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Open-source engine for Heroes of Might and Magic III
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Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440)
* Changed most gui classes to use shared pointers
* Store and use IImage as shared_ptr
* CSpellWindow redesign
* AdventureMapClasses cleanup
* CLabel: store background as smart pointer
* Store CObjectList items as smart pointers
* Removed destroy function of list item
* Store toggle buttons as smart pointers
* Use CComponent as smart pointer
* Attempt to fix artifact merchant drawing
2018-04-07 18:34:11 +07:00
AI Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
CI Travis CI: use mirror on Github Releases instead of MXE repository 2018-02-11 07:26:42 +03:00
client Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
cmake_modules CMake: update version on each compiling 2018-02-11 13:52:29 +03:00
config Settings: add lastMap, lastCampaign, lastSave to schema 2018-04-03 22:11:14 +07:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
include/vstd Redone RMG template serialization using JSON serializer, added tests 2018-03-10 19:36:19 +03:00
launcher Setting policy CMP0071 for launcher cmake 2018-02-24 08:22:37 +03:00
lib Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
Mods/vcmi Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
osx CMake: try to enable automated DS_Store generation for Mac 2017-08-21 17:04:53 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
server [c::b] projects update 2018-04-05 21:12:21 +03:00
test CGameHandler: rename CPackForClient argument and add network logging 2018-04-04 14:24:32 +07:00
.gitignore Add new recommended path to gitignore 2017-08-19 13:10:52 +02:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Use Ninja as build system (#399) 2017-12-30 15:00:57 +03:00
AUTHORS updated Authors and Changelog 2018-02-18 20:36:24 +13:00
CCallback.cpp Fixed broken town`s marketplace 2018-04-06 05:49:18 +03:00
CCallback.h CCallback: remove unregisterAllInterfaces 2018-04-04 14:24:32 +07:00
ChangeLog Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CMakeLists.txt CMake: extend linker workaround for all MSVC versions for now. 2018-03-29 11:05:48 +07:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Move Boost Asio compatibility code to Global.h. Fix by @dydzio06143 2018-04-05 19:35:08 +07:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.md Update README.md 2018-02-10 22:48:01 +03:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder Add vcmibuilder version check for innoextract (#408) 2018-01-28 08:00:03 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2018 VCMI Team (check AUTHORS file for the contributors list)