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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/AI/Nullkiller/Pathfinding
Xilmi 5e6fefdc50 Reverted fix for not trying to moving foreign heroes
While it fixed the bug it was supposed to fix it caused another severe bug: AI wasn't generating a thread-map anymore.
Original bug needs to find another fix.
2024-10-02 23:40:51 +02:00
..
Actions NKAI: whirlpool 2024-07-21 17:20:54 +03:00
Rules NKAI: replace hardcoded pandora with more flexible solution 2024-09-20 16:05:57 +03:00
Actors.cpp Take magic-capability into account for overall strength-estimation of hero-lead-armies 2024-07-15 17:42:02 +02:00
Actors.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
AINodeStorage.cpp Reverted fix for not trying to moving foreign heroes 2024-10-02 23:40:51 +02:00
AINodeStorage.h Merge remote-tracking branch 'upstream/develop' into develop 2024-09-22 23:43:29 +02:00
AIPathfinder.cpp NKAI: allow multiple tasks to be executed from one calculation 2024-04-14 16:46:05 +03:00
AIPathfinder.h NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
AIPathfinderConfig.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
AIPathfinderConfig.h NKAI: initial implementation of object graph 2024-03-02 15:52:45 +02:00
GraphPaths.cpp NKAI: replace hardcoded pandora with more flexible solution 2024-09-20 16:05:57 +03:00
GraphPaths.h NKAI: reduce double army loss cases 2024-07-18 13:38:25 +03:00
ObjectGraph.cpp NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
ObjectGraph.h NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
ObjectGraphCalculator.cpp NKAI: replace hardcoded pandora with more flexible solution 2024-09-20 16:05:57 +03:00
ObjectGraphCalculator.h NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00