mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
250 lines
7.2 KiB
C++
250 lines
7.2 KiB
C++
/*
|
|
* AINodeStorage.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#define PATHFINDER_TRACE_LEVEL 0
|
|
#define AI_TRACE_LEVEL 0
|
|
#define SCOUT_TURN_DISTANCE_LIMIT 3
|
|
#define MAIN_TURN_DISTANCE_LIMIT 5
|
|
|
|
#include "../../../lib/CPathfinder.h"
|
|
#include "../../../lib/mapObjects/CGHeroInstance.h"
|
|
#include "../AIUtility.h"
|
|
#include "../Engine/FuzzyHelper.h"
|
|
#include "../Goals/AbstractGoal.h"
|
|
#include "Actions/SpecialAction.h"
|
|
#include "Actors.h"
|
|
|
|
namespace AIPathfinding
|
|
{
|
|
const int BUCKET_COUNT = 11;
|
|
const int BUCKET_SIZE = GameConstants::MAX_HEROES_PER_PLAYER;
|
|
const int NUM_CHAINS = BUCKET_COUNT * BUCKET_SIZE;
|
|
const int THREAD_COUNT = 8;
|
|
}
|
|
|
|
struct AIPathNode : public CGPathNode
|
|
{
|
|
uint64_t danger;
|
|
uint64_t armyLoss;
|
|
uint32_t manaCost;
|
|
const AIPathNode * chainOther;
|
|
std::shared_ptr<const SpecialAction> specialAction;
|
|
const ChainActor * actor;
|
|
|
|
STRONG_INLINE
|
|
bool blocked() const
|
|
{
|
|
return accessible == CGPathNode::EAccessibility::NOT_SET
|
|
|| accessible == CGPathNode::EAccessibility::BLOCKED;
|
|
}
|
|
};
|
|
|
|
struct AIPathNodeInfo
|
|
{
|
|
float cost;
|
|
uint8_t turns;
|
|
int3 coord;
|
|
uint64_t danger;
|
|
const CGHeroInstance * targetHero;
|
|
int parentIndex;
|
|
uint64_t chainMask;
|
|
std::shared_ptr<const SpecialAction> specialAction;
|
|
bool actionIsBlocked;
|
|
};
|
|
|
|
struct AIPath
|
|
{
|
|
std::vector<AIPathNodeInfo> nodes;
|
|
uint64_t targetObjectDanger;
|
|
uint64_t armyLoss;
|
|
uint64_t targetObjectArmyLoss;
|
|
const CGHeroInstance * targetHero;
|
|
const CCreatureSet * heroArmy;
|
|
uint64_t chainMask;
|
|
uint8_t exchangeCount;
|
|
|
|
AIPath();
|
|
|
|
/// Gets danger of path excluding danger of visiting the target object like creature bank
|
|
uint64_t getPathDanger() const;
|
|
|
|
/// Gets danger of path including danger of visiting the target object like creature bank
|
|
uint64_t getTotalDanger() const;
|
|
|
|
/// Gets danger of path including danger of visiting the target object like creature bank
|
|
uint64_t getTotalArmyLoss() const;
|
|
|
|
int3 firstTileToGet() const;
|
|
int3 targetTile() const;
|
|
|
|
const AIPathNodeInfo & firstNode() const;
|
|
|
|
const AIPathNodeInfo & targetNode() const;
|
|
|
|
float movementCost() const;
|
|
|
|
uint8_t turn() const;
|
|
|
|
uint64_t getHeroStrength() const;
|
|
|
|
std::string toString() const;
|
|
|
|
std::shared_ptr<const SpecialAction> getFirstBlockedAction() const;
|
|
|
|
bool containsHero(const CGHeroInstance * hero) const;
|
|
};
|
|
|
|
struct ExchangeCandidate : public AIPathNode
|
|
{
|
|
AIPathNode * carrierParent;
|
|
AIPathNode * otherParent;
|
|
};
|
|
|
|
enum EHeroChainPass
|
|
{
|
|
INITIAL, // single heroes unlimited distance
|
|
|
|
CHAIN, // chains with limited distance
|
|
|
|
FINAL // same as SINGLE but for heroes from CHAIN pass
|
|
};
|
|
|
|
class AISharedStorage
|
|
{
|
|
/// 1-3 - position on map, 4 - layer (air, water, land), 5 - chain (normal, battle, spellcast and combinations)
|
|
static std::shared_ptr<boost::multi_array<AIPathNode, 5>> shared;
|
|
std::shared_ptr<boost::multi_array<AIPathNode, 5>> nodes;
|
|
public:
|
|
AISharedStorage(int3 mapSize);
|
|
~AISharedStorage();
|
|
|
|
/*STRONG_INLINE
|
|
boost::detail::multi_array::sub_array<AIPathNode, 1> get(int3 tile, EPathfindingLayer layer)
|
|
{
|
|
return (*nodes)[tile.x][tile.y][tile.z][layer];
|
|
}*/
|
|
|
|
STRONG_INLINE
|
|
boost::detail::multi_array::sub_array<AIPathNode, 1> get(int3 tile, EPathfindingLayer layer) const
|
|
{
|
|
return (*nodes)[tile.x][tile.y][tile.z][layer];
|
|
}
|
|
};
|
|
|
|
class AINodeStorage : public INodeStorage
|
|
{
|
|
private:
|
|
int3 sizes;
|
|
|
|
const CPlayerSpecificInfoCallback * cb;
|
|
const Nullkiller * ai;
|
|
std::unique_ptr<FuzzyHelper> dangerEvaluator;
|
|
AISharedStorage nodes;
|
|
std::vector<std::shared_ptr<ChainActor>> actors;
|
|
std::vector<CGPathNode *> heroChain;
|
|
EHeroChainPass heroChainPass; // true if we need to calculate hero chain
|
|
uint64_t chainMask;
|
|
int heroChainTurn;
|
|
int heroChainMaxTurns;
|
|
PlayerColor playerID;
|
|
uint8_t turnDistanceLimit[2];
|
|
|
|
public:
|
|
/// more than 1 chain layer for each hero allows us to have more than 1 path to each tile so we can chose more optimal one.
|
|
AINodeStorage(const Nullkiller * ai, const int3 & sizes);
|
|
~AINodeStorage();
|
|
|
|
void initialize(const PathfinderOptions & options, const CGameState * gs) override;
|
|
|
|
bool increaseHeroChainTurnLimit();
|
|
bool selectFirstActor();
|
|
bool selectNextActor();
|
|
|
|
virtual std::vector<CGPathNode *> getInitialNodes() override;
|
|
|
|
virtual std::vector<CGPathNode *> calculateNeighbours(
|
|
const PathNodeInfo & source,
|
|
const PathfinderConfig * pathfinderConfig,
|
|
const CPathfinderHelper * pathfinderHelper) override;
|
|
|
|
virtual std::vector<CGPathNode *> calculateTeleportations(
|
|
const PathNodeInfo & source,
|
|
const PathfinderConfig * pathfinderConfig,
|
|
const CPathfinderHelper * pathfinderHelper) override;
|
|
|
|
virtual void commit(CDestinationNodeInfo & destination, const PathNodeInfo & source) override;
|
|
|
|
void commit(
|
|
AIPathNode * destination,
|
|
const AIPathNode * source,
|
|
CGPathNode::ENodeAction action,
|
|
int turn,
|
|
int movementLeft,
|
|
float cost) const;
|
|
|
|
const AIPathNode * getAINode(const CGPathNode * node) const;
|
|
void updateAINode(CGPathNode * node, std::function<void (AIPathNode *)> updater);
|
|
|
|
bool hasBetterChain(const PathNodeInfo & source, CDestinationNodeInfo & destination) const;
|
|
|
|
bool isMovementIneficient(const PathNodeInfo & source, CDestinationNodeInfo & destination) const
|
|
{
|
|
return hasBetterChain(source, destination);
|
|
}
|
|
|
|
bool isDistanceLimitReached(const PathNodeInfo & source, CDestinationNodeInfo & destination) const;
|
|
|
|
template<class NodeRange>
|
|
bool hasBetterChain(
|
|
const CGPathNode * source,
|
|
const AIPathNode * destinationNode,
|
|
const NodeRange & chains) const;
|
|
|
|
boost::optional<AIPathNode *> getOrCreateNode(const int3 & coord, const EPathfindingLayer layer, const ChainActor * actor);
|
|
std::vector<AIPath> getChainInfo(const int3 & pos, bool isOnLand) const;
|
|
bool isTileAccessible(const HeroPtr & hero, const int3 & pos, const EPathfindingLayer layer) const;
|
|
void setHeroes(std::map<const CGHeroInstance *, HeroRole> heroes);
|
|
void setScoutTurnDistanceLimit(uint8_t distanceLimit) { turnDistanceLimit[HeroRole::SCOUT] = distanceLimit; }
|
|
void setMainTurnDistanceLimit(uint8_t distanceLimit) { turnDistanceLimit[HeroRole::MAIN] = distanceLimit; }
|
|
void setTownsAndDwellings(
|
|
const std::vector<const CGTownInstance *> & towns,
|
|
const std::set<const CGObjectInstance *> & visitableObjs);
|
|
const CGHeroInstance * getHero(const CGPathNode * node) const;
|
|
const std::set<const CGHeroInstance *> getAllHeroes() const;
|
|
void clear();
|
|
bool calculateHeroChain();
|
|
bool calculateHeroChainFinal();
|
|
|
|
uint64_t evaluateDanger(const int3 & tile, const CGHeroInstance * hero, bool checkGuards) const
|
|
{
|
|
return dangerEvaluator->evaluateDanger(tile, hero, checkGuards);
|
|
}
|
|
|
|
uint64_t evaluateArmyLoss(const CGHeroInstance * hero, uint64_t armyValue, uint64_t danger) const
|
|
{
|
|
double ratio = (double)danger / (armyValue * hero->getFightingStrength());
|
|
|
|
return (uint64_t)(armyValue * ratio * ratio * ratio);
|
|
}
|
|
|
|
STRONG_INLINE
|
|
void resetTile(const int3 & tile, EPathfindingLayer layer, CGPathNode::EAccessibility accessibility);
|
|
STRONG_INLINE int getBucket(const ChainActor * actor) const
|
|
{
|
|
return ((uintptr_t)actor * 395) % AIPathfinding::BUCKET_COUNT;
|
|
}
|
|
|
|
|
|
void calculateTownPortalTeleportations(std::vector<CGPathNode *> & neighbours);
|
|
void fillChainInfo(const AIPathNode * node, AIPath & path, int parentIndex) const;
|
|
};
|