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mirror of https://github.com/vcmi/vcmi.git synced 2026-06-19 22:57:37 +02:00
Code Issues Releases Activity
Files
5c4f59546c01366ab832b13ed49e43287d3061d8
vcmi/lib/gameState
T
History
Ivan Savenko b0d8068493 fix "transport artifact" victory condition triggering as
victory for human players even when artifact was transported by enemy AI
if "standard victory" is also enabled
2024-12-10 12:58:52 +00:00
..
CGameState.cpp
fix "transport artifact" victory condition triggering as
2024-12-10 12:58:52 +00:00
CGameState.h
Replace more usages of pointers to packs with references
2024-10-07 14:59:14 +00:00
CGameStateCampaign.cpp
Replaced public artType member of ArtifactInstance with getter
2024-10-30 16:47:01 +00:00
CGameStateCampaign.h
…
EVictoryLossCheckResult.h
…
GameStatistics.cpp
Update tests
2024-10-30 16:22:12 +00:00
GameStatistics.h
All objects that can be owned by player now implement IOwnableObject
2024-08-28 12:51:28 +00:00
HighScore.cpp
PlayerState now stores all objects owned by player
2024-08-28 12:51:27 +00:00
HighScore.h
highscore refactoring
2024-08-02 19:37:46 +02:00
InfoAboutArmy.cpp
Removed pointer to VLC entity from CStackBasicDescriptor
2024-10-30 16:47:02 +00:00
InfoAboutArmy.h
…
QuestInfo.h
…
RumorState.cpp
…
RumorState.h
…
SThievesGuildInfo.h
…
TavernHeroesPool.cpp
Split CHeroHandler.cpp/.h into 1 file per class
2024-10-13 14:01:09 +00:00
TavernHeroesPool.h
…
TavernSlot.h
…
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