mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-10 09:50:17 +02:00
ff635edc0b
preparation for having client and server in a single process
41 lines
725 B
C++
41 lines
725 B
C++
/*
|
|
* PlayerGotTurn.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <vcmi/events/PlayerGotTurn.h>
|
|
|
|
#include "../GameConstants.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
namespace events
|
|
{
|
|
|
|
class DLL_LINKAGE CPlayerGotTurn : public PlayerGotTurn
|
|
{
|
|
public:
|
|
CPlayerGotTurn();
|
|
|
|
bool isEnabled() const override;
|
|
|
|
PlayerColor getPlayer() const override;
|
|
void setPlayer(const PlayerColor & value) override;
|
|
|
|
int32_t getPlayerIndex() const override;
|
|
void setPlayerIndex(int32_t value) override;
|
|
private:
|
|
PlayerColor player;
|
|
};
|
|
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|