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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
84 lines
1.7 KiB
C++
84 lines
1.7 KiB
C++
/*
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* CThreadHelper.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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///DEPRECATED
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/// Can assign CPU work to other threads/cores
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class DLL_LINKAGE CThreadHelper
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{
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public:
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typedef std::function<void()> Task;
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CThreadHelper(std::vector<std::function<void()> > *Tasks, int Threads);
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void run();
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private:
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boost::mutex rtinm;
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int currentTask, amount, threads;
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std::vector<Task> *tasks;
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void processTasks();
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};
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template<typename Payload>
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class ThreadPool
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{
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public:
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using Task = std::function<void(std::shared_ptr<Payload>)>;
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using Tasks = std::vector<Task>;
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ThreadPool(Tasks * tasks_, std::vector<std::shared_ptr<Payload>> context_)
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: currentTask(0),
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amount(tasks_->size()),
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threads(context_.size()),
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tasks(tasks_),
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context(context_)
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{}
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void run()
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{
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boost::thread_group grupa;
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for(size_t i=0; i<threads; i++)
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{
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std::shared_ptr<Payload> payload = context.at(i);
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grupa.create_thread(std::bind(&ThreadPool::processTasks, this, payload));
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}
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grupa.join_all();
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//thread group deletes threads, do not free manually
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}
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private:
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boost::mutex rtinm;
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size_t currentTask, amount, threads;
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Tasks * tasks;
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std::vector<std::shared_ptr<Payload>> context;
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void processTasks(std::shared_ptr<Payload> payload)
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{
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while(true)
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{
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size_t pom;
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{
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boost::unique_lock<boost::mutex> lock(rtinm);
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if((pom = currentTask) >= amount)
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break;
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else
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++currentTask;
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}
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(*tasks)[pom](payload);
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}
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}
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};
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void DLL_LINKAGE setThreadName(const std::string &name);
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