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vcmi/lib/mapObjects/CGMarket.h
2024-08-20 18:49:47 +03:00

80 lines
2.0 KiB
C++

/*
* CGMarket.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGObjectInstance.h"
#include "IMarket.h"
#include "../CArtHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
{
public:
int marketEfficiency;
CGMarket(IGameCallback *cb);
///IObjectInterface
void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
void initObj(vstd::RNG & rand) override;//set skills for trade
///IMarket
int getMarketEfficiency() const override;
int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<CGObjectInstance&>(*this);
h & static_cast<IMarket&>(*this);
h & marketEfficiency;
}
};
class DLL_LINKAGE CGBlackMarket : public CGMarket
{
public:
using CGMarket::CGMarket;
std::vector<const CArtifact *> artifacts; //available artifacts
void newTurn(vstd::RNG & rand) const override; //reset artifacts for black market every month
std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<CGMarket&>(*this);
h & artifacts;
}
};
class DLL_LINKAGE CGUniversity : public CGMarket
{
public:
using CGMarket::CGMarket;
std::string speech; //currently shown only in university
std::string title;
std::vector<TradeItemBuy> skills; //available skills
std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
void onHeroVisit(const CGHeroInstance * h) const override; //open window
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<CGMarket&>(*this);
h & skills;
h & speech;
h & title;
}
};
VCMI_LIB_NAMESPACE_END