1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
Open-source engine for Heroes of Might and Magic III
Go to file
Alexander Shishkin 5893e1e08e Merge pull request #286 from FeniksFire/develop
Fill a gap in lib/CMakeLists.txt
2017-03-10 23:50:50 +03:00
AI Merge pull request #283 from janisozaur/override 2017-02-19 21:42:26 +01:00
client Change the year from 2016 to 2017 in help description. 2017-03-10 19:28:01 +01:00
cmake_modules Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
config Implement ranged counterattack 2017-02-04 10:33:45 +01:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
editor Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00
include/vstd Fixed CID 1197474, CID 1366358 2016-11-28 19:35:33 +03:00
launcher Merge pull request #282 from drizt/resolution-combobox 2017-02-20 08:46:31 +01:00
lib Fill a gap in lib/CMakeLists.txt 2017-03-10 17:39:11 +01:00
Mods/vcmi Version 0.99 updates. 2016-11-01 18:25:09 +01:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00
server Add override keyword where applicable 2017-02-17 14:39:16 +01:00
test Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2017-03-02 10:59:34 +01:00
.gitignore Added few files and folders to .gitignore which should not be part of the repository when compiling with Visual Studio 2015 2016-12-21 11:04:29 +02:00
.travis.linux Travis CI: update Qt PPA name 2017-03-09 01:44:38 +03:00
.travis.mxe Travis: add Windows build via MXE 2016-11-06 05:36:50 +03:00
.travis.osx [WIP] macOS Travis / #2553 2016-10-12 11:35:40 +02:00
.travis.yml Travis CI: disable tests for Coverity Scan builds too 2017-03-09 22:08:56 +03:00
AUTHORS MSVS project update. 2016-11-25 18:17:40 +01:00
CCallback.cpp Improved road routing so they can go under any passable object. 2016-12-21 10:10:37 +01:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog Version 0.99 updates. 2016-11-01 18:25:09 +01:00
CMakeLists.txt Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
Global.h Delete unnecessary range. 2017-01-29 16:44:54 +01:00
license.txt
README.linux set correct paths for libraries for game directory 2016-11-15 00:10:13 +03:00
README.md Update year to 2017 2017-02-07 13:33:48 +01:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
VCMI_VS10.sln
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-08 10:17:25 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex
Version.cpp.in Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

Build Status Coverity Scan Build Status

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)