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vcmi/lib/gameState/UpgradeInfo.cpp

37 lines
1.1 KiB
C++

/*
* UpgradeInfo.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "UpgradeInfo.h"
#include "CCreatureHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
void UpgradeInfo::addUpgrade(const CreatureID & upgradeID, const Creature * creature, int costPercentageModifier)
{
isAvailable = costPercentageModifier >= 0;
upgradesIDs.push_back(upgradeID);
ResourceSet upgradeCost = (upgradeID.toCreature()->getFullRecruitCost() - creature->getFullRecruitCost()) * costPercentageModifier / 100;
upgradeCost.positive(); //upgrade cost can't be negative, ignore missing resources
upgradesCosts.push_back(std::move(upgradeCost));
// sort from highest ID to smallest
size_t pos = upgradesIDs.size() - 1;
while(pos > 0 && upgradesIDs[pos] > upgradesIDs[pos - 1])
{
std::swap(upgradesIDs[pos], upgradesIDs[pos - 1]);
std::swap(upgradesCosts[pos], upgradesCosts[pos - 1]);
--pos;
}
}
VCMI_LIB_NAMESPACE_END