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https://github.com/vcmi/vcmi.git
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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class
1320 lines
38 KiB
C++
1320 lines
38 KiB
C++
/*
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* TreasurePlacer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "TreasurePlacer.h"
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#include "../CRmgTemplate.h"
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#include "../CMapGenerator.h"
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#include "../Functions.h"
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#include "ObjectManager.h"
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#include "RoadPlacer.h"
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#include "ConnectionsPlacer.h"
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#include "../RmgMap.h"
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#include "../TileInfo.h"
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#include "../CZonePlacer.h"
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#include "PrisonHeroPlacer.h"
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#include "QuestArtifactPlacer.h"
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#include "../../ArtifactUtils.h"
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#include "../../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../mapObjectConstructors/DwellingInstanceConstructor.h"
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#include "../../rewardable/Info.h"
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#include "../../mapObjects/CGHeroInstance.h"
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#include "../../mapObjects/CGPandoraBox.h"
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#include "../../mapObjects/CQuest.h"
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#include "../../mapObjects/MiscObjects.h"
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#include "../../CCreatureHandler.h"
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#include "../../spells/CSpellHandler.h" //for choosing random spells
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#include "../../mapping/CMap.h"
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#include "../../mapping/CMapEditManager.h"
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#include <vstd/RNG.h>
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VCMI_LIB_NAMESPACE_BEGIN
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void TreasurePlacer::process()
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{
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if (zone.getMaxTreasureValue() == 0)
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{
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//No treasures at all
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return;
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}
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tierValues = generator.getConfig().pandoraCreatureValues;
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// Add all native creatures
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for(auto const & cre : VLC->creh->objects)
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{
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if(!cre->special && cre->getFactionID() == zone.getTownType())
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{
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creatures.push_back(cre.get());
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}
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}
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// Get default objects
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addAllPossibleObjects();
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// Override with custom objects
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objects.patchWithZoneConfig(zone, this);
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auto * m = zone.getModificator<ObjectManager>();
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if(m)
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createTreasures(*m);
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}
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void TreasurePlacer::init()
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{
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maxPrisons = 0; //Should be in the constructor, but we use macro for that
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DEPENDENCY(ObjectManager);
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DEPENDENCY(ConnectionsPlacer);
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DEPENDENCY_ALL(PrisonHeroPlacer);
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DEPENDENCY(RoadPlacer);
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}
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void TreasurePlacer::addObjectToRandomPool(const ObjectInfo& oi)
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{
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if (oi.templates.empty())
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{
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logGlobal->error("Attempt to add ObjectInfo with no templates! Value: %d", oi.value);
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return;
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}
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if (!oi.generateObject)
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{
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logGlobal->error("Attempt to add ObjectInfo with no generateObject function! Value: %d", oi.value);
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return;
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}
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if (!oi.maxPerZone)
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{
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logGlobal->warn("Attempt to add ObjectInfo with 0 maxPerZone! Value: %d", oi.value);
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return;
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}
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RecursiveLock lock(externalAccessMutex);
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objects.addObject(oi);
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}
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void TreasurePlacer::addAllPossibleObjects()
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{
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addCommonObjects();
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addDwellings();
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addPandoraBoxes();
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addSeerHuts();
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addPrisons();
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addScrolls();
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}
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void TreasurePlacer::addCommonObjects()
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{
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for(auto primaryID : VLC->objtypeh->knownObjects())
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{
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for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
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{
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auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
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if(!handler->isStaticObject() && handler->getRMGInfo().value)
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{
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auto rmgInfo = handler->getRMGInfo();
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if (rmgInfo.mapLimit || rmgInfo.value > zone.getMaxTreasureValue())
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{
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//Skip objects with per-map limit here
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continue;
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}
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ObjectInfo oi(primaryID, secondaryID);
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setBasicProperties(oi, CompoundMapObjectID(primaryID, secondaryID));
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oi.value = rmgInfo.value;
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oi.probability = rmgInfo.rarity;
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oi.maxPerZone = rmgInfo.zoneLimit;
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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}
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}
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}
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void TreasurePlacer::setBasicProperties(ObjectInfo & oi, CompoundMapObjectID objid) const
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{
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oi.generateObject = [this, objid]() -> CGObjectInstance *
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{
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return VLC->objtypeh->getHandlerFor(objid)->create(map.mapInstance->cb, nullptr);
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};
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oi.setTemplates(objid.primaryID, objid.secondaryID, zone.getTerrainType());
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}
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void TreasurePlacer::addPrisons()
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{
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//Generate Prison on water only if it has a template
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auto prisonTemplates = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0)->getTemplates(zone.getTerrainType());
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if (!prisonTemplates.empty())
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{
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PrisonHeroPlacer * prisonHeroPlacer = nullptr;
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for(auto & z : map.getZones())
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{
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prisonHeroPlacer = z.second->getModificator<PrisonHeroPlacer>();
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if (prisonHeroPlacer)
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{
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break;
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}
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}
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//prisons
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//levels 1, 5, 10, 20, 30
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static const int prisonsLevels = std::min(generator.getConfig().prisonExperience.size(), generator.getConfig().prisonValues.size());
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size_t prisonsLeft = getMaxPrisons();
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for (int i = prisonsLevels - 1; i >= 0; i--)
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{
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ObjectInfo oi(Obj::PRISON, 0); // Create new instance which will hold destructor operation
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oi.value = generator.getConfig().prisonValues[i];
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if (oi.value > zone.getMaxTreasureValue())
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{
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continue;
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}
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oi.generateObject = [i, this, prisonHeroPlacer]() -> CGObjectInstance*
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{
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HeroTypeID hid = prisonHeroPlacer->drawRandomHero();
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auto factory = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0);
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auto* obj = dynamic_cast<CGHeroInstance*>(factory->create(map.mapInstance->cb, nullptr));
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obj->setHeroType(hid); //will be initialized later
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obj->exp = generator.getConfig().prisonExperience[i];
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obj->setOwner(PlayerColor::NEUTRAL);
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return obj;
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};
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oi.destroyObject = [prisonHeroPlacer](CGObjectInstance* obj)
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{
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// Hero can be used again
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auto* hero = dynamic_cast<CGHeroInstance*>(obj);
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prisonHeroPlacer->restoreDrawnHero(hero->getHeroTypeID());
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};
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oi.setTemplates(Obj::PRISON, 0, zone.getTerrainType());
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oi.value = generator.getConfig().prisonValues[i];
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oi.probability = 30;
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//Distribute all allowed prisons, starting from the most valuable
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oi.maxPerZone = (std::ceil((float)prisonsLeft / (i + 1)));
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prisonsLeft -= oi.maxPerZone;
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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}
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}
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void TreasurePlacer::addDwellings()
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{
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if(zone.getType() == ETemplateZoneType::WATER)
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return;
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//dwellings
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auto dwellingTypes = {Obj::CREATURE_GENERATOR1, Obj::CREATURE_GENERATOR4};
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for(auto dwellingType : dwellingTypes)
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{
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auto subObjects = VLC->objtypeh->knownSubObjects(dwellingType);
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if(dwellingType == Obj::CREATURE_GENERATOR1)
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{
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//don't spawn original "neutral" dwellings that got replaced by Conflux dwellings in AB
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static const MapObjectSubID elementalConfluxROE[] = {7, 13, 16, 47};
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for(auto const & i : elementalConfluxROE)
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vstd::erase_if_present(subObjects, i);
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}
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for(auto secondaryID : subObjects)
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{
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const auto * dwellingHandler = dynamic_cast<const DwellingInstanceConstructor *>(VLC->objtypeh->getHandlerFor(dwellingType, secondaryID).get());
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auto creatures = dwellingHandler->getProducedCreatures();
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if(creatures.empty())
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continue;
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const auto * cre = creatures.front();
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if(cre->getFactionID() == zone.getTownType())
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{
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auto nativeZonesCount = static_cast<float>(map.getZoneCount(cre->getFactionID()));
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ObjectInfo oi(dwellingType, secondaryID);
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setBasicProperties(oi, CompoundMapObjectID(dwellingType, secondaryID));
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oi.value = static_cast<ui32>(cre->getAIValue() * cre->getGrowth() * (1 + (nativeZonesCount / map.getTotalZoneCount()) + (nativeZonesCount / 2)));
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oi.probability = 40;
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oi.generateObject = [this, secondaryID, dwellingType]() -> CGObjectInstance *
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{
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auto * obj = VLC->objtypeh->getHandlerFor(dwellingType, secondaryID)->create(map.mapInstance->cb, nullptr);
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obj->tempOwner = PlayerColor::NEUTRAL;
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return obj;
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};
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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}
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}
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}
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void TreasurePlacer::addScrolls()
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{
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if(zone.getType() == ETemplateZoneType::WATER)
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return;
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ObjectInfo oi(Obj::SPELL_SCROLL, 0);
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for(int i = 0; i < generator.getConfig().scrollValues.size(); i++)
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{
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oi.generateObject = [i, this]() -> CGObjectInstance *
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{
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auto factory = VLC->objtypeh->getHandlerFor(Obj::SPELL_SCROLL, 0);
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auto * obj = dynamic_cast<CGArtifact *>(factory->create(map.mapInstance->cb, nullptr));
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std::vector<SpellID> out;
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for(auto spellID : VLC->spellh->getDefaultAllowed())
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{
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if(map.isAllowedSpell(spellID) && spellID.toSpell()->getLevel() == i + 1)
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out.push_back(spellID);
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}
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auto * a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, zone.getRand()));
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obj->storedArtifact = a;
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return obj;
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};
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oi.setTemplates(Obj::SPELL_SCROLL, 0, zone.getTerrainType());
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oi.value = generator.getConfig().scrollValues[i];
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oi.probability = 30;
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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}
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void TreasurePlacer::addPandoraBoxes()
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{
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if(zone.getType() == ETemplateZoneType::WATER)
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return;
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addPandoraBoxesWithGold();
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addPandoraBoxesWithExperience();
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addPandoraBoxesWithCreatures();
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addPandoraBoxesWithSpells();
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}
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void TreasurePlacer::addPandoraBoxesWithGold()
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{
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ObjectInfo oi(Obj::PANDORAS_BOX, 0);
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for(int i = 1; i < 5; i++)
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{
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oi.generateObject = [this, i]() -> CGObjectInstance *
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{
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auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
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auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
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Rewardable::VisitInfo reward;
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reward.reward.resources[EGameResID::GOLD] = i * 5000;
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reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
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obj->configuration.info.push_back(reward);
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return obj;
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};
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oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = i * generator.getConfig().pandoraMultiplierGold;
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oi.probability = 5;
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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}
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void TreasurePlacer::addPandoraBoxesWithExperience()
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{
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ObjectInfo oi(Obj::PANDORAS_BOX, 0);
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for(int i = 1; i < 5; i++)
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{
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oi.generateObject = [this, i]() -> CGObjectInstance *
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{
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auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
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auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
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Rewardable::VisitInfo reward;
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reward.reward.heroExperience = i * 5000;
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reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
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obj->configuration.info.push_back(reward);
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return obj;
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};
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oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = i * generator.getConfig().pandoraMultiplierExperience;
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oi.probability = 20;
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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}
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void TreasurePlacer::addPandoraBoxesWithCreatures()
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{
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for(auto * creature : creatures)
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{
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int creaturesAmount = creatureToCount(creature);
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if(!creaturesAmount)
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continue;
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ObjectInfo oi(Obj::PANDORAS_BOX, 0);
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oi.generateObject = [this, creature, creaturesAmount]() -> CGObjectInstance *
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{
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auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
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auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
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Rewardable::VisitInfo reward;
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reward.reward.creatures.emplace_back(creature, creaturesAmount);
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reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
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obj->configuration.info.push_back(reward);
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return obj;
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};
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oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = static_cast<ui32>(creature->getAIValue() * creaturesAmount * (1 + static_cast<float>(map.getZoneCount(creature->getFactionID())) / map.getTotalZoneCount()));
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oi.probability = 3;
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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}
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void TreasurePlacer::addPandoraBoxesWithSpells()
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{
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ObjectInfo oi(Obj::PANDORAS_BOX, 0);
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//Pandora with 12 spells of certain level
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for(int i = 1; i <= GameConstants::SPELL_LEVELS; i++)
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{
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oi.generateObject = [i, this]() -> CGObjectInstance *
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{
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auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
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auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
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std::vector <const CSpell *> spells;
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for(auto spellID : VLC->spellh->getDefaultAllowed())
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{
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if(map.isAllowedSpell(spellID) && spellID.toSpell()->getLevel() == i)
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spells.push_back(spellID.toSpell());
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}
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RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
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Rewardable::VisitInfo reward;
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for(int j = 0; j < std::min(12, static_cast<int>(spells.size())); j++)
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{
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reward.reward.spells.push_back(spells[j]->id);
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}
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reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
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obj->configuration.info.push_back(reward);
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return obj;
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};
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oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = (i + 1) * generator.getConfig().pandoraMultiplierSpells; //5000 - 15000
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oi.probability = 2;
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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//Pandora with 15 spells of certain school
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for(int i = 0; i < 4; i++)
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{
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oi.generateObject = [i, this]() -> CGObjectInstance *
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{
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auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
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auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
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std::vector <const CSpell *> spells;
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for(auto spellID : VLC->spellh->getDefaultAllowed())
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{
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if(map.isAllowedSpell(spellID) && spellID.toSpell()->hasSchool(SpellSchool(i)))
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spells.push_back(spellID.toSpell());
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}
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RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
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Rewardable::VisitInfo reward;
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for(int j = 0; j < std::min(15, static_cast<int>(spells.size())); j++)
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{
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reward.reward.spells.push_back(spells[j]->id);
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}
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reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
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obj->configuration.info.push_back(reward);
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return obj;
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};
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oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = generator.getConfig().pandoraSpellSchool;
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oi.probability = 2;
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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// Pandora box with 60 random spells
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oi.generateObject = [this]() -> CGObjectInstance *
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{
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auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
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auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
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std::vector <const CSpell *> spells;
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for(auto spellID : VLC->spellh->getDefaultAllowed())
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{
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if(map.isAllowedSpell(spellID))
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spells.push_back(spellID.toSpell());
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}
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RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
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Rewardable::VisitInfo reward;
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for(int j = 0; j < std::min(60, static_cast<int>(spells.size())); j++)
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{
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reward.reward.spells.push_back(spells[j]->id);
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}
|
|
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
|
|
obj->configuration.info.push_back(reward);
|
|
|
|
return obj;
|
|
};
|
|
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
|
|
oi.value = generator.getConfig().pandoraSpell60;
|
|
oi.probability = 2;
|
|
if(!oi.templates.empty())
|
|
addObjectToRandomPool(oi);
|
|
}
|
|
|
|
void TreasurePlacer::addSeerHuts()
|
|
{
|
|
//Seer huts with creatures or generic rewards
|
|
|
|
ObjectInfo oi(Obj::SEER_HUT, 0);
|
|
|
|
if(zone.getConnectedZoneIds().size()) //Unlikely, but...
|
|
{
|
|
auto * qap = zone.getModificator<QuestArtifactPlacer>();
|
|
if(!qap)
|
|
{
|
|
return; //TODO: throw?
|
|
}
|
|
|
|
const int questArtsRemaining = qap->getMaxQuestArtifactCount();
|
|
if (!questArtsRemaining)
|
|
{
|
|
return;
|
|
}
|
|
|
|
//Generate Seer Hut one by one. Duplicated oi possible and should work fine.
|
|
oi.maxPerZone = 1;
|
|
|
|
std::vector<ObjectInfo> possibleSeerHuts;
|
|
//14 creatures per town + 4 for each of gold / exp reward
|
|
possibleSeerHuts.reserve(14 + 4 + 4);
|
|
|
|
RandomGeneratorUtil::randomShuffle(creatures, zone.getRand());
|
|
|
|
auto setRandomArtifact = [qap](CGSeerHut * obj)
|
|
{
|
|
ArtifactID artid = qap->drawRandomArtifact();
|
|
obj->quest->mission.artifacts.push_back(artid);
|
|
qap->addQuestArtifact(artid);
|
|
};
|
|
auto destroyObject = [qap](CGObjectInstance * obj)
|
|
{
|
|
auto * seer = dynamic_cast<CGSeerHut *>(obj);
|
|
// Artifact can be used again
|
|
ArtifactID artid = seer->quest->mission.artifacts.front();
|
|
qap->addRandomArtifact(artid);
|
|
qap->removeQuestArtifact(artid);
|
|
};
|
|
|
|
for(int i = 0; i < static_cast<int>(creatures.size()); i++)
|
|
{
|
|
auto * creature = creatures[i];
|
|
int creaturesAmount = creatureToCount(creature);
|
|
|
|
if(!creaturesAmount)
|
|
continue;
|
|
|
|
int randomAppearance = chooseRandomAppearance(zone.getRand(), Obj::SEER_HUT, zone.getTerrainType());
|
|
|
|
// FIXME: Remove duplicated code for gold, exp and creaure reward
|
|
oi.generateObject = [cb=map.mapInstance->cb, creature, creaturesAmount, randomAppearance, setRandomArtifact]() -> CGObjectInstance *
|
|
{
|
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
|
|
auto * obj = dynamic_cast<CGSeerHut *>(factory->create(cb, nullptr));
|
|
|
|
Rewardable::VisitInfo reward;
|
|
reward.reward.creatures.emplace_back(creature->getId(), creaturesAmount);
|
|
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
|
|
obj->configuration.info.push_back(reward);
|
|
|
|
setRandomArtifact(obj);
|
|
|
|
return obj;
|
|
};
|
|
oi.destroyObject = destroyObject;
|
|
oi.probability = 3;
|
|
oi.setTemplates(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
|
|
oi.value = static_cast<ui32>(((2 * (creature->getAIValue()) * creaturesAmount * (1 + static_cast<float>(map.getZoneCount(creature->getFactionID())) / map.getTotalZoneCount())) - 4000) / 3);
|
|
if (oi.value > zone.getMaxTreasureValue())
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if(!oi.templates.empty())
|
|
possibleSeerHuts.push_back(oi);
|
|
}
|
|
}
|
|
|
|
static const int seerLevels = std::min(generator.getConfig().questValues.size(), generator.getConfig().questRewardValues.size());
|
|
for(int i = 0; i < seerLevels; i++) //seems that code for exp and gold reward is similar
|
|
{
|
|
int randomAppearance = chooseRandomAppearance(zone.getRand(), Obj::SEER_HUT, zone.getTerrainType());
|
|
|
|
oi.setTemplates(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
|
|
oi.value = generator.getConfig().questValues[i];
|
|
if (oi.value > zone.getMaxTreasureValue())
|
|
{
|
|
//Both variants have same value
|
|
continue;
|
|
}
|
|
|
|
oi.probability = 10;
|
|
oi.maxPerZone = 1;
|
|
|
|
oi.generateObject = [i, randomAppearance, this, setRandomArtifact]() -> CGObjectInstance *
|
|
{
|
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
|
|
auto * obj = dynamic_cast<CGSeerHut *>(factory->create(map.mapInstance->cb, nullptr));
|
|
|
|
Rewardable::VisitInfo reward;
|
|
reward.reward.heroExperience = generator.getConfig().questRewardValues[i];
|
|
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
|
|
obj->configuration.info.push_back(reward);
|
|
|
|
setRandomArtifact(obj);
|
|
|
|
return obj;
|
|
};
|
|
oi.destroyObject = destroyObject;
|
|
|
|
if(!oi.templates.empty())
|
|
possibleSeerHuts.push_back(oi);
|
|
|
|
oi.generateObject = [i, randomAppearance, this, setRandomArtifact]() -> CGObjectInstance *
|
|
{
|
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
|
|
auto * obj = dynamic_cast<CGSeerHut *>(factory->create(map.mapInstance->cb, nullptr));
|
|
|
|
Rewardable::VisitInfo reward;
|
|
reward.reward.resources[EGameResID::GOLD] = generator.getConfig().questRewardValues[i];
|
|
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
|
|
obj->configuration.info.push_back(reward);
|
|
|
|
setRandomArtifact(obj);
|
|
|
|
return obj;
|
|
};
|
|
oi.destroyObject = destroyObject;
|
|
|
|
if(!oi.templates.empty())
|
|
possibleSeerHuts.push_back(oi);
|
|
}
|
|
|
|
if (possibleSeerHuts.empty())
|
|
{
|
|
return;
|
|
}
|
|
for (size_t i = 0; i < questArtsRemaining; i++)
|
|
{
|
|
addObjectToRandomPool(*RandomGeneratorUtil::nextItem(possibleSeerHuts, zone.getRand()));
|
|
}
|
|
}
|
|
}
|
|
|
|
void TreasurePlacer::setMaxPrisons(size_t count)
|
|
{
|
|
RecursiveLock lock(externalAccessMutex);
|
|
maxPrisons = count;
|
|
}
|
|
|
|
size_t TreasurePlacer::getMaxPrisons() const
|
|
{
|
|
RecursiveLock lock(externalAccessMutex);
|
|
return maxPrisons;
|
|
}
|
|
|
|
int TreasurePlacer::creatureToCount(const CCreature * creature) const
|
|
{
|
|
if(!creature->getAIValue() || tierValues.empty()) //bug #2681
|
|
return 0; //this box won't be generated
|
|
|
|
//Follow the rules from https://heroes.thelazy.net/index.php/Pandora%27s_Box
|
|
|
|
int actualTier = creature->getLevel() > tierValues.size() ?
|
|
tierValues.size() - 1 :
|
|
creature->getLevel() - 1;
|
|
float creaturesAmount = std::floor((static_cast<float>(tierValues[actualTier])) / creature->getAIValue());
|
|
if (creaturesAmount < 1)
|
|
{
|
|
return 0;
|
|
}
|
|
else if(creaturesAmount <= 5)
|
|
{
|
|
//No change
|
|
}
|
|
else if(creaturesAmount <= 12)
|
|
{
|
|
creaturesAmount = std::ceil(creaturesAmount / 2) * 2;
|
|
}
|
|
else if(creaturesAmount <= 50)
|
|
{
|
|
creaturesAmount = std::round(creaturesAmount / 5) * 5;
|
|
}
|
|
else
|
|
{
|
|
creaturesAmount = std::round(creaturesAmount / 10) * 10;
|
|
}
|
|
return static_cast<int>(creaturesAmount);
|
|
};
|
|
|
|
bool TreasurePlacer::isGuardNeededForTreasure(int value)
|
|
{// no guard in a zone with "monsters: none" and for small treasures; water zones cen get monster strength ZONE_NONE elsewhere if needed
|
|
return zone.monsterStrength != EMonsterStrength::ZONE_NONE && value > minGuardedValue;
|
|
}
|
|
|
|
std::vector<ObjectInfo*> TreasurePlacer::prepareTreasurePile(const CTreasureInfo& treasureInfo)
|
|
{
|
|
std::vector<ObjectInfo*> objectInfos;
|
|
int maxValue = treasureInfo.max;
|
|
int minValue = treasureInfo.min;
|
|
|
|
const ui32 desiredValue = zone.getRand().nextInt(minValue, maxValue);
|
|
|
|
int currentValue = 0;
|
|
bool hasLargeObject = false;
|
|
while(currentValue <= static_cast<int>(desiredValue) - 100) //no objects with value below 100 are available
|
|
{
|
|
// FIXME: Pointer might be invalidated after this
|
|
auto * oi = getRandomObject(desiredValue, currentValue, !hasLargeObject);
|
|
if(!oi) //fail
|
|
break;
|
|
|
|
bool visitableFromTop = true;
|
|
for(auto & t : oi->templates)
|
|
if(!t->isVisitableFromTop())
|
|
visitableFromTop = false;
|
|
|
|
if(visitableFromTop)
|
|
{
|
|
objectInfos.push_back(oi);
|
|
}
|
|
else
|
|
{
|
|
objectInfos.insert(objectInfos.begin(), oi); //large object shall at first place
|
|
hasLargeObject = true;
|
|
}
|
|
|
|
//remove from possible objects
|
|
assert(oi->maxPerZone);
|
|
oi->maxPerZone--;
|
|
|
|
currentValue += oi->value;
|
|
|
|
if (currentValue >= minValue)
|
|
{
|
|
// 50% chance to end right here
|
|
if (zone.getRand().nextInt(0, 1) == 1)
|
|
break;
|
|
}
|
|
}
|
|
|
|
return objectInfos;
|
|
}
|
|
|
|
rmg::Object TreasurePlacer::constructTreasurePile(const std::vector<ObjectInfo*> & treasureInfos, bool densePlacement)
|
|
{
|
|
rmg::Object rmgObject;
|
|
for(const auto & oi : treasureInfos)
|
|
{
|
|
auto blockedArea = rmgObject.getArea();
|
|
auto entrableArea = rmgObject.getEntrableArea();
|
|
auto accessibleArea = rmgObject.getAccessibleArea();
|
|
|
|
if(rmgObject.instances().empty())
|
|
{
|
|
rmgObject.setValue(0);
|
|
accessibleArea.add(int3());
|
|
}
|
|
|
|
CGObjectInstance * object = nullptr;
|
|
if (oi->generateObject)
|
|
{
|
|
object = oi->generateObject();
|
|
if(oi->templates.empty())
|
|
{
|
|
logGlobal->warn("Deleting randomized object with no templates: %s", object->getObjectName());
|
|
oi->destroyObject(object);
|
|
delete object;
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
logGlobal->error("ObjectInfo has no generateObject function! Templates: %d", oi->templates.size());
|
|
continue;
|
|
}
|
|
|
|
auto templates = object->getObjectHandler()->getMostSpecificTemplates(zone.getTerrainType());
|
|
|
|
if (templates.empty())
|
|
{
|
|
throw rmgException(boost::str(boost::format("Did not find template for object (%d,%d) at %s") % object->ID % object->subID % zone.getTerrainType().encode(zone.getTerrainType())));
|
|
}
|
|
|
|
object->appearance = *RandomGeneratorUtil::nextItem(templates, zone.getRand());
|
|
|
|
//Put object in accessible area next to entrable area (excluding blockvis tiles)
|
|
if (!entrableArea.empty())
|
|
{
|
|
auto entrableBorder = entrableArea.getBorderOutside();
|
|
accessibleArea.erase_if([&](const int3 & tile)
|
|
{
|
|
return !entrableBorder.count(tile);
|
|
});
|
|
}
|
|
|
|
auto & instance = rmgObject.addInstance(*object);
|
|
rmgObject.setValue(rmgObject.getValue() + oi->value);
|
|
instance.onCleared = oi->destroyObject;
|
|
|
|
do
|
|
{
|
|
if(accessibleArea.empty())
|
|
{
|
|
//fail - fallback
|
|
rmgObject.clear();
|
|
return rmgObject;
|
|
}
|
|
|
|
std::vector<int3> bestPositions;
|
|
if(densePlacement && !entrableArea.empty())
|
|
{
|
|
// Choose positon which has access to as many entrable tiles as possible
|
|
int bestPositionsWeight = std::numeric_limits<int>::max();
|
|
for(const auto & t : accessibleArea.getTilesVector())
|
|
{
|
|
instance.setPosition(t);
|
|
|
|
auto currentAccessibleArea = rmgObject.getAccessibleArea();
|
|
auto currentEntrableBorder = rmgObject.getEntrableArea().getBorderOutside();
|
|
currentAccessibleArea.erase_if([&](const int3 & tile)
|
|
{
|
|
return !currentEntrableBorder.count(tile);
|
|
});
|
|
|
|
size_t w = currentAccessibleArea.getTilesVector().size();
|
|
|
|
if(w > bestPositionsWeight)
|
|
{
|
|
// Minimum 1 position must be entrable
|
|
bestPositions.clear();
|
|
bestPositions.push_back(t);
|
|
bestPositionsWeight = w;
|
|
}
|
|
else if(w == bestPositionsWeight)
|
|
{
|
|
bestPositions.push_back(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bestPositions.empty())
|
|
{
|
|
bestPositions = accessibleArea.getTilesVector();
|
|
}
|
|
|
|
int3 nextPos = *RandomGeneratorUtil::nextItem(bestPositions, zone.getRand());
|
|
instance.setPosition(nextPos - rmgObject.getPosition());
|
|
|
|
auto instanceAccessibleArea = instance.getAccessibleArea();
|
|
if(instance.getBlockedArea().getTilesVector().size() == 1)
|
|
{
|
|
if(instance.object().appearance->isVisitableFromTop() && !instance.object().isBlockedVisitable())
|
|
instanceAccessibleArea.add(instance.getVisitablePosition());
|
|
}
|
|
|
|
//Do not clean up after first object
|
|
if(rmgObject.instances().size() == 1)
|
|
break;
|
|
|
|
if(!blockedArea.overlap(instance.getBlockedArea()) && accessibleArea.overlap(instanceAccessibleArea))
|
|
break;
|
|
|
|
//fail - new position
|
|
accessibleArea.erase(nextPos);
|
|
} while(true);
|
|
}
|
|
return rmgObject;
|
|
}
|
|
|
|
ObjectInfo * TreasurePlacer::getRandomObject(ui32 desiredValue, ui32 currentValue, bool allowLargeObjects)
|
|
{
|
|
std::vector<std::pair<ui32, ObjectInfo*>> thresholds; //handle complex object via pointer
|
|
ui32 total = 0;
|
|
|
|
//calculate actual treasure value range based on remaining value
|
|
ui32 maxVal = desiredValue - currentValue;
|
|
ui32 minValue = static_cast<ui32>(0.25f * (desiredValue - currentValue));
|
|
|
|
for(ObjectInfo & oi : objects.getPossibleObjects()) //copy constructor turned out to be costly
|
|
{
|
|
if(oi.value > maxVal)
|
|
break; //this assumes values are sorted in ascending order
|
|
|
|
bool visitableFromTop = true;
|
|
for(auto & t : oi.templates)
|
|
if(!t->isVisitableFromTop())
|
|
visitableFromTop = false;
|
|
|
|
if(!visitableFromTop && !allowLargeObjects)
|
|
continue;
|
|
|
|
if(oi.value >= minValue && oi.maxPerZone > 0)
|
|
{
|
|
total += oi.probability;
|
|
thresholds.emplace_back(total, &oi);
|
|
}
|
|
}
|
|
|
|
if(thresholds.empty())
|
|
{
|
|
return nullptr;
|
|
}
|
|
else
|
|
{
|
|
int r = zone.getRand().nextInt(1, total);
|
|
auto sorter = [](const std::pair<ui32, ObjectInfo *> & rhs, const ui32 lhs) -> bool
|
|
{
|
|
return static_cast<int>(rhs.first) < lhs;
|
|
};
|
|
|
|
//binary search = fastest
|
|
auto it = std::lower_bound(thresholds.begin(), thresholds.end(), r, sorter);
|
|
return it->second;
|
|
}
|
|
}
|
|
|
|
void TreasurePlacer::createTreasures(ObjectManager& manager)
|
|
{
|
|
const int maxAttempts = 2;
|
|
|
|
int mapMonsterStrength = map.getMapGenOptions().getMonsterStrength();
|
|
int monsterStrength = (zone.monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : zone.monsterStrength + mapMonsterStrength - 1); //array index from 0 to 4; pick any correct value for ZONE_NONE, minGuardedValue won't be used in this case anyway
|
|
static const int minGuardedValues[] = { 6500, 4167, 3000, 1833, 1333 };
|
|
minGuardedValue = minGuardedValues[monsterStrength];
|
|
const auto blockingGuardMaxValue = zone.getMaxTreasureValue() / 3;
|
|
|
|
auto valueComparator = [](const CTreasureInfo& lhs, const CTreasureInfo& rhs) -> bool
|
|
{
|
|
return lhs.max > rhs.max;
|
|
};
|
|
|
|
auto restoreZoneLimits = [](const std::vector<ObjectInfo*>& treasurePile)
|
|
{
|
|
for (auto* oi : treasurePile)
|
|
{
|
|
oi->maxPerZone++;
|
|
}
|
|
};
|
|
|
|
rmg::Area roads;
|
|
auto rp = zone.getModificator<RoadPlacer>();
|
|
if (rp)
|
|
{
|
|
roads = rp->getRoads();
|
|
}
|
|
rmg::Area nextToRoad(roads.getBorderOutside());
|
|
|
|
//place biggest treasures first at large distance, place smaller ones inbetween
|
|
auto treasureInfo = zone.getTreasureInfo();
|
|
boost::sort(treasureInfo, valueComparator);
|
|
|
|
//sort treasures by ascending value so we can stop checking treasures with too high value
|
|
objects.sortPossibleObjects();
|
|
|
|
const size_t size = zone.area()->getTilesVector().size();
|
|
|
|
int totalDensity = 0;
|
|
|
|
// FIXME: No need to use iterator here
|
|
for (auto t = treasureInfo.begin(); t != treasureInfo.end(); t++)
|
|
{
|
|
std::vector<rmg::Object> treasures;
|
|
|
|
//discard objects with too high value to be ever placed
|
|
objects.discardObjectsAboveValue(t->max);
|
|
|
|
totalDensity += t->density;
|
|
|
|
const int DENSITY_CONSTANT = 400;
|
|
size_t count = (size * t->density) / DENSITY_CONSTANT;
|
|
|
|
const float minDistance = std::max<float>(std::sqrt(std::min<ui32>(t->min, 30000) / 10.0f / totalDensity), 1.0f);
|
|
|
|
size_t emergencyLoopFinish = 0;
|
|
while(treasures.size() < count && emergencyLoopFinish < count)
|
|
{
|
|
auto treasurePileInfos = prepareTreasurePile(*t);
|
|
if (treasurePileInfos.empty())
|
|
{
|
|
emergencyLoopFinish++; //Exit potentially infinite loop for bad settings
|
|
continue;
|
|
}
|
|
|
|
int value = std::accumulate(treasurePileInfos.begin(), treasurePileInfos.end(), 0,
|
|
[](int v, const ObjectInfo* oi)
|
|
{
|
|
return v + oi->value;
|
|
});
|
|
|
|
const ui32 maxPileGenerationAttempts = 2;
|
|
for (ui32 attempt = 0; attempt < maxPileGenerationAttempts; attempt++)
|
|
{
|
|
auto rmgObject = constructTreasurePile(treasurePileInfos, attempt == maxAttempts);
|
|
|
|
if (rmgObject.instances().empty())
|
|
{
|
|
// Restore once if all attempts failed
|
|
if (attempt == (maxPileGenerationAttempts - 1))
|
|
{
|
|
restoreZoneLimits(treasurePileInfos);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
//guard treasure pile
|
|
bool guarded = isGuardNeededForTreasure(value);
|
|
if (guarded)
|
|
guarded = manager.addGuard(rmgObject, value);
|
|
|
|
treasures.push_back(rmgObject);
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (auto& rmgObject : treasures)
|
|
{
|
|
const bool guarded = rmgObject.isGuarded();
|
|
|
|
auto path = rmg::Path::invalid();
|
|
|
|
{
|
|
Zone::Lock lock(zone.areaMutex); //We are going to subtract this area
|
|
|
|
auto searchArea = zone.areaPossible().get();
|
|
searchArea.erase_if([this, &minDistance](const int3& tile) -> bool
|
|
{
|
|
auto ti = map.getTileInfo(tile);
|
|
return (ti.getNearestObjectDistance() < minDistance);
|
|
});
|
|
|
|
if (guarded)
|
|
{
|
|
searchArea.subtract(roads);
|
|
|
|
path = manager.placeAndConnectObject(searchArea, rmgObject, [this, &rmgObject, &minDistance, &manager, blockingGuardMaxValue, &roads, &nextToRoad](const int3& tile)
|
|
{
|
|
float bestDistance = 10e9;
|
|
for (const auto& t : rmgObject.getArea().getTilesVector())
|
|
{
|
|
float distance = map.getTileInfo(t).getNearestObjectDistance();
|
|
if (distance < minDistance)
|
|
return -1.f;
|
|
else
|
|
vstd::amin(bestDistance, distance);
|
|
}
|
|
|
|
// Guard cannot be adjacent to road, but blocked side of an object could be
|
|
if (rmgObject.getValue() > blockingGuardMaxValue && nextToRoad.contains(rmgObject.getGuardPos()))
|
|
{
|
|
return -1.f;
|
|
}
|
|
|
|
const auto & guardedArea = rmgObject.instances().back()->getAccessibleArea();
|
|
const auto areaToBlock = rmgObject.getAccessibleArea(true) - guardedArea;
|
|
|
|
if (zone.freePaths()->overlap(areaToBlock) || roads.overlap(areaToBlock) || manager.getVisitableArea().overlap(areaToBlock))
|
|
return -1.f;
|
|
|
|
// Add huge penalty for objects hiding roads
|
|
if (rmgObject.getBorderAbove().overlap(roads))
|
|
bestDistance /= 10.0f;
|
|
|
|
return bestDistance;
|
|
}, guarded, false, ObjectManager::OptimizeType::BOTH);
|
|
}
|
|
else
|
|
{
|
|
// Do not place non-removable objects on roads
|
|
if (!rmgObject.getRemovableArea().contains(rmgObject.getArea()))
|
|
{
|
|
searchArea.subtract(roads);
|
|
}
|
|
|
|
path = manager.placeAndConnectObject(searchArea, rmgObject, minDistance, guarded, false, ObjectManager::OptimizeType::DISTANCE);
|
|
}
|
|
}
|
|
|
|
if (path.valid())
|
|
{
|
|
#ifdef TREASURE_PLACER_LOG
|
|
treasureArea.unite(rmgObject.getArea());
|
|
if (guarded)
|
|
{
|
|
guards.unite(rmgObject.instances().back()->getBlockedArea());
|
|
auto guardedArea = rmgObject.instances().back()->getAccessibleArea();
|
|
auto areaToBlock = rmgObject.getAccessibleArea(true) - guardedArea;
|
|
treasureBlockArea.unite(areaToBlock);
|
|
}
|
|
#endif
|
|
zone.connectPath(path);
|
|
manager.placeObject(rmgObject, guarded, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
char TreasurePlacer::dump(const int3 & t)
|
|
{
|
|
if(guards.contains(t))
|
|
return '!';
|
|
if(treasureArea.contains(t))
|
|
return '$';
|
|
if(treasureBlockArea.contains(t))
|
|
return '*';
|
|
|
|
return Modificator::dump(t);
|
|
}
|
|
|
|
void TreasurePlacer::ObjectPool::addObject(const ObjectInfo & info)
|
|
{
|
|
possibleObjects.push_back(info);
|
|
}
|
|
|
|
void TreasurePlacer::ObjectPool::updateObject(MapObjectID id, MapObjectSubID subid, ObjectInfo info)
|
|
{
|
|
/*
|
|
Handle separately:
|
|
- Dwellings
|
|
- Prisons
|
|
- Seer huts (quests)
|
|
- Pandora Boxes
|
|
*/
|
|
// FIXME: This will drop all templates
|
|
customObjects.insert(std::make_pair(CompoundMapObjectID(id, subid), info));
|
|
}
|
|
|
|
void TreasurePlacer::ObjectPool::patchWithZoneConfig(const Zone & zone, TreasurePlacer * tp)
|
|
{
|
|
// FIXME: Wycina wszystkie obiekty poza pandorami i dwellami :?
|
|
|
|
// Copy standard objects if they are not already modified
|
|
/*
|
|
for (const auto & object : possibleObjects)
|
|
{
|
|
for (const auto & templ : object.templates)
|
|
{
|
|
// FIXME: Objects with same temmplates (Pandora boxes) are not added
|
|
CompoundMapObjectID key(templ->id, templ->subid);
|
|
if (!vstd::contains(customObjects, key))
|
|
{
|
|
customObjects[key] = object;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
auto bannedObjectCategories = zone.getBannedObjectCategories();
|
|
auto categoriesSet = std::unordered_set<ObjectConfig::EObjectCategory>(bannedObjectCategories.begin(), bannedObjectCategories.end());
|
|
|
|
if (categoriesSet.count(ObjectConfig::EObjectCategory::ALL))
|
|
{
|
|
possibleObjects.clear();
|
|
}
|
|
else
|
|
{
|
|
vstd::erase_if(possibleObjects, [this, &categoriesSet](const ObjectInfo & oi) -> bool
|
|
|
|
{
|
|
auto category = getObjectCategory(oi.getCompoundID());
|
|
if (categoriesSet.count(category))
|
|
{
|
|
logGlobal->info("Removing object %s from possible objects", oi.templates.front()->stringID);
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
|
|
auto bannedObjects = zone.getBannedObjects();
|
|
auto bannedObjectsSet = std::set<CompoundMapObjectID>(bannedObjects.begin(), bannedObjects.end());
|
|
vstd::erase_if(possibleObjects, [&bannedObjectsSet](const ObjectInfo & object)
|
|
{
|
|
for (const auto & templ : object.templates)
|
|
{
|
|
CompoundMapObjectID key = object.getCompoundID();
|
|
if (bannedObjectsSet.count(key))
|
|
{
|
|
// FIXME: Stopped working, nothing is banned
|
|
logGlobal->info("Banning object %s from possible objects", templ->stringID);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
});
|
|
}
|
|
|
|
auto configuredObjects = zone.getConfiguredObjects();
|
|
|
|
// FIXME: Access TreasurePlacer from ObjectPool
|
|
for (auto & object : configuredObjects)
|
|
{
|
|
tp->setBasicProperties(object, object.getCompoundID());
|
|
addObject(object);
|
|
logGlobal->info("Added custom object of type %d.%d", object.primaryID, object.secondaryID);
|
|
}
|
|
// TODO: Overwrite or add to possibleObjects
|
|
|
|
// FIXME: Protect with mutex as well?
|
|
/*
|
|
for (const auto & customObject : customObjects)
|
|
{
|
|
addObject(customObject.second);
|
|
}
|
|
*/
|
|
// TODO: Consider adding custom Pandora boxes with arbitrary content
|
|
}
|
|
|
|
std::vector<ObjectInfo> & TreasurePlacer::ObjectPool::getPossibleObjects()
|
|
{
|
|
return possibleObjects;
|
|
}
|
|
|
|
void TreasurePlacer::ObjectPool::sortPossibleObjects()
|
|
{
|
|
boost::sort(possibleObjects, [](const ObjectInfo& oi1, const ObjectInfo& oi2) -> bool
|
|
{
|
|
return oi1.value < oi2.value;
|
|
});
|
|
}
|
|
|
|
void TreasurePlacer::ObjectPool::discardObjectsAboveValue(ui32 value)
|
|
{
|
|
vstd::erase_if(possibleObjects, [value](const ObjectInfo& oi) -> bool
|
|
{
|
|
return oi.value > value;
|
|
});
|
|
}
|
|
|
|
ObjectConfig::EObjectCategory TreasurePlacer::ObjectPool::getObjectCategory(CompoundMapObjectID id)
|
|
{
|
|
auto name = VLC->objtypeh->getObjectHandlerName(id.primaryID);
|
|
|
|
if (name == "configurable")
|
|
{
|
|
auto handler = VLC->objtypeh->getHandlerFor(id.primaryID, id.secondaryID);
|
|
if (!handler)
|
|
{
|
|
return ObjectConfig::EObjectCategory::NONE;
|
|
}
|
|
|
|
auto temp = handler->getTemplates().front();
|
|
auto info = handler->getObjectInfo(temp);
|
|
|
|
if (info->hasGuards())
|
|
{
|
|
return ObjectConfig::EObjectCategory::CREATURE_BANK;
|
|
}
|
|
else if (info->givesResources())
|
|
{
|
|
return ObjectConfig::EObjectCategory::RESOURCE;
|
|
}
|
|
else if (info->givesArtifacts())
|
|
{
|
|
return ObjectConfig::EObjectCategory::RANDOM_ARTIFACT;
|
|
}
|
|
else if (info->givesBonuses())
|
|
{
|
|
return ObjectConfig::EObjectCategory::BONUS;
|
|
}
|
|
|
|
return ObjectConfig::EObjectCategory::OTHER;
|
|
}
|
|
else if (name == "dwelling" || name == "randomDwelling")
|
|
{
|
|
// TODO: Special handling for different tiers
|
|
return ObjectConfig::EObjectCategory::DWELLING;
|
|
}
|
|
else if (name == "bank")
|
|
return ObjectConfig::EObjectCategory::CREATURE_BANK;
|
|
else if (name == "market")
|
|
return ObjectConfig::EObjectCategory::OTHER;
|
|
else if (name == "hillFort")
|
|
return ObjectConfig::EObjectCategory::OTHER;
|
|
else if (name == "resource" || name == "randomResource")
|
|
return ObjectConfig::EObjectCategory::RESOURCE;
|
|
else if (name == "randomArtifact") //"artifact"
|
|
return ObjectConfig::EObjectCategory::RANDOM_ARTIFACT;
|
|
else if (name == "artifact")
|
|
{
|
|
if (id.primaryID == Obj::SPELL_SCROLL ) // randomArtifactTreasure
|
|
{
|
|
return ObjectConfig::EObjectCategory::SPELL_SCROLL;
|
|
}
|
|
else
|
|
{
|
|
return ObjectConfig::EObjectCategory::QUEST_ARTIFACT;
|
|
}
|
|
}
|
|
else if (name == "denOfThieves")
|
|
return ObjectConfig::EObjectCategory::OTHER;
|
|
else if (name == "lighthouse")
|
|
{
|
|
return ObjectConfig::EObjectCategory::BONUS;
|
|
}
|
|
else if (name == "magi")
|
|
{
|
|
// TODO: By default, both eye and hut are banned in every zone
|
|
return ObjectConfig::EObjectCategory::OTHER;
|
|
}
|
|
else if (name == "mine")
|
|
return ObjectConfig::EObjectCategory::RESOURCE_GENERATOR;
|
|
else if (name == "pandora")
|
|
return ObjectConfig::EObjectCategory::PANDORAS_BOX;
|
|
else if (name == "prison")
|
|
{
|
|
// TODO: Prisons should be configurable
|
|
return ObjectConfig::EObjectCategory::OTHER;
|
|
}
|
|
else if (name == "questArtifact")
|
|
{
|
|
// TODO: There are no dedicated quest artifacts, needs extra logic
|
|
return ObjectConfig::EObjectCategory::QUEST_ARTIFACT;
|
|
}
|
|
else if (name == "seerHut")
|
|
{
|
|
return ObjectConfig::EObjectCategory::SEER_HUT;
|
|
}
|
|
else if (name == "siren")
|
|
return ObjectConfig::EObjectCategory::BONUS;
|
|
else if (name == "obelisk")
|
|
return ObjectConfig::EObjectCategory::OTHER;
|
|
|
|
// TODO: ObjectConfig::EObjectCategory::SPELL_SCROLL
|
|
|
|
// Not interesting for us
|
|
return ObjectConfig::EObjectCategory::NONE;
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|