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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/UIFramework
Ivan Savenko 55c78e9f16 - ComponentBox usage in 2 windows: levelup and build screen
- Components have selectable image size
- fixed #794
2012-07-07 13:32:37 +00:00
..
CCursorHandler.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
CCursorHandler.h Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 2012-03-30 21:36:07 +00:00
CGuiHandler.cpp - ComponentBox usage in 2 windows: levelup and build screen 2012-07-07 13:32:37 +00:00
CGuiHandler.h - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
CIntObject.cpp - ComponentBox usage in 2 windows: levelup and build screen 2012-07-07 13:32:37 +00:00
CIntObject.h - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
CIntObjectClasses.cpp - handling of incorrect or missing configuration files (settings.json\defaultSettings.json) 2012-06-22 11:40:16 +00:00
CIntObjectClasses.h - shadows for CWindowObject-based windows 2012-06-16 10:41:14 +00:00
Geometries.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
Geometries.h * Updated class - file - handling 2011-12-22 13:05:19 +00:00
SDL_Extensions.cpp - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
SDL_Extensions.h - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
SDL_Pixels.h - fixed #982: 2012-05-27 14:07:12 +00:00