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92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
/*
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* graphics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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//code is copied from vcmiclient/Graphics.h with minimal changes
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#include "../lib/GameConstants.h"
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#include "../lib/filesystem/ResourcePath.h"
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#include <QImage>
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VCMI_LIB_NAMESPACE_BEGIN
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class CGHeroInstance;
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class CGTownInstance;
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class CGObjectInstance;
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class EntityService;
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class JsonNode;
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class ObjectTemplate;
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VCMI_LIB_NAMESPACE_END
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class CHeroClass;
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struct InfoAboutHero;
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struct InfoAboutTown;
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class Animation;
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/// Handles fonts, hero images, town images, various graphics
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class Graphics
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{
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void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
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void addImageListEntries(const EntityService * service);
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void initializeBattleGraphics();
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void loadPaletteAndColors();
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void loadHeroAnimations();
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//loads animation and adds required rotated frames
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std::shared_ptr<Animation> loadHeroAnimation(const std::string &name);
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void loadHeroFlagAnimations();
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//loads animation and adds required rotated frames
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std::shared_ptr<Animation> loadHeroFlagAnimation(const std::string &name);
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void loadErmuToPicture();
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void loadFogOfWar();
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void loadFonts();
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void initializeImageLists();
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public:
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//various graphics
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QVector<QRgb> playerColors; //array [8]
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QRgb neutralColor;
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QVector<QRgb> playerColorPalette; //palette to make interface colors good - array of size [256]
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QVector<QRgb> neutralColorPalette;
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// [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
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std::map< std::string, std::shared_ptr<Animation> > heroAnimations;
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std::vector< std::shared_ptr<Animation> > heroFlagAnimations;
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// [boat type: 0 .. 2] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
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std::array< std::shared_ptr<Animation>, 3> boatAnimations;
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std::array< std::vector<std::shared_ptr<Animation> >, 3> boatFlagAnimations;
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//all other objects (not hero or boat)
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std::map< std::string, std::shared_ptr<Animation> > mapObjectAnimations;
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std::map<std::string, JsonNode> imageLists;
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//functions
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Graphics();
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~Graphics();
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void load();
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void blueToPlayersAdv(QImage * sur, PlayerColor player); //replaces blue interface colour with a color of player
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std::shared_ptr<Animation> getAnimation(const CGObjectInstance * obj);
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std::shared_ptr<Animation> getAnimation(const std::shared_ptr<const ObjectTemplate> info);
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std::shared_ptr<Animation> getHeroAnimation(const std::shared_ptr<const ObjectTemplate> info);
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};
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extern Graphics * graphics;
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