mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
ff635edc0b
preparation for having client and server in a single process
41 lines
879 B
C++
41 lines
879 B
C++
/*
|
|
* BonusCaster.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "ProxyCaster.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
struct Bonus;
|
|
|
|
namespace spells
|
|
{
|
|
|
|
class DLL_LINKAGE BonusCaster : public ProxyCaster
|
|
{
|
|
public:
|
|
BonusCaster(const Caster * actualCaster_, std::shared_ptr<Bonus> bonus_);
|
|
virtual ~BonusCaster();
|
|
|
|
void getCasterName(MetaString & text) const override;
|
|
void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
|
|
void spendMana(ServerCallback * server, const int spellCost) const override;
|
|
|
|
private:
|
|
const Caster * actualCaster;
|
|
std::shared_ptr<Bonus> bonus;
|
|
};
|
|
|
|
} // namespace spells
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|