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vcmi/lib/GameConstants.h
2012-01-21 11:44:53 +00:00

177 lines
5.2 KiB
C++

#pragma once
/*
* GameConstants.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
namespace GameConstants
{
const std::string VCMI_VERSION = "VCMI 0.87b";
/*
* DATA_DIR contains the game data (Data/, MP3/, ...).
* BIN_DIR is where the vcmiclient/vcmiserver binaries reside
* LIB_DIR is where the AI libraries reside (linux only)
*/
#ifdef _WIN32
const std::string DATA_DIR = ".";
const std::string BIN_DIR = ".";
const std::string LIB_DIR = ".";
const std::string SERVER_NAME = "VCMI_server.exe";
const std::string LIB_EXT = "dll";
const std::string PATH_SEPARATOR = "\\";
#else
#ifndef M_DATA_DIR
#error M_DATA_DIR undefined.
#else
const std::string DATA_DIR = M_DATA_DIR;
#endif
#ifndef M_BIN_DIR
#error M_BIN_DIR undefined.
#else
const std::string BIN_DIR = M_BIN_DIR;
#endif
#ifndef M_LIB_DIR
#error M_LIB_DIR undefined.
#else
const std::string LIB_DIR = M_LIB_DIR;
#endif
const std::string SERVER_NAME = "vcmiserver";
const std::string LIB_EXT = "so";
const std::string PATH_SEPARATOR = "/";
#endif
const int BFIELD_WIDTH = 17;
const int BFIELD_HEIGHT = 11;
const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
const int ARMY_SIZE = 7;
const int BOATI_TYPE = 8;
const int HEROI_TYPE = 34;
const int TOWNI_TYPE = 98;
const int SUBTERRANEAN_GATE_TYPE = 103;
const int CREI_TYPE = 54;
const int EVENTI_TYPE = 26;
const int CREATURES_COUNT = 197;
const int CRE_LEVELS = 10;
const int F_NUMBER = 9; //factions (town types) quantity
const int PLAYER_LIMIT = 8; //player limit per map
const int ALL_PLAYERS = 255; //bitfield
const int HEROES_PER_TYPE=8; //amount of heroes of each type
const int SKILL_QUANTITY=28;
const int SKILL_PER_HERO=8;
const int ARTIFACTS_QUANTITY=171;
const int HEROES_QUANTITY=156;
const int SPELLS_QUANTITY=70;
const int RESOURCE_QUANTITY=8;
const int TERRAIN_TYPES=10;
const int PRIMARY_SKILLS=4;
const int NEUTRAL_PLAYER=255;
const int NAMES_PER_TOWN=16;
const int CREATURES_PER_TOWN = 7; //without upgrades
const int MAX_BUILDING_PER_TURN = 1;
const int SPELL_LEVELS = 5;
const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
const int WEEKLY_GROWTH = 10; //percent
const int AVAILABLE_HEROES_PER_PLAYER = 2;
const bool DWELLINGS_ACCUMULATE_CREATURES = false;
const bool STACK_EXP = true;
const bool STACK_ARTIFACT = true;
const int SPELLBOOK_GOLD_COST = 500;
const ui16 BACKPACK_START = 19;
const int ID_CATAPULT = 3, ID_LOCK = 145;
const ui16 CREATURE_ART = 0;
}
// Enum declarations
namespace EVictoryConditionType
{
enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
}
namespace ELossConditionType
{
enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
}
namespace EAlignment
{
enum EAlignment { GOOD, EVIL, NEUTRAL };
}
namespace EBuilding
{
//Quite useful as long as most of building mechanics hardcoded
enum EBuilding
{
MAGES_GUILD_1, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
HORDE_2_UPGR, GRAIL, EXTRA_CITY_HALL, EXTRA_TOWN_HALL, EXTRA_CAPITOL,
DWELL_FIRST=30, DWELL_LAST=36, DWELL_UP_FIRST=37, DWELL_UP_LAST=43
};
}
namespace EBuildingState
{
enum EBuildingState
{
HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
NO_RESOURCES, ALLOWED, PREREQUIRES, BUILDING_ERROR
};
}
namespace ESpellCastProblem
{
enum ESpellCastProblem
{
OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET
};
}
namespace ECastingMode
{
enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING};
}
namespace EMarketMode
{
enum EMarketMode
{
RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
MARTKET_AFTER_LAST_PLACEHOLDER
};
}
namespace EBattleStackState
{
enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR};
}
// Typedef declarations
typedef si64 expType;
typedef ui32 TSpell;
typedef std::pair<ui32, ui32> TDmgRange;
typedef ui8 TBonusType;
typedef si32 TBonusSubtype;
typedef si32 TSlot;
typedef si32 TQuantity;
typedef ui32 TCreature; //creature id