.. |
BattleActionsController.cpp
|
All spell texts are now passed through translator
|
2023-01-20 15:18:36 +02:00 |
BattleActionsController.h
|
Business logic of alternative actions
|
2023-01-03 13:02:54 +04:00 |
BattleAnimationClasses.cpp
|
Renamed CCursorHandler -> CursorHandler
|
2023-01-15 21:18:34 +02:00 |
BattleAnimationClasses.h
|
Renamed PointEffectAnimation -> EffectAnimation
|
2022-12-25 21:39:55 +02:00 |
BattleConstants.h
|
Minor cleanup
|
2022-12-25 17:43:55 +02:00 |
BattleEffectsController.cpp
|
Fixes graphical artifacts on toggling stack queue visibility
|
2023-01-05 14:16:01 +02:00 |
BattleEffectsController.h
|
Fixes graphical artifacts on toggling stack queue visibility
|
2023-01-05 14:16:01 +02:00 |
BattleFieldController.cpp
|
Do not consider corpses for movement range display (#1476)
|
2023-01-20 15:16:28 +02:00 |
BattleFieldController.h
|
Moved all GUI handling from BattleInterface to BattleControlPanel
|
2022-12-21 17:02:53 +02:00 |
BattleInterface.cpp
|
Merge with vcmi/develop
|
2023-01-17 23:02:25 +02:00 |
BattleInterface.h
|
Fix battle start with disabled opening sounds
|
2022-12-28 16:51:44 +02:00 |
BattleInterfaceClasses.cpp
|
Renamed CCursorHandler -> CursorHandler
|
2023-01-15 21:18:34 +02:00 |
BattleInterfaceClasses.h
|
Fix multi-line texts in combat log
|
2023-01-09 17:25:18 +02:00 |
BattleObstacleController.cpp
|
Fixes graphical artifacts on toggling stack queue visibility
|
2023-01-05 14:16:01 +02:00 |
BattleObstacleController.h
|
Fixes graphical artifacts on toggling stack queue visibility
|
2023-01-05 14:16:01 +02:00 |
BattleProjectileController.cpp
|
All projectile animations now use time-based speed
|
2023-01-05 15:26:29 +02:00 |
BattleProjectileController.h
|
All projectile animations now use time-based speed
|
2023-01-05 15:26:29 +02:00 |
BattleRenderer.cpp
|
Renamed BattleControlPanel -> BattleWindow
|
2022-12-21 17:06:47 +02:00 |
BattleRenderer.h
|
Multiple fixes & improvements to animation ordering
|
2022-12-13 21:31:49 +02:00 |
BattleSiegeController.cpp
|
Implemented reinforced walls in towns with Castle
|
2023-01-13 01:09:24 +02:00 |
BattleSiegeController.h
|
EWallPart & EWallState are now enum class
|
2023-01-13 00:35:58 +02:00 |
BattleStacksController.cpp
|
Fix attack targeting selection for double-wide units
|
2023-01-20 15:15:44 +02:00 |
BattleStacksController.h
|
Improved ordering of movement animation, fixes potential visual artifact
|
2023-01-04 23:04:48 +02:00 |
BattleWindow.cpp
|
Renamed CCursorHandler -> CursorHandler
|
2023-01-15 21:18:34 +02:00 |
BattleWindow.h
|
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
|
2023-01-04 16:20:53 +02:00 |
CreatureAnimation.cpp
|
All projectile animations now use time-based speed
|
2023-01-05 15:26:29 +02:00 |
CreatureAnimation.h
|
All projectile animations now use time-based speed
|
2023-01-05 15:26:29 +02:00 |