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battle
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Few more fixes to bonus caching
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2024-12-22 13:27:40 +00:00 |
bonuses
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Few more fixes to bonus caching
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2024-12-22 13:27:40 +00:00 |
campaign
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Optimized getHeroStrength method
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2024-12-22 14:49:35 +00:00 |
constants
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Optimized getHeroStrength method
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2024-12-22 14:49:35 +00:00 |
entities
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Avoid vector allocation when accessing game settings value
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2024-12-21 14:43:09 +00:00 |
events
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filesystem
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Mod management rework, part 1
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2024-11-26 13:55:46 +00:00 |
gameState
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Optimized getHeroStrength method
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2024-12-22 14:49:35 +00:00 |
json
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Merge pull request #5008 from Laserlicht/sprites_test
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2024-12-06 14:54:18 +02:00 |
logging
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Fixes excessive logging causing RMG slowdown
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2024-12-23 21:24:00 +00:00 |
mapObjectConstructors
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Reduce excessive logging
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2024-11-26 13:55:46 +00:00 |
mapObjects
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Merge pull request #5143 from IvanSavenko/junkman_fix
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2024-12-25 13:42:44 +02:00 |
mapping
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Fixes from code review
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2024-12-05 21:16:06 +01:00 |
minizip
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modding
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Fixes for crashes discovered via Google Play
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2024-12-23 18:00:35 +00:00 |
network
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boost 1.87
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2024-12-14 22:26:26 +01:00 |
networkPacks
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Remove object from owned objects before resetting owner
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2024-12-08 11:26:21 +00:00 |
pathfinder
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Use bonus system cache whenever possible
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2024-12-21 18:47:11 +00:00 |
rewardable
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Do not send empty packets changing primary skills by 0 points
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2024-12-21 14:43:09 +00:00 |
rmg
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Do not call visitablePos for non-visitable objects
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2024-12-25 08:23:45 +01:00 |
serializer
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Use small_vector for bonus list to reduce allocations
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2024-12-21 14:43:08 +00:00 |
spells
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Use bonus system cache whenever possible
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2024-12-21 18:47:11 +00:00 |
texts
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Remove MetaString method that can't be used with modded objects
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2024-12-24 15:04:01 +00:00 |
vstd
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AI_Base.h
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ArtifactUtils.cpp
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fix for fused artifacts creation
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2024-11-10 17:06:39 +02:00 |
ArtifactUtils.h
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ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified
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2024-09-04 21:25:55 +03:00 |
BasicTypes.cpp
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Few more fixes to bonus caching
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2024-12-22 13:27:40 +00:00 |
BattleFieldHandler.cpp
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BattleFieldHandler.h
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CAndroidVMHelper.cpp
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CAndroidVMHelper.h
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CArtHandler.cpp
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tradable grail
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2024-11-10 21:48:54 +02:00 |
CArtHandler.h
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Fused identical artifacts
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2024-10-15 16:51:29 +03:00 |
CArtifactInstance.cpp
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Fix regressions from previous PR
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2024-11-07 12:07:45 +00:00 |
CArtifactInstance.h
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Add save compatibility
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2024-10-30 16:57:03 +00:00 |
CBonusTypeHandler.cpp
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Merge pull request #5145 from IvanSavenko/spell_school_descr
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2024-12-25 13:44:48 +02:00 |
CBonusTypeHandler.h
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CConfigHandler.cpp
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CConfigHandler.h
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CConsoleHandler.cpp
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Disable terminate handler on Android to fix Google Play reporter
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2024-12-21 14:14:04 +00:00 |
CConsoleHandler.h
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CCreatureHandler.cpp
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Remove CCreatureHandler::loadBonuses
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2024-11-10 15:10:38 +02:00 |
CCreatureHandler.h
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Remove CCreatureHandler::loadBonuses
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2024-11-10 15:10:38 +02:00 |
CCreatureSet.cpp
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-11-25 18:49:45 +01:00 |
CCreatureSet.h
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-11-07 15:24:19 +01:00 |
CGameInfoCallback.cpp
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Fix AI to use hillFort all available upgrades. UpgradeInfo refactor.
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2024-12-17 22:34:06 +01:00 |
CGameInfoCallback.h
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Fix AI to use hillFort all available upgrades. UpgradeInfo refactor.
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2024-12-17 22:34:06 +01:00 |
CGameInterface.cpp
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CGameInterface.h
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CMakeLists.txt
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Move UpgradeInfo class to header and source files
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2024-12-19 14:13:09 +01:00 |
Color.h
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ConstTransitivePtr.h
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CPlayerState.cpp
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Add pre-computed vectors of owned objects for faster access
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2024-12-21 14:43:09 +00:00 |
CPlayerState.h
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Add pre-computed vectors of owned objects for faster access
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2024-12-21 14:43:09 +00:00 |
CRandomGenerator.cpp
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CRandomGenerator.h
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CScriptingModule.cpp
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CScriptingModule.h
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CSkillHandler.cpp
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Add "special" property for secondary skills
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2024-11-23 12:37:30 +01:00 |
CSkillHandler.h
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Add "special" property for secondary skills
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2024-11-23 12:37:30 +01:00 |
CSoundBase.h
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CStack.cpp
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Remove CStack::type pointer to VLC entity
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2024-10-30 16:47:02 +00:00 |
CStack.h
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Remove CStack::type pointer to VLC entity
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2024-10-30 16:47:02 +00:00 |
CStopWatch.h
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CThreadHelper.cpp
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CThreadHelper.h
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ExceptionsCommon.h
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ExtraOptionsInfo.cpp
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ExtraOptionsInfo.h
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FunctionList.h
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GameCallbackHolder.h
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GameConstants.h
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GameSettings.cpp
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Avoid vector allocation when accessing game settings value
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2024-12-21 14:43:09 +00:00 |
GameSettings.h
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It is now possible to define game settings in rmg template
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2024-09-05 15:16:28 +00:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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Mod management rework, part 1
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2024-11-26 13:55:46 +00:00 |
IGameCallback.h
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Removed remaining cases of serialization of VLC entities
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2024-10-30 16:48:18 +00:00 |
IGameEventsReceiver.h
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IGameSettings.h
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Avoid vector allocation when accessing game settings value
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2024-12-21 14:43:09 +00:00 |
IHandlerBase.cpp
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IHandlerBase.h
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Small micro-optimizations for code that gets called A LOT
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2024-12-21 14:43:09 +00:00 |
int3.h
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LoadProgress.cpp
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LoadProgress.h
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LogicalExpression.cpp
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LogicalExpression.h
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ObstacleHandler.cpp
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ObstacleHandler.h
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Point.h
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Rect.cpp
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Rect.h
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ResourceSet.cpp
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Unified income handling, added IOwnableObject interface
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2024-08-28 12:40:44 +00:00 |
ResourceSet.h
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Update ResourceSet.h
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2024-09-05 16:34:42 +02:00 |
RiverHandler.cpp
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Minor refactoring of translations:
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2024-10-06 19:42:15 +00:00 |
RiverHandler.h
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RoadHandler.cpp
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Minor refactoring of translations:
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2024-10-06 19:42:15 +00:00 |
RoadHandler.h
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ScopeGuard.h
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ScriptHandler.cpp
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ScriptHandler.h
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StartInfo.cpp
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Extend AI garrison troop removal logic to all RoE campaigns to emulate
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2024-11-17 17:38:54 +00:00 |
StartInfo.h
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Extend AI garrison troop removal logic to all RoE campaigns to emulate
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2024-11-17 17:38:54 +00:00 |
StdInc.cpp
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StdInc.h
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TerrainHandler.cpp
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Minor refactoring of translations:
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2024-10-06 19:42:15 +00:00 |
TerrainHandler.h
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TurnTimerInfo.cpp
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TurnTimerInfo.h
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UnlockGuard.h
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vcmi_endian.h
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VCMI_Lib.cpp
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Reworked mod handling in Launcher in order to unify code with lib
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2024-11-26 13:55:46 +00:00 |
VCMI_Lib.h
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
VCMIDirs.cpp
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VCMIDirs.h
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