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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client
mateuszb 9a1669b926 * animation of catapult
* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
..
vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp * fixed crashes with paths when fastly switching heroes 2009-09-12 22:17:23 +00:00
AdventureMapButton.h * fixed crashes with paths when fastly switching heroes 2009-09-12 22:17:23 +00:00
CAdvmapInterface.cpp * fixed crash on clicking on the map frame 2009-09-24 13:23:52 +00:00
CAdvmapInterface.h * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CBattleInterface.cpp * animation of catapult 2009-09-24 13:44:55 +00:00
CBattleInterface.h * animation of catapult 2009-09-24 13:44:55 +00:00
CBitmapHandler.cpp Third part of GUI reorganization: 2009-08-17 08:50:31 +00:00
CBitmapHandler.h Third part of GUI reorganization: 2009-08-17 08:50:31 +00:00
CCastleInterface.cpp Version for development release 0.73c 2009-09-20 12:47:40 +00:00
CCastleInterface.h * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CConfigHandler.cpp * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CConfigHandler.h * partially implemented puzzle map 2009-08-31 15:57:15 +00:00
CCreatureAnimation.cpp * faster and less memory-consuming def handling 2009-09-18 12:50:00 +00:00
CCreatureAnimation.h * faster and less memory-consuming def handling 2009-09-18 12:50:00 +00:00
CCursorHandler.cpp Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 2009-08-30 12:47:40 +00:00
CCursorHandler.h Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 2009-08-30 12:47:40 +00:00
CGameInfo.cpp * moved a few files 2009-05-20 10:08:56 +00:00
CGameInfo.h Video player compilation. 2009-06-20 01:40:52 +00:00
CHeroWindow.cpp * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CHeroWindow.h * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
Client.cpp Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 2009-08-30 12:47:40 +00:00
Client.h * compilation fixes (I didn't test everything, I hope it works) 2009-09-23 12:05:33 +00:00
CMessage.cpp * attacking and capturing towns 2009-08-22 13:59:15 +00:00
CMessage.h Do not use hardcoded font sizes in messages. 2009-06-01 05:40:54 +00:00
CMT.cpp * redone stack queue algorithm 2009-09-07 02:29:44 +00:00
CPlayerInterface.cpp * animation of catapult 2009-09-24 13:44:55 +00:00
CPlayerInterface.h * fixed crash on clicking on the map frame 2009-09-24 13:23:52 +00:00
CPreGame.cpp Fixed positioning of battle effects / animations in non 800x600 resolutions. 2009-09-21 08:29:41 +00:00
CPreGame.h Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 2009-08-27 08:04:32 +00:00
CSpellWindow.cpp Fixed crash when r-clicking spell. 2009-08-23 18:23:21 +00:00
CSpellWindow.h Second part of GUI reorganization. Some things may not work properly. 2009-08-11 16:05:33 +00:00
FontBase.h * new spell: remove obstacle 2009-08-19 10:59:42 +00:00
FunctionList.h * battle options window works again 2009-05-19 18:23:04 +00:00
Graphics.cpp Version for development release 0.73c 2009-09-20 12:47:40 +00:00
Graphics.h Compile fix. 2009-08-18 01:57:39 +00:00
GUIBase.cpp * fixed crash on clicking on the map frame 2009-09-24 13:23:52 +00:00
GUIBase.h * fixed crash on clicking on the map frame 2009-09-24 13:23:52 +00:00
GUIClasses.cpp * fixed crash on clicking on the map frame 2009-09-24 13:23:52 +00:00
GUIClasses.h Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege. 2009-09-22 11:28:05 +00:00
Makefile.am Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak. 2009-08-29 15:52:29 +00:00
Makefile.in Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak. 2009-08-29 15:52:29 +00:00
NetPacksClient.cpp Update for previous rev. Support for synchronous building demolition. 2009-09-22 14:27:46 +00:00
SDL_Extensions.cpp Version for development release 0.73c 2009-09-20 12:47:40 +00:00
SDL_Extensions.h Version for development release 0.73c 2009-09-20 12:47:40 +00:00
SDL_framerate.cpp * moved a few files 2009-05-20 10:08:56 +00:00
SDL_framerate.h * moved a few files 2009-05-20 10:08:56 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.vcproj * attacking and capturing towns 2009-08-22 13:59:15 +00:00