mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
90 lines
1.6 KiB
C++
90 lines
1.6 KiB
C++
/*
|
|
* AIhelper.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "AIhelper.h"
|
|
#include "ResourceManager.h"
|
|
|
|
boost::thread_specific_ptr<AIhelper> ah;
|
|
|
|
AIhelper::AIhelper()
|
|
{
|
|
resourceManager.reset(new ResourceManager());
|
|
}
|
|
|
|
AIhelper::~AIhelper()
|
|
{
|
|
}
|
|
|
|
bool AIhelper::notifyGoalCompleted(Goals::TSubgoal goal)
|
|
{
|
|
return resourceManager->notifyGoalCompleted(goal);
|
|
}
|
|
|
|
void AIhelper::setCB(CPlayerSpecificInfoCallback * CB)
|
|
{
|
|
resourceManager->setCB(CB);
|
|
}
|
|
|
|
void AIhelper::setAI(VCAI * AI)
|
|
{
|
|
resourceManager->setAI(AI);
|
|
}
|
|
|
|
Goals::TSubgoal AIhelper::whatToDo(TResources & res, Goals::TSubgoal goal)
|
|
{
|
|
return resourceManager->whatToDo(res, goal);
|
|
}
|
|
|
|
Goals::TSubgoal AIhelper::whatToDo() const
|
|
{
|
|
return resourceManager->whatToDo();
|
|
}
|
|
|
|
bool AIhelper::containsObjective(Goals::TSubgoal goal) const
|
|
{
|
|
return resourceManager->containsObjective(goal);
|
|
}
|
|
|
|
bool AIhelper::hasTasksLeft() const
|
|
{
|
|
return resourceManager->hasTasksLeft();
|
|
}
|
|
|
|
bool AIhelper::canAfford(const TResources & cost) const
|
|
{
|
|
return resourceManager->canAfford(cost);
|
|
}
|
|
|
|
TResources AIhelper::reservedResources() const
|
|
{
|
|
return resourceManager->reservedResources();
|
|
}
|
|
|
|
TResources AIhelper::freeResources() const
|
|
{
|
|
return resourceManager->freeResources();
|
|
}
|
|
|
|
TResource AIhelper::freeGold() const
|
|
{
|
|
return resourceManager->freeGold();
|
|
}
|
|
|
|
TResources AIhelper::allResources() const
|
|
{
|
|
return resourceManager->allResources();
|
|
}
|
|
|
|
TResource AIhelper::allGold() const
|
|
{
|
|
return resourceManager->allGold();
|
|
}
|