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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class |
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.. | ||
ConnectionsPlacer.cpp | ||
ConnectionsPlacer.h | ||
MinePlacer.cpp | ||
MinePlacer.h | ||
Modificator.cpp | ||
Modificator.h | ||
ObjectDistributor.cpp | ||
ObjectDistributor.h | ||
ObjectManager.cpp | ||
ObjectManager.h | ||
ObstaclePlacer.cpp | ||
ObstaclePlacer.h | ||
PrisonHeroPlacer.cpp | ||
PrisonHeroPlacer.h | ||
QuestArtifactPlacer.cpp | ||
QuestArtifactPlacer.h | ||
RiverPlacer.cpp | ||
RiverPlacer.h | ||
RoadPlacer.cpp | ||
RoadPlacer.h | ||
RockFiller.cpp | ||
RockFiller.h | ||
RockPlacer.cpp | ||
RockPlacer.h | ||
TerrainPainter.cpp | ||
TerrainPainter.h | ||
TownPlacer.cpp | ||
TownPlacer.h | ||
TreasurePlacer.cpp | ||
TreasurePlacer.h | ||
WaterAdopter.cpp | ||
WaterAdopter.h | ||
WaterProxy.cpp | ||
WaterProxy.h | ||
WaterRoutes.cpp | ||
WaterRoutes.h |