for previous commit.
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2012-05-15 09:21:32 +00:00 |
mapHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
NetPacksClient.cpp
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Commanders can level up. It's non-interactive yet.
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2012-05-18 14:02:27 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDL_framerate.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
SDL_framerate.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcxproj
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* fixed project files for RD configuration
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2012-01-03 01:55:26 +00:00 |
VCMI_client.vcxproj.filters
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- first sketch of Commanders
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2012-04-04 17:41:55 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |