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			224 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			224 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ArtifactUtils.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #include "ArtifactUtils.h"
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| 
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| #include "CArtHandler.h"
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| #include "GameSettings.h"
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| 
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| #include "mapping/CMap.h"
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| #include "mapObjects/CGHeroInstance.h"
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
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| {
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| 	const auto * art = aid.toArtifact();
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| 	for(const auto & slot : art->possibleSlots.at(target->bearerType()))
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| 	{
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| 		if(art->canBePutAt(target, slot))
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| 			return slot;
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| 	}
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| 	return getArtBackpackPosition(target, aid);
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| }
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| 
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| DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
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| {
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| 	const auto * art = aid.toArtifact();
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| 	if(art->canBePutAt(target, GameConstants::BACKPACK_START))
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| 	{
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| 		return GameConstants::BACKPACK_START;
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| 	}
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| 	return ArtifactPosition::PRE_FIRST;
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| }
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| 
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| DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
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| {
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| 	static const std::vector<ArtifactPosition::EArtifactPosition> positions =
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| 	{
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| 		ArtifactPosition::SPELLBOOK,
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| 		ArtifactPosition::MACH4
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| 	};
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| 
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| 	return positions;
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| }
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| 
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| DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::constituentWornSlots()
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| {
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| 	static const std::vector<ArtifactPosition::EArtifactPosition> positions =
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| 	{
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| 		ArtifactPosition::HEAD,
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| 		ArtifactPosition::SHOULDERS,
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| 		ArtifactPosition::NECK,
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| 		ArtifactPosition::RIGHT_HAND,
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| 		ArtifactPosition::LEFT_HAND,
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| 		ArtifactPosition::TORSO,
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| 		ArtifactPosition::RIGHT_RING,
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| 		ArtifactPosition::LEFT_RING,
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| 		ArtifactPosition::FEET,
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| 		ArtifactPosition::MISC1,
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| 		ArtifactPosition::MISC2,
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| 		ArtifactPosition::MISC3,
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| 		ArtifactPosition::MISC4,
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| 		ArtifactPosition::MISC5,
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| 	};
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| 
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| 	return positions;
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| }
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| 
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| DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
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| {
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| 	return slot.second.artifact
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| 		&& !slot.second.locked
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| 		&& !vstd::contains(unmovableSlots(), slot.first);
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| }
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| 
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| DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
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| {
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| 	// TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
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| 	// Titan's Thunder creates new spellbook on equip
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| 	if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
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| 	{
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| 		if(heroPtr)
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| 		{
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| 			if(heroPtr && !heroPtr->hasSpellbook())
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| 				return true;
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| 		}
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| 	}
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| 	return false;
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| }
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| 
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| DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
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| {
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| 	return slot >= GameConstants::BACKPACK_START;
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| }
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| 
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| DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
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| {
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| 	return slot < GameConstants::BACKPACK_START && slot >= 0;
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| }
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| 
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| DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
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| {
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| 	const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
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| 	if(backpackCap < 0)
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| 		return true;
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| 	else
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| 		return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
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| }
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| 
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| DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
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| 	const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
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| {
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| 	std::vector<const CArtifact*> arts;
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| 	const auto * art = aid.toArtifact();
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| 	if(art->canBeDisassembled())
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| 		return arts;
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| 
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| 	for(const auto artifact : art->constituentOf)
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| 	{
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| 		assert(artifact->constituents);
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| 		bool possible = true;
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| 
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| 		for(const auto constituent : *artifact->constituents) //check if all constituents are available
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| 		{
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| 			if(equipped)
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| 			{
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| 				// Search for equipped arts
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| 				if(!artSet->hasArt(constituent->getId(), true, false, false))
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| 				{
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| 					possible = false;
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| 					break;
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| 				}
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| 			}
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| 			else
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| 			{
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| 				// Search in backpack
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| 				if(!artSet->hasArtBackpack(constituent->getId()))
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| 				{
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| 					possible = false;
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| 					break;
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| 				}
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| 			}
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| 		}
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| 		if(possible)
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| 			arts.push_back(artifact);
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| 	}
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| 	return arts;
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| }
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| 
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| DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & sid)
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| {
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| 	auto ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
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| 	auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
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| 		BonusSource::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
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| 	ret->addNewBonus(bonus);
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| 	return ret;
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| }
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| 
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| DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(CArtifact * art)
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| {
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| 	if(art->canBeDisassembled())
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| 	{
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| 		auto * ret = new CCombinedArtifactInstance(art);
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| 		ret->createConstituents();
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| 		return ret;
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| 	}
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| 	else
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| 	{
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| 		auto * ret = new CArtifactInstance(art);
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| 		if(dynamic_cast<CGrowingArtifact*>(art))
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| 		{
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| 			auto bonus = std::make_shared<Bonus>();
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| 			bonus->type = BonusType::LEVEL_COUNTER;
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| 			bonus->val = 0;
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| 			ret->addNewBonus(bonus);
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| 		}
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| 		return ret;
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| 	}
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| }
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| 
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| DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const ArtifactID & aid)
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| {
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| 	return ArtifactUtils::createNewArtifactInstance(VLC->arth->objects[aid]);
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| }
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| 
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| DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const ArtifactID & aid, int spellID)
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| {
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| 	CArtifactInstance * art = nullptr;
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| 	if(aid >= 0)
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| 	{
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| 		if(spellID < 0)
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| 		{
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| 			art = ArtifactUtils::createNewArtifactInstance(aid);
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| 		}
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| 		else
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| 		{
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| 			art = ArtifactUtils::createScroll(SpellID(spellID));
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| 		}
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| 	}
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| 	else //TODO: create combined artifact instance for random artifacts, just in case
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| 	{
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| 		art = new CArtifactInstance(); // random, empty
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| 	}
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| 	map->addNewArtifactInstance(art);
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| 	if(art->artType && art->canBeDisassembled())
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| 	{
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| 		auto * combined = dynamic_cast<CCombinedArtifactInstance*>(art);
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| 		for(CCombinedArtifactInstance::ConstituentInfo & ci : combined->constituentsInfo)
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| 		{
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| 			map->addNewArtifactInstance(ci.art);
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| 		}
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| 	}
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| 	return art;
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| }
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| 
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| VCMI_LIB_NAMESPACE_END
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