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CArmedInstance.cpp
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Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion
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2021-07-26 21:02:50 +03:00 |
CArmedInstance.h
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Fixed: duplicated bonusing building. Improved: opposite bonus propagation
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2021-09-12 14:30:54 +03:00 |
CBank.cpp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
CBank.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
CGHeroInstance.cpp
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Do not remove hero if left only with commander
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2022-05-01 09:30:30 +03:00 |
CGHeroInstance.h
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Feature: Opposite Side Limiter
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2021-09-04 14:15:38 +03:00 |
CGMarket.cpp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
CGMarket.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CGPandoraBox.cpp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
CGPandoraBox.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
CGTownInstance.cpp
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Warning fix (I moved C++17 and CI to another branch) (#739)
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2022-05-19 15:14:50 +03:00 |
CGTownInstance.h
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Fix: Skyship Grail should work immediately after capturing without battle
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2021-10-31 09:01:49 +02:00 |
CObjectClassesHandler.cpp
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Merge branch 'develop' into handlersAbstraction
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2021-07-16 00:32:13 +03:00 |
CObjectClassesHandler.h
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Merge branch 'develop' into handlersAbstraction
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2021-07-16 00:32:13 +03:00 |
CObjectHandler.cpp
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Fixed: duplicated bonusing building. Improved: opposite bonus propagation
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2021-09-12 14:30:54 +03:00 |
CObjectHandler.h
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Fix: Terrain description should be shown correctly
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2021-11-08 21:01:30 +02:00 |
CommonConstructors.cpp
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Nullkiller: update / fix build, core changes required for Nullkiller AI
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2021-07-26 21:02:50 +03:00 |
CommonConstructors.h
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Nullkiller: update / fix build, core changes required for Nullkiller AI
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2021-07-26 21:02:50 +03:00 |
CQuest.cpp
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Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion
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2021-07-26 21:02:50 +03:00 |
CQuest.h
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Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion
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2021-07-26 21:02:50 +03:00 |
CRewardableConstructor.cpp
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Fixed lots of warnings.
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2020-10-04 02:20:18 -07:00 |
CRewardableConstructor.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CRewardableObject.cpp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
CRewardableObject.h
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CRewardableObject: remove now unused soundID
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2018-01-02 09:49:04 +01:00 |
JsonRandom.cpp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
JsonRandom.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
MapObjects.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
MiscObjects.cpp
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[0002285] Implement feature with extra resources near mines (#742)
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2022-05-23 13:08:36 +03:00 |
MiscObjects.h
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[0002285] Implement feature with extra resources near mines (#742)
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2022-05-23 13:08:36 +03:00 |
ObjectTemplate.cpp
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Rmg water support (#745)
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2022-06-11 18:40:24 +03:00 |
ObjectTemplate.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |