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102 lines
2.6 KiB
C++
102 lines
2.6 KiB
C++
/*
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* CSavingScreen.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CSavingScreen.h"
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#include "SelectionTab.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/CTextInput.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMapHeader.h"
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CSavingScreen::CSavingScreen()
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: CSelectionBase(ESelectionScreen::saveGame)
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{
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OBJECT_CONSTRUCTION;
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center(pos);
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localMi = std::make_shared<CMapInfo>();
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localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
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tabSel = std::make_shared<SelectionTab>(screenType);
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tabSel->callOnSelect = std::bind(&CSavingScreen::changeSelection, this, _1);
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tabSel->toggleMode();
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curTab = tabSel;
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buttonStart = std::make_shared<CButton>(Point(411, 535), AnimationPath::builtin("SCNRSAV.DEF"), CGI->generaltexth->zelp[103], std::bind(&CSavingScreen::saveGame, this), EShortcut::LOBBY_SAVE_GAME);
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LOCPLINT->gamePause(true);
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}
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const CMapInfo * CSavingScreen::getMapInfo()
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{
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return localMi.get();
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}
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const StartInfo * CSavingScreen::getStartInfo()
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{
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if (localMi)
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return localMi->scenarioOptionsOfSave;
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return LOCPLINT->cb->getStartInfo();
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}
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void CSavingScreen::changeSelection(std::shared_ptr<CMapInfo> to)
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{
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if(localMi == to)
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return;
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localMi = to;
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card->changeSelection();
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card->redraw();
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}
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void CSavingScreen::close()
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{
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LOCPLINT->gamePause(false);
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CSelectionBase::close();
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}
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void CSavingScreen::saveGame()
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{
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if(!(tabSel && tabSel->inputName && tabSel->inputName->getText().size()))
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return;
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std::string path = "Saves/" + tabSel->curFolder + tabSel->inputName->getText();
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auto overWrite = [this, path]() -> void
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{
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Settings lastSave = settings.write["general"]["lastSave"];
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lastSave->String() = path;
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LOCPLINT->cb->save(path);
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close();
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};
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if(CResourceHandler::get("local")->existsResource(ResourcePath(path, EResType::SAVEGAME)))
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{
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std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
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boost::algorithm::replace_first(hlp, "%s", tabSel->inputName->getText());
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LOCPLINT->showYesNoDialog(hlp, overWrite, nullptr);
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}
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else
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{
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overWrite();
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}
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}
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