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vcmi/client/windows/CWindowWithArtifacts.cpp
Ivan Savenko da8fe13632
Merge pull request #4870 from SoundSSGood/secSkillPlace-fix
CHeroOverview secondary skill icons fixed
2024-11-06 22:02:28 +02:00

317 lines
9.0 KiB
C++

/*
* CWindowWithArtifacts.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CWindowWithArtifacts.h"
#include "CHeroWindow.h"
#include "CSpellWindow.h"
#include "CExchangeWindow.h"
#include "CHeroBackpackWindow.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../gui/WindowHandler.h"
#include "../render/IRenderHandler.h"
#include "../render/CAnimation.h"
#include "../render/IImage.h"
#include "../widgets/CComponent.h"
#include "../CPlayerInterface.h"
#include "../CGameInfo.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/networkPacks/ArtifactLocation.h"
#include "../../lib/CConfigHandler.h"
#include "../../CCallback.h"
CWindowWithArtifacts::CWindowWithArtifacts(const std::vector<CArtifactsOfHeroPtr> * artSets)
{
if(artSets)
this->artSets.insert(this->artSets.end(), artSets->begin(), artSets->end());
}
void CWindowWithArtifacts::addSet(const std::shared_ptr<CArtifactsOfHeroBase> & newArtSet)
{
artSets.emplace_back(newArtSet);
}
const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact() const
{
const CGHeroInstance * hero = nullptr;
for(const auto & artSet : artSets)
if(const auto pickedArt = artSet->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
{
hero = artSet->getHero();
break;
}
return hero;
}
const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact() const
{
for(const auto & artSet : artSets)
if(const auto pickedArt = artSet->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
{
return pickedArt;
}
return nullptr;
}
void CWindowWithArtifacts::clickPressedOnArtPlace(const CGHeroInstance * hero, const ArtifactPosition & slot,
bool allowExchange, bool altarTrading, bool closeWindow, const Point & cursorPosition)
{
if(!LOCPLINT->makingTurn)
return;
if(hero == nullptr)
return;
if(const auto heroArtOwner = getHeroPickedArtifact())
{
if(allowExchange || hero->id == heroArtOwner->id)
putPickedArtifact(*hero, slot);
}
else if(GH.isKeyboardShiftDown())
{
showQuickBackpackWindow(hero, slot, cursorPosition);
}
else if(auto art = hero->getArt(slot))
{
if(hero->getOwner() == LOCPLINT->playerID)
{
if(checkSpecialArts(*art, *hero, altarTrading))
onClickPressedCommonArtifact(*hero, slot, closeWindow);
}
else
{
for(const auto & artSlot : ArtifactUtils::unmovableSlots())
if(slot == artSlot)
{
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]);
break;
}
}
}
}
void CWindowWithArtifacts::swapArtifactAndClose(const CArtifactsOfHeroBase & artsInst, const ArtifactPosition & slot,
const ArtifactLocation & dstLoc)
{
LOCPLINT->cb->swapArtifacts(ArtifactLocation(artsInst.getHero()->id, slot), dstLoc);
close();
}
void CWindowWithArtifacts::showArtifactAssembling(const CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace,
const Point & cursorPosition) const
{
if(artsInst.getArt(artPlace.slot))
{
if(LOCPLINT->artifactController->askToDisassemble(artsInst.getHero(), artPlace.slot))
return;
if(LOCPLINT->artifactController->askToAssemble(artsInst.getHero(), artPlace.slot))
return;
if(artPlace.text.size())
artPlace.LRClickableAreaWTextComp::showPopupWindow(cursorPosition);
}
}
void CWindowWithArtifacts::showQuickBackpackWindow(const CGHeroInstance * hero, const ArtifactPosition & slot,
const Point & cursorPosition) const
{
if(!settings["general"]["enableUiEnhancements"].Bool())
return;
if(!ArtifactUtils::isSlotEquipment(slot))
return;
GH.windows().createAndPushWindow<CHeroQuickBackpackWindow>(hero, slot);
auto backpackWindow = GH.windows().topWindow<CHeroQuickBackpackWindow>();
backpackWindow->moveTo(cursorPosition - Point(1, 1));
backpackWindow->fitToScreen(15);
}
void CWindowWithArtifacts::activate()
{
if(const auto art = getPickedArtifact())
{
markPossibleSlots();
setCursorAnimation(*art);
}
CWindowObject::activate();
}
void CWindowWithArtifacts::deactivate()
{
CCS->curh->dragAndDropCursor(nullptr);
CWindowObject::deactivate();
}
void CWindowWithArtifacts::enableKeyboardShortcuts() const
{
for(auto & artSet : artSets)
artSet->enableKeyboardShortcuts();
}
void CWindowWithArtifacts::update()
{
for(const auto & artSet : artSets)
{
artSet->updateWornSlots();
artSet->updateBackpackSlots();
if(const auto pickedArtInst = getPickedArtifact())
{
markPossibleSlots();
setCursorAnimation(*pickedArtInst);
}
else
{
artSet->unmarkSlots();
CCS->curh->dragAndDropCursor(nullptr);
}
// Make sure the status bar is updated so it does not display old text
if(auto artPlace = artSet->getArtPlace(GH.getCursorPosition()))
artPlace->hover(true);
}
redraw();
}
void CWindowWithArtifacts::markPossibleSlots() const
{
if(const auto pickedArtInst = getPickedArtifact())
{
for(const auto & artSet : artSets)
{
const auto hero = artSet->getHero();
if(hero == nullptr || !artSet->isActive())
continue;
if(getHeroPickedArtifact() == hero || !std::dynamic_pointer_cast<CArtifactsOfHeroKingdom>(artSet))
artSet->markPossibleSlots(pickedArtInst->getType(), hero->tempOwner == LOCPLINT->playerID);
}
}
}
bool CWindowWithArtifacts::checkSpecialArts(const CArtifactInstance & artInst, const CGHeroInstance & hero, bool isTrade) const
{
const auto artId = artInst.getTypeId();
if(artId == ArtifactID::SPELLBOOK)
{
GH.windows().createAndPushWindow<CSpellWindow>(&hero, LOCPLINT, LOCPLINT->battleInt.get());
return false;
}
if(artId == ArtifactID::CATAPULT)
{
// The Catapult must be equipped
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312],
std::vector<std::shared_ptr<CComponent>>(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, ArtifactID(ArtifactID::CATAPULT))));
return false;
}
if(isTrade && !artInst.getType()->isTradable())
{
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21],
std::vector<std::shared_ptr<CComponent>>(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, artId)));
return false;
}
return true;
}
void CWindowWithArtifacts::setCursorAnimation(const CArtifactInstance & artInst) const
{
if(artInst.isScroll() && settings["general"]["enableUiEnhancements"].Bool())
{
assert(artInst.getScrollSpellID().num >= 0);
auto image = GH.renderHandler().loadImage(AnimationPath::builtin("spellscr"), artInst.getScrollSpellID().num, 0, EImageBlitMode::COLORKEY);
image->scaleTo(Point(44,34));
CCS->curh->dragAndDropCursor(image);
}
else
{
CCS->curh->dragAndDropCursor(AnimationPath::builtin("artifact"), artInst.getType()->getIconIndex());
}
}
void CWindowWithArtifacts::putPickedArtifact(const CGHeroInstance & curHero, const ArtifactPosition & targetSlot) const
{
const auto heroArtOwner = getHeroPickedArtifact();
const auto pickedArt = getPickedArtifact();
auto srcLoc = ArtifactLocation(heroArtOwner->id, ArtifactPosition::TRANSITION_POS);
auto dstLoc = ArtifactLocation(curHero.id, targetSlot);
if(ArtifactUtils::isSlotBackpack(dstLoc.slot))
{
if(pickedArt->getType()->isBig())
{
// War machines cannot go to backpack
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % pickedArt->getType()->getNameTranslated()));
}
else
{
if(ArtifactUtils::isBackpackFreeSlots(heroArtOwner))
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
else
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.152"));
}
}
// Check if artifact transfer is possible
else if(pickedArt->canBePutAt(&curHero, dstLoc.slot, true) && (!curHero.getArt(targetSlot) || curHero.tempOwner == LOCPLINT->playerID))
{
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
}
}
void CWindowWithArtifacts::onClickPressedCommonArtifact(const CGHeroInstance & curHero, const ArtifactPosition & slot, bool closeWindow)
{
assert(curHero.getArt(slot));
auto srcLoc = ArtifactLocation(curHero.id, slot);
auto dstLoc = ArtifactLocation(curHero.id, ArtifactPosition::TRANSITION_POS);
if(GH.isKeyboardCmdDown())
{
for(const auto & anotherSet : artSets)
{
if(std::dynamic_pointer_cast<CArtifactsOfHeroMain>(anotherSet) && curHero.id != anotherSet->getHero()->id)
{
dstLoc.slot = ArtifactPosition::FIRST_AVAILABLE;
dstLoc.artHolder = anotherSet->getHero()->id;
break;
}
if(const auto heroSetAltar = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(anotherSet))
{
dstLoc.slot = ArtifactPosition::FIRST_AVAILABLE;
dstLoc.artHolder = heroSetAltar->altarId;
break;
}
}
}
else if(GH.isKeyboardAltDown())
{
const auto artId = curHero.getArt(slot)->getTypeId();
if(ArtifactUtils::isSlotEquipment(slot))
dstLoc.slot = ArtifactUtils::getArtBackpackPosition(&curHero, artId);
else if(ArtifactUtils::isSlotBackpack(slot))
dstLoc.slot = ArtifactUtils::getArtEquippedPosition(&curHero, artId);
}
else if(closeWindow)
{
close();
}
if(dstLoc.slot != ArtifactPosition::PRE_FIRST)
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
}