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126 lines
3.7 KiB
C++
126 lines
3.7 KiB
C++
/*
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* StringConstants.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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///
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/// String ID which are pointless to move to config file - these types are mostly hardcoded
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///
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namespace GameConstants
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{
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const std::string RESOURCE_NAMES [RESOURCE_QUANTITY] = {
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"wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
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};
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const std::string PLAYER_COLOR_NAMES [PlayerColor::PLAYER_LIMIT_I] = {
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"red", "blue", "tan", "green", "orange", "purple", "teal", "pink"
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};
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const std::string ALIGNMENT_NAMES [3] = {"good", "evil", "neutral"};
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}
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namespace PrimarySkill
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{
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const std::string names [GameConstants::PRIMARY_SKILLS] = { "attack", "defence", "spellpower", "knowledge" };
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}
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namespace NSecondarySkill
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{
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const std::string names [GameConstants::SKILL_QUANTITY] =
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{
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"pathfinding", "archery", "logistics", "scouting", "diplomacy", // 5
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"navigation", "leadership", "wisdom", "mysticism", "luck", // 10
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"ballistics", "eagleEye", "necromancy", "estates", "fireMagic", // 15
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"airMagic", "waterMagic", "earthMagic", "scholar", "tactics", // 20
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"artillery", "learning", "offence", "armorer", "intelligence", // 25
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"sorcery", "resistance", "firstAid"
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};
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const std::vector<std::string> levels =
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{
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"none", "basic", "advanced", "expert"
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};
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}
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namespace EBuildingType
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{
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const std::string names [44] =
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{
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"mageGuild1", "mageGuild2", "mageGuild3", "mageGuild4", "mageGuild5", // 5
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"tavern", "shipyard", "fort", "citadel", "castle", // 10
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"villageHall", "townHall", "cityHall", "capitol", "marketplace", // 15
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"resourceSilo", "blacksmith", "special1", "horde1", "horde1Upgr", // 20
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"ship", "special2", "special3", "special4", "horde2", // 25
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"horde2Upgr", "grail", "extraTownHall", "extraCityHall", "extraCapitol", // 30
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"dwellingLvl1", "dwellingLvl2", "dwellingLvl3", "dwellingLvl4", "dwellingLvl5", // 35
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"dwellingLvl6", "dwellingLvl7", "dwellingUpLvl1", "dwellingUpLvl2", "dwellingUpLvl3", // 40
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"dwellingUpLvl4", "dwellingUpLvl5", "dwellingUpLvl6", "dwellingUpLvl7"
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};
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}
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namespace ETownType
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{
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const std::string names [GameConstants::F_NUMBER] =
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{
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"castle", "rampart", "tower",
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"inferno", "necropolis", "dungeon",
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"stronghold", "fortress", "conflux"
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};
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}
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namespace NArtifactPosition
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{
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const std::string namesHero [19] =
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{
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"head", "shoulders", "neck", "rightHand", "leftHand", "torso", //5
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"rightRing", "leftRing", "feet", //8
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"misc1", "misc2", "misc3", "misc4", //12
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"mach1", "mach2", "mach3", "mach4", //16
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"spellbook", "misc5" //18
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};
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const std::string namesCreature[1] =
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{
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"creature1"
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};
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const std::string namesCommander[6] =
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{
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"commander1", "commander2", "commander3", "commander4", "commander5", "commander6",
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};
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const std::string backpack = "backpack";
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}
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namespace NMetaclass
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{
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const std::string names [16] =
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{
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"",
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"artifact", "creature", "faction", "experience", "hero",
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"heroClass", "luck", "mana", "morale", "movement",
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"object", "primarySkill", "secondarySkill", "spell", "resource"
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};
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}
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namespace NPathfindingLayer
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{
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const std::string names[EPathfindingLayer::NUM_LAYERS] =
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{
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"land", "sail", "water", "air"
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};
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}
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VCMI_LIB_NAMESPACE_END
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