.. |
AccessibilityInfo.cpp
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
AccessibilityInfo.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
BattleAction.cpp
|
Creature spellcast refactor (#569)
|
2019-05-04 06:42:55 +03:00 |
BattleAction.h
|
Creature spellcast refactor (#569)
|
2019-05-04 06:42:55 +03:00 |
BattleAttackInfo.cpp
|
Some changes to make the battle AI smarter
|
2020-05-05 17:53:03 +03:00 |
BattleAttackInfo.h
|
Some changes to make the battle AI smarter
|
2020-05-05 17:53:03 +03:00 |
BattleHex.cpp
|
Fixed lots of warnings.
|
2020-10-04 02:20:18 -07:00 |
BattleHex.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
BattleInfo.cpp
|
Fixed: duplicated bonusing building. Improved: opposite bonus propagation
|
2021-09-12 14:30:54 +03:00 |
BattleInfo.h
|
Fixed: duplicated bonusing building. Improved: opposite bonus propagation
|
2021-09-12 14:30:54 +03:00 |
BattleProxy.cpp
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
BattleProxy.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
CBattleInfoCallback.cpp
|
Warning fix (I moved C++17 and CI to another branch) (#739)
|
2022-05-19 15:14:50 +03:00 |
CBattleInfoCallback.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
CBattleInfoEssentials.cpp
|
Fix: Morale bonus should be shown correctly
|
2020-11-11 22:43:40 +03:00 |
CBattleInfoEssentials.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
CCallbackBase.cpp
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
CCallbackBase.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
CObstacleInstance.cpp
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
CObstacleInstance.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
CPlayerBattleCallback.cpp
|
Code style: remove default value hints in definitions (#342)
|
2017-07-15 14:08:20 +03:00 |
CPlayerBattleCallback.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
CUnitState.cpp
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
CUnitState.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
Destination.cpp
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
Destination.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
IBattleInfoCallback.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
IBattleState.cpp
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
IBattleState.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
IUnitInfo.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
ReachabilityInfo.cpp
|
moat bypass when no targets to attack
|
2020-12-02 19:40:24 +02:00 |
ReachabilityInfo.h
|
moat bypass when no targets to attack
|
2020-12-02 19:40:24 +02:00 |
SideInBattle.cpp
|
Precompiled header path also needs fix
|
2017-07-01 20:05:10 +02:00 |
SideInBattle.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
SiegeInfo.cpp
|
Precompiled header path also needs fix
|
2017-07-01 20:05:10 +02:00 |
SiegeInfo.h
|
Code style: serialize everything on own lines for easier debugging (#357)
|
2017-07-31 16:35:42 +03:00 |
Unit.cpp
|
moat bypass when no targets to attack
|
2020-12-02 19:40:24 +02:00 |
Unit.h
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |