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vcmi/lib/pathfinder/INodeStorage.h
2023-06-21 13:46:09 +03:00

50 lines
1.2 KiB
C++

/*
* INodeStorage.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
struct CDestinationNodeInfo;
struct CGPathNode;
struct PathfinderOptions;
struct PathNodeInfo;
class CGameState;
class CPathfinderHelper;
class PathfinderConfig;
class DLL_LINKAGE INodeStorage
{
public:
using ELayer = EPathfindingLayer;
virtual ~INodeStorage() = default;
virtual std::vector<CGPathNode *> getInitialNodes() = 0;
virtual std::vector<CGPathNode *> calculateNeighbours(
const PathNodeInfo & source,
const PathfinderConfig * pathfinderConfig,
const CPathfinderHelper * pathfinderHelper) = 0;
virtual std::vector<CGPathNode *> calculateTeleportations(
const PathNodeInfo & source,
const PathfinderConfig * pathfinderConfig,
const CPathfinderHelper * pathfinderHelper) = 0;
virtual void commit(CDestinationNodeInfo & destination, const PathNodeInfo & source) = 0;
virtual void initialize(const PathfinderOptions & options, const CGameState * gs) = 0;
};
VCMI_LIB_NAMESPACE_END