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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/JsonNode.h
Ivan Savenko dd73573c5c - vcmi can now calculate crc32 checksum of a file
- reorganized internal filesystem structure - all files from one mod are
now grouped in same FS node
- modhandler will now calculate crc32 checksum for each mod
- modhandler now knows validation status of each mod

todo - use checksum to determine mods that have not changed since last
start and disable validation for them.
2013-11-08 20:36:26 +00:00

300 lines
8.4 KiB
C++

/*
* JsonNode.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
class JsonNode;
typedef std::map <std::string, JsonNode> JsonMap;
typedef std::vector <JsonNode> JsonVector;
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const JsonNode &node);
struct Bonus;
class ResourceID;
class DLL_LINKAGE JsonNode
{
public:
enum JsonType
{
DATA_NULL,
DATA_BOOL,
DATA_FLOAT,
DATA_STRING,
DATA_VECTOR,
DATA_STRUCT
};
private:
union JsonData
{
bool Bool;
double Float;
std::string* String;
JsonVector* Vector;
JsonMap* Struct;
};
JsonType type;
JsonData data;
public:
/// free to use metadata field
std::string meta;
//Create empty node
JsonNode(JsonType Type = DATA_NULL);
//Create tree from Json-formatted input
explicit JsonNode(const char * data, size_t datasize);
//Create tree from JSON file
explicit JsonNode(ResourceID && fileURI);
explicit JsonNode(ResourceID && fileURI, bool & isValidSyntax);
//Copy c-tor
JsonNode(const JsonNode &copy);
~JsonNode();
void swap(JsonNode &b);
JsonNode& operator =(JsonNode node);
bool operator == (const JsonNode &other) const;
bool operator != (const JsonNode &other) const;
void setMeta(std::string metadata, bool recursive = true);
/// Convert node to another type. Converting to nullptr will clear all data
void setType(JsonType Type);
JsonType getType() const;
bool isNull() const;
/// removes all data from node and sets type to null
void clear();
/// non-const accessors, node will change type on type mismatch
bool & Bool();
double & Float();
std::string & String();
JsonVector & Vector();
JsonMap & Struct();
/// const accessors, will cause assertion failure on type mismatch
const bool & Bool() const;
const double & Float() const;
const std::string & String() const;
const JsonVector & Vector() const;
const JsonMap & Struct() const;
/// returns resolved "json pointer" (string in format "/path/to/node")
const JsonNode & resolvePointer(const std::string & jsonPointer) const;
JsonNode & resolvePointer(const std::string & jsonPointer);
/// convert json tree into specified type. Json tree must have same type as Type
/// Valid types: bool, string, any numeric, map and vector
/// example: convertTo< std::map< std::vector<int> > >();
template<typename Type>
Type convertTo() const;
//operator [], for structs only - get child node by name
JsonNode & operator[](std::string child);
const JsonNode & operator[](std::string child) const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & meta;
// simple saving - save json in its string interpretation
if (h.saving)
{
std::ostringstream stream;
stream << *this;
std::string str = stream.str();
h & str;
}
else
{
std::string str;
h & str;
JsonNode(str.c_str(), str.size()).swap(*this);
}
}
};
namespace JsonUtils
{
/**
* @brief parse short bonus format, excluding type
* @note sets duration to Permament
*/
DLL_LINKAGE void parseTypedBonusShort(const JsonVector &source, Bonus *dest);
///
DLL_LINKAGE Bonus * parseBonus (const JsonVector &ability_vec);
DLL_LINKAGE Bonus * parseBonus (const JsonNode &bonus);
DLL_LINKAGE void unparseBonus (JsonNode &node, const Bonus * bonus);
DLL_LINKAGE void resolveIdentifier (si32 &var, const JsonNode &node, std::string name);
DLL_LINKAGE void resolveIdentifier (const JsonNode &node, si32 &var);
/**
* @brief recursivly merges source into dest, replacing identical fields
* struct : recursively calls this function
* arrays : each entry will be merged recursively
* values : value in source will replace value in dest
* null : if value in source is present but set to null it will delete entry in dest
* @note this function will destroy data in source
*/
DLL_LINKAGE void merge(JsonNode & dest, JsonNode & source);
/**
* @brief recursivly merges source into dest, replacing identical fields
* struct : recursively calls this function
* arrays : each entry will be merged recursively
* values : value in source will replace value in dest
* null : if value in source is present but set to null it will delete entry in dest
* @note this function will preserve data stored in source by creating copy
*/
DLL_LINKAGE void mergeCopy(JsonNode & dest, JsonNode source);
/**
* @brief generate one Json structure from multiple files
* @param files - list of filenames with parts of json structure
*/
DLL_LINKAGE JsonNode assembleFromFiles(std::vector<std::string> files);
DLL_LINKAGE JsonNode assembleFromFiles(std::vector<std::string> files, bool & isValid);
/// This version loads all files with same name (overriden by mods)
DLL_LINKAGE JsonNode assembleFromFiles(std::string filename);
/**
* @brief removes all nodes that are identical to default entry in schema
* @param node - JsonNode to minimize
* @param schemaName - name of schema to use
* @note for minimizing data must be valid against given schema
*/
DLL_LINKAGE void minimize(JsonNode & node, std::string schemaName);
/// opposed to minimize, adds all missing, required entries that have default value
DLL_LINKAGE void maximize(JsonNode & node, std::string schemaName);
/**
* @brief validate node against specified schema
* @param node - JsonNode to check
* @param schemaName - name of schema to use
* @param dataName - some way to identify data (printed in console in case of errors)
* @returns true if data in node fully compilant with schema
*/
DLL_LINKAGE bool validate(const JsonNode & node, std::string schemaName, std::string dataName);
/// get schema by json URI: vcmi:<name of file in schemas directory>#<entry in file, optional>
/// example: schema "vcmi:settings" is used to check user settings
DLL_LINKAGE const JsonNode & getSchema(std::string URI);
}
namespace JsonDetail
{
// convertion helpers for JsonNode::convertTo (partial template function instantiation is illegal in c++)
template <typename T, int arithm>
struct JsonConvImpl;
template <typename T>
struct JsonConvImpl<T, 1>
{
static T convertImpl(const JsonNode & node)
{
return T((int)node.Float());
}
};
template <typename T>
struct JsonConvImpl<T, 0>
{
static T convertImpl(const JsonNode & node)
{
return node.Float();
}
};
template<typename Type>
struct JsonConverter
{
static Type convert(const JsonNode & node)
{
///this should be triggered only for numeric types and enums
static_assert(boost::mpl::or_<std::is_arithmetic<Type>, std::is_enum<Type>, boost::is_class<Type> >::value, "Unsupported type for JsonNode::convertTo()!");
return JsonConvImpl<Type, boost::mpl::or_<std::is_enum<Type>, boost::is_class<Type> >::value >::convertImpl(node);
}
};
template<typename Type>
struct JsonConverter<std::map<std::string, Type> >
{
static std::map<std::string, Type> convert(const JsonNode & node)
{
std::map<std::string, Type> ret;
for (const JsonMap::value_type & entry : node.Struct())
{
ret.insert(entry.first, entry.second.convertTo<Type>());
}
return ret;
}
};
template<typename Type>
struct JsonConverter<std::set<Type> >
{
static std::set<Type> convert(const JsonNode & node)
{
std::set<Type> ret;
for(const JsonVector::value_type & entry : node.Vector())
{
ret.insert(entry.convertTo<Type>());
}
return ret;
}
};
template<typename Type>
struct JsonConverter<std::vector<Type> >
{
static std::vector<Type> convert(const JsonNode & node)
{
std::vector<Type> ret;
for (const JsonVector::value_type & entry: node.Vector())
{
ret.push_back(entry.convertTo<Type>());
}
return ret;
}
};
template<>
struct JsonConverter<std::string>
{
static std::string convert(const JsonNode & node)
{
return node.String();
}
};
template<>
struct JsonConverter<bool>
{
static bool convert(const JsonNode & node)
{
return node.Bool();
}
};
} // namespace JsonDetail
template<typename Type>
Type JsonNode::convertTo() const
{
return JsonDetail::JsonConverter<Type>::convert(*this);
}