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vcmi/AI/VCAI
Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440)
* Changed most gui classes to use shared pointers
* Store and use IImage as shared_ptr
* CSpellWindow redesign
* AdventureMapClasses cleanup
* CLabel: store background as smart pointer
* Store CObjectList items as smart pointers
* Removed destroy function of list item
* Store toggle buttons as smart pointers
* Use CComponent as smart pointer
* Attempt to fix artifact merchant drawing
2018-04-07 18:34:11 +07:00
..
AIUtility.cpp Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
AIUtility.h Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
CMakeLists.txt CMake: massive rework for Mac build and other improvements 2017-08-16 16:10:07 +03:00
Fuzzy.cpp Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Fuzzy.h VCAI tweaks (#311) 2017-07-15 01:15:08 +03:00
Goals.cpp Eliminate warnings / errors. Pull request #388 2018-02-11 15:17:14 +03:00
Goals.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
main.cpp Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h More bugfixing: 2014-06-29 17:23:06 +03:00
VCAI.cbp boost/program_options has only 2 uses, and unlikely will be used more -> removed form Global.h. 2016-11-28 21:38:17 +03:00
VCAI.cpp Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
VCAI.h Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
VCAI.vcxproj Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00