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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client/GUIClasses.cpp
Michał W. Urbańczyk 4581c30b20 * VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs)
* Mines / Resource Silos won't give income in the first turn
* Double click on hero slot during stack splitting won't crash
* Fixed problems with updating buttons / minimap
2009-05-24 23:21:55 +00:00

3210 lines
85 KiB
C++

#include "GUIClasses.h"
#include "SDL_Extensions.h"
#include "../stdafx.h"
#include "CAdvmapInterface.h"
#include "CBattleInterface.h"
#include "../CCallback.h"
#include "CCastleInterface.h"
#include "CCursorHandler.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CMessage.h"
#include "SDL_framerate.h"
#include "CConfigHandler.h"
#include "CCreatureAnimation.h"
#include "Graphics.h"
#include "../hch/CArtHandler.h"
#include "../hch/CGeneralTextHandler.h"
#include "../hch/CHeroHandler.h"
#include "../hch/CLodHandler.h"
#include "../hch/CObjectHandler.h"
#include "../hch/CSpellHandler.h"
#include "../hch/CTownHandler.h"
#include "../lib/CondSh.h"
#include "../lib/map.h"
#include "../mapHandler.h"
#include "../timeHandler.h"
#include <boost/lexical_cast.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
#include <boost/assign/std/vector.hpp>
#include <boost/assign/list_of.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
//#include <boost/thread.hpp>
#include <cmath>
#include <queue>
#include <sstream>
#include "../lib/NetPacks.h"
/*
* GUIClasses.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
using namespace boost::assign;
using namespace CSDL_Ext;
extern TTF_Font * GEOR16;
extern std::queue<SDL_Event*> events;
extern boost::mutex eventsM;
static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
{
const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
if(!h) return NULL;
StackState *pom = new StackState();
pom->currentHealth = 0;
pom->attackBonus = h->getPrimSkillLevel(0);
pom->defenseBonus = h->getPrimSkillLevel(1);
pom->luck = h->getCurrentLuck();
pom->morale = h->getCurrentMorale(pos,town);
pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
return pom;
}
void CGarrisonSlot::hover (bool on)
{
Hoverable::hover(on);
if(on)
{
std::string temp;
if(creature)
{
if(owner->highlighted)
{
if(owner->highlighted == this)
{
temp = CGI->generaltexth->tcommands[4];
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else if (owner->highlighted->creature == creature)
{
temp = CGI->generaltexth->tcommands[2];
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else if (owner->highlighted->creature)
{
temp = CGI->generaltexth->tcommands[7];
boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else
{
tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
tlog2 << "Highlighted set to NULL"<<std::endl;
owner->highlighted = NULL;
}
}
else
{
if(upg)
{
temp = CGI->generaltexth->tcommands[32];
}
else
{
temp = CGI->generaltexth->tcommands[12];
}
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
};
}
else
{
if(owner->highlighted)
{
const CArmedInstance *highl = owner->highlighted->getObj();
if( highl->needsLastStack() //we are moving stack from hero's
&& highl->army.slots.size() == 1 //it's only stack
&& owner->highlighted->upg != upg //we're moving it to the other garrison
)
{
temp = CGI->generaltexth->tcommands[5]; //cannot move last stack!
}
else
{
temp = CGI->generaltexth->tcommands[6];
boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
}
}
else
{
temp = CGI->generaltexth->tcommands[11];
}
}
LOCPLINT->statusbar->print(temp);
}
else
{
LOCPLINT->statusbar->clear();
}
}
const CArmedInstance * CGarrisonSlot::getObj()
{
return (!upg)?(owner->oup):(owner->odown);
}
void CGarrisonSlot::clickRight (tribool down)
{
StackState *pom = getStackState(getObj(),ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
if(down && creature)
{
LOCPLINT->pushInt(new CCreInfoWindow(creature->idNumber,0,count,pom,0,0,NULL));
}
delete pom;
}
void CGarrisonSlot::clickLeft(tribool down)
{
if(owner->ignoreEvent)
{
owner->ignoreEvent = false;
return;
}
if(down)
{
bool refr = false;
if(owner->highlighted)
{
if(owner->highlighted == this) //view info
{
StackState *pom2 = getStackState(getObj(), ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
CCreInfoWindow *creWindow = NULL;
if(pom.oldID>=0) //upgrade is possible
{
creWindow = new CCreInfoWindow(
creature->idNumber,1,count,pom2,
boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,pom.newID[0]), //bind upgrade function
boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),&pom);
}
else
{
creWindow = new CCreInfoWindow(
creature->idNumber,1,count,pom2,0,
boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID), NULL);
}
LOCPLINT->pushInt(creWindow);
owner->highlighted = NULL;
show(screen2);
refr = true;
delete pom2;
}
else if((owner->splitting || LOCPLINT->shiftPressed())
&& (!creature
|| (creature == owner->highlighted->creature))
) //we want to split
{
owner->p2 = ID; //store the second stack pos
owner->pb = upg;//store the second stack owner (up or down army)
owner->splitting = false;
int totalAmount = owner->highlighted->count;
if(creature)
totalAmount += count;
int last = -1;
if(upg != owner->highlighted->upg) //not splitting within same army
{
if(owner->highlighted->getObj()->army.slots.size() == 1
&& owner->highlighted->getObj()->needsLastStack() )
{
last = 0;
}
if(getObj()->army.slots.size() == 1
&& getObj()->needsLastStack() )
{
last += 2;
}
}
CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
LOCPLINT->pushInt(spw);
refr = true;
}
else if(creature != owner->highlighted->creature) //swap
{
LOCPLINT->cb->swapCreatures(
(!upg)?(owner->oup):(owner->odown),
(!owner->highlighted->upg)?(owner->oup):(owner->odown),
ID,owner->highlighted->ID);
}
else //merge
{
LOCPLINT->cb->mergeStacks(
(!owner->highlighted->upg)?(owner->oup):(owner->odown),
(!upg)?(owner->oup):(owner->odown),
owner->highlighted->ID,ID);
}
}
else //highlight
{
if(creature)
owner->highlighted = this;
show(screen2);
refr = true;
}
if(refr) {hover(false); hover(true); } //to refresh statusbar
}
}
void CGarrisonSlot::activate()
{
if(!active) active=true;
else return;
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
}
void CGarrisonSlot::deactivate()
{
if(active) active=false;
else return;
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
}
CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
{
active = false;
upg = Upg;
count = Count;
ID = IID;
creature = Creature;
pos.x = x;
pos.y = y;
pos.w = 58;
pos.h = 64;
owner = Owner;
}
CGarrisonSlot::~CGarrisonSlot()
{
if(active)
deactivate();
}
void CGarrisonSlot::show(SDL_Surface * to)
{
if(creature)
{
char buf[15];
SDL_itoa(count,buf,10);
blitAt(graphics->bigImgs[creature->idNumber],pos,to);
printToWR(buf,pos.x+56,pos.y+62,GEOR16,zwykly,to);
if((owner->highlighted==this)
|| (owner->splitting && owner->highlighted->creature == creature))
{
blitAt(graphics->bigImgs[-1],pos,to);
}
}
else //empty slot
{
SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)),
jakis2 = pos;
SDL_BlitSurface(owner->sur,&jakis1,to,&jakis2);
if(owner->splitting)
blitAt(graphics->bigImgs[-1],pos,to);
}
}
CGarrisonInt::~CGarrisonInt()
{
if(sup)
{
for(size_t i=0;i<sup->size();i++)
{
delete (*sup)[i];
}
delete sup;
}
if(sdown)
{
for(size_t i=0;i<sdown->size();i++)
{
delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
}
delete sdown;
}
}
void CGarrisonInt::show(SDL_Surface * to)
{
if(sup)
{
for(size_t i = 0; i<sup->size(); i++)
{
if((*sup)[i])
{
(*sup)[i]->show(to);
}
}
}
if(sdown)
{
for(size_t i = 0; i<sdown->size(); i++)
{
if((*sdown)[i])
{
(*sdown)[i]->show(to);
}
}
}
}
void CGarrisonInt::deactiveteSlots()
{
if(sup)
{
for(int i = 0; i<sup->size(); i++)
{
if((*sup)[i])
{
(*sup)[i]->deactivate();
}
}
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
{
if((*sdown)[i])
{
(*sdown)[i]->deactivate();
}
}
}
}
void CGarrisonInt::activeteSlots()
{
if(sup)
{
for(int i = 0; i<sup->size(); i++)
{
if((*sup)[i])
{
(*sup)[i]->activate();
}
}
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
{
if((*sdown)[i])
{
(*sdown)[i]->activate();
}
}
}
}
void CGarrisonInt::createSlots()
{
if(set1)
{
sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
for
(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
i!=set1->slots.end(); i++)
{
(*sup)[i->first] =
new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0,
&CGI->creh->creatures[i->second.first],i->second.second);
}
for(int i=0; i<sup->size(); i++)
if((*sup)[i] == NULL)
(*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0);
}
if(set2)
{
sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
for
(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
i!=set2->slots.end(); i++)
{
(*sdown)[i->first] =
new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1,
&CGI->creh->creatures[i->second.first],i->second.second);
}
for(int i=0; i<sdown->size(); i++)
if((*sdown)[i] == NULL)
(*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0);
}
}
void CGarrisonInt::deleteSlots()
{
if(sup)
{
for(int i = 0; i<sup->size(); i++)
{
if((*sup)[i])
{
delete (*sup)[i];
}
}
delete sup;
sup = NULL;
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
{
if((*sdown)[i])
{
delete (*sdown)[i];
}
}
delete sdown;
sdown = NULL;
}
}
void CGarrisonInt::recreateSlots()
{
splitting = false;
highlighted = NULL;
if(active)
{
deactiveteSlots();
}
deleteSlots();
createSlots();
if(active)
{
//ignoreEvent = true;
activeteSlots();
//show(screen2);
}
}
void CGarrisonInt::splitClick()
{
if(!highlighted)
return;
splitting = !splitting;
show(screen2);
}
void CGarrisonInt::splitStacks(int am2)
{
LOCPLINT->cb->splitStack(
(highlighted->upg)?(odown):(oup),
(pb)?(odown):(oup),
highlighted->ID,
p2,
am2);
}
CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *&pomsur, int OX, int OY, const CArmedInstance *s1,
const CArmedInstance *s2)
:interx(inx),intery(iny),highlighted(NULL),sur(pomsur),offx(OX),offy(OY),sup(NULL),
sdown(NULL),oup(s1),odown(s2)
{
active = false;
splitting = false;
set1 = LOCPLINT->cb->getGarrison(s1);
set2 = LOCPLINT->cb->getGarrison(s2);
ignoreEvent = false;
update = true;
pos.x=(x);
pos.y=(y);
pos.w=(58);
pos.h=(64);
createSlots();
}
void CGarrisonInt::activate()
{
active = true;
if(sup)
{
for(int i = 0; i<sup->size(); i++)
if((*sup)[i])
(*sup)[i]->activate();
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
if((*sdown)[i])
(*sdown)[i]->activate();
}
}
void CGarrisonInt::deactivate()
{
active = false;
deactiveteSlots();
}
CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
{
ID = -1;
this->delComps = delComps;
for(int i=0;i<Buttons.size();i++)
{
buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
}
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
for(int i=0;i<comps.size();i++)
{
components.push_back(comps[i]);
}
CMessage::drawIWindow(this,text,player,charperline);
}
CInfoWindow::CInfoWindow()
{
ID = -1;
delComps = false;
}
void CInfoWindow::close()
{
LOCPLINT->popIntTotally(this);
LOCPLINT->showingDialog->setn(false);
}
void CInfoWindow::show(SDL_Surface * to)
{
CSimpleWindow::show(to);
for(int i=0;i<buttons.size();i++)
buttons[i]->show(to);
}
CInfoWindow::~CInfoWindow()
{
if(delComps)
{
for (int i=0;i<components.size();i++)
delete components[i];
}
for(int i=0;i<buttons.size();i++)
delete buttons[i];
}
void CInfoWindow::activate()
{
for (int i=0;i<components.size();i++)
components[i]->activate();
for(int i=0;i<buttons.size();i++)
buttons[i]->activate();
}
void CInfoWindow::deactivate()
{
for (int i=0;i<components.size();i++)
components[i]->deactivate();
for(int i=0;i<buttons.size();i++)
buttons[i]->deactivate();
}
void CRClickPopup::clickRight (tribool down)
{
if(down)
return;
close();
}
void CRClickPopup::activate()
{
ClickableR::activate();
}
void CRClickPopup::deactivate()
{
ClickableR::deactivate();
}
void CRClickPopup::close()
{
LOCPLINT->popIntTotally(this);
}
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
:free(Free),bitmap(Bitmap)
{
pos.x = x;
pos.y = y;
pos.h = bitmap->h;
pos.w = bitmap->w;
}
CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
{
free=Free;
bitmap=Bitmap;
}
void CInfoPopup::close()
{
if(free)
SDL_FreeSurface(bitmap);
LOCPLINT->popIntTotally(this);
}
void CInfoPopup::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,to);
}
void SComponent::init(Etype Type, int Subtype, int Val)
{
std::ostringstream oss;
switch (Type)
{
case artifact:
description = CGI->arth->artifacts[Subtype].Description();
subtitle = CGI->arth->artifacts[Subtype].Name();
break;
case primskill:
oss << ((Val>0)?("+"):("-")) << Val << " ";
if(Subtype < 4)
{
description = CGI->generaltexth->arraytxt[2+Subtype];
oss << CGI->generaltexth->primarySkillNames[Subtype];
}
else if(Subtype == 5) //spell points
{
description = CGI->generaltexth->allTexts[149];
oss << CGI->generaltexth->allTexts[387];
}
else
{
tlog1 << "Wrong subtype=" << Subtype << std::endl;
}
subtitle = oss.str();
break;
case secskill44: case secskill:
subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
break;
case resource:
description = CGI->generaltexth->allTexts[242];
oss << Val;
subtitle = oss.str();
break;
case spell:
description = CGI->spellh->spells[Subtype].descriptions[Val];
subtitle = CGI->spellh->spells[Subtype].name;
break;
case creature:
subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
break;
case experience:
description = CGI->generaltexth->allTexts[241];
oss << Val ;
if(Subtype && Val==1)
{
subtitle = CGI->generaltexth->allTexts[442];
}
else
{
subtitle = oss.str();
}
break;
}
type = Type;
subtype = Subtype;
val = Val;
SDL_Surface * temp = this->getImg();
if(!temp)
{
tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
return;
}
pos.w = temp->w;
pos.h = temp->h;
}
SComponent::SComponent(Etype Type, int Subtype, int Val)
{
init(Type,Subtype,Val);
}
SComponent::SComponent(const Component &c)
{
if(c.id==5)
init(experience,c.subtype,c.val);
else if(c.id == Component::SPELL)
init(spell,c.subtype,c.val);
else
init((Etype)c.id,c.subtype,c.val);
if(c.id==2 && c.when==-1)
subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
}
void SComponent::show(SDL_Surface * to)
{
blitAt(getImg(),pos.x,pos.y,to);
}
SDL_Surface * SComponent::getImg()
{
switch (type)
{
case artifact:
return graphics->artDefs->ourImages[subtype].bitmap;
break;
case primskill:
return graphics->pskillsb->ourImages[subtype].bitmap;
break;
case secskill44:
return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
break;
case secskill:
return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
break;
case resource:
return graphics->resources->ourImages[subtype].bitmap;
break;
case experience:
return graphics->pskillsb->ourImages[4].bitmap;
break;
case morale:
return graphics->morale82->ourImages[val+3].bitmap;
break;
case luck:
return graphics->luck82->ourImages[val+3].bitmap;
break;
case spell:
return graphics->spellscr->ourImages[subtype].bitmap;
break;
case creature:
return graphics->bigImgs[subtype];
}
return NULL;
}
void SComponent::clickRight (tribool down)
{
if(description.size())
LOCPLINT->adventureInt->handleRightClick(description,down,this);
}
void SComponent::activate()
{
ClickableR::activate();
}
void SComponent::deactivate()
{
ClickableR::deactivate();
}
void CSelectableComponent::clickLeft(tribool down)
{
if (down)
{
if(onSelect)
onSelect();
}
}
void CSelectableComponent::init(SDL_Surface * Border)
{
SDL_Surface * symb = SComponent::getImg();
myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
blitAt(symb,1,1,myBitmap);
if (Border) //use custom border
{
border = Border;
customB = true;
}
else //we need to draw border
{
customB = false;
border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
SDL_FillRect(border,NULL,0x00FFFF);
for (int i=0;i<border->w;i++)
{
SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
}
for (int i=0;i<border->h;i++)
{
SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
}
SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
}
selected = false;
}
CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
:SComponent(c),onSelect(OnSelect)
{
init(Border);
}
CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
:SComponent(Type,Sub,Val),onSelect(OnSelect)
{
init(Border);
}
CSelectableComponent::~CSelectableComponent()
{
SDL_FreeSurface(myBitmap);
if (!customB)
SDL_FreeSurface(border);
}
void CSelectableComponent::activate()
{
KeyInterested::activate();
SComponent::activate();
ClickableL::activate();
}
void CSelectableComponent::deactivate()
{
KeyInterested::deactivate();
SComponent::deactivate();
ClickableL::deactivate();
}
SDL_Surface * CSelectableComponent::getImg()
{
return myBitmap;
}
void CSelectableComponent::select(bool on)
{
if(on != selected)
{
SDL_FillRect(myBitmap,NULL,0x000000);
blitAt(SComponent::getImg(),1,1,myBitmap);
if (on)
{
blitAt(border,0,0,myBitmap);
}
selected = on;
return;
}
else
{
return;
}
}
void CSelectableComponent::show(SDL_Surface * to)
{
blitAt(myBitmap,pos.x,pos.y,to);
printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
}
void CSimpleWindow::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,to);
}
CSimpleWindow::~CSimpleWindow()
{
if (bitmap)
{
SDL_FreeSurface(bitmap);
bitmap=NULL;
}
}
void CSelWindow::selectionChange(unsigned to)
{
for (unsigned i=0;i<components.size();i++)
{
CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
if (!pom)
continue;
pom->select(i==to);
blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
}
}
CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
{
ID = askID;
for(int i=0;i<Buttons.size();i++)
{
buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
if(!i && askID >= 0)
buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
}
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
if(buttons.size() > 1 && askID >= 0) //cancel button functionality
buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
for(int i=0;i<comps.size();i++)
{
components.push_back(comps[i]);
comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
if(i<9)
comps[i]->assignedKeys.insert(SDLK_1+i);
}
CMessage::drawIWindow(this,text,player,charperline);
}
void CSelWindow::madeChoice()
{
if(ID < 0)
return;
int ret = -1;
for (int i=0;i<components.size();i++)
{
if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
{
ret = i;
}
}
LOCPLINT->cb->selectionMade(ret+1,ID);
}
CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
{
bg=BitmapHandler::loadBitmap(name);
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
pos.x=x;
pos.y=y;
if(maxw >= 0)
pos.w = std::min(bg->w,maxw);
else
pos.w=bg->w;
pos.h=bg->h;
middlex=(pos.w/2)+x;
middley=(bg->h/2)+y;
}
CStatusBar::~CStatusBar()
{
SDL_FreeSurface(bg);
}
void CStatusBar::clear()
{
if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
{
current="";
show(screen);
}
}
void CStatusBar::print(const std::string & text)
{
if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
{
current=text;
show(LOCPLINT->topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
}
}
void CStatusBar::show(SDL_Surface * to)
{
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
}
std::string CStatusBar::getCurrent()
{
return current;
}
void CList::activate()
{
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
KeyInterested::activate();
MotionInterested::activate();
};
void CList::deactivate()
{
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
KeyInterested::deactivate();
MotionInterested::deactivate();
};
void CList::clickLeft(tribool down)
{
};
CList::CList(int Size)
:SIZE(Size)
{
}
CHeroList::CHeroList(int Size)
:CList(Size)
{
arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
//32px per hero
posmobx = pos.x+1;
posmoby = pos.y+arrup->height+1;
posporx = pos.x+mobile->width+2;
pospory = pos.y+arrup->height;
posmanx = pos.x+1+50+mobile->width;
posmany = pos.y+arrup->height+1;
from = 0;
selected = -1;
pressed = indeterminate;
}
void CHeroList::init()
{
int w = pos.w+1, h = pos.h+4;
bg = CSDL_Ext::newSurface(w,h,screen);
SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
}
void CHeroList::genList()
{
int howMany = LOCPLINT->cb->howManyHeroes();
for (int i=0;i<howMany;i++)
{
const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
if(!h->inTownGarrison)
items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
}
}
void CHeroList::select(int which)
{
if (which<0)
{
selected = which;
LOCPLINT->adventureInt->selection = NULL;
LOCPLINT->adventureInt->terrain.currentPath = NULL;
draw(screen);
LOCPLINT->adventureInt->infoBar.draw(screen);
}
if (which>=items.size())
return;
selected = which;
//recalculationg path in case of something has changed on map
if(items[which].second)
{
CPath * newPath = LOCPLINT->cb->getPath(items[which].second->startPos(), items[which].second->endPos(), items[which].first);
delete items[which].second;
LOCPLINT->adventureInt->terrain.currentPath = items[which].second = newPath;
}
else
{
LOCPLINT->adventureInt->terrain.currentPath = NULL;
}
LOCPLINT->adventureInt->select(items[which].first);
//recalculated and assigned
}
void CHeroList::clickLeft(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if(from>0)
{
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
pressed = true;
}
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if(items.size()-from>SIZE)
{
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
pressed = false;
}
return;
}
/***************************HEROES*****************************************/
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if (ny>=SIZE || ny<0)
return;
if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
LOCPLINT->openHeroWindow(items[selected].first);//print hero screen
select(ny+from);
}
else
{
if (indeterminate(pressed))
return;
if (pressed) //up
{
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
pressed = indeterminate;
if (!down)
{
from--;
if (from<0)
from=0;
draw(screen);
}
}
else if (!pressed) //down
{
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
pressed = indeterminate;
if (!down)
{
from++;
//if (from<items.size()-5)
// from=items.size()-5;
draw(screen);
}
}
else
throw 0;
}
}
void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
{
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if (from>0)
LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
else
LOCPLINT->adventureInt->statusbar.clear();
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if ((items.size()-from) > SIZE)
LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
else
LOCPLINT->adventureInt->statusbar.clear();
return;
}
//if not buttons then heroes
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
{
LOCPLINT->adventureInt->statusbar.clear();
return;
}
std::vector<std::string> temp;
temp.push_back(items[from+ny].first->name);
temp.push_back(items[from+ny].first->type->heroClass->name);
LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
//select(ny+from);
}
void CHeroList::clickRight(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
}
else
{
//if not buttons then heroes
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
{
return;
}
//show popup
CInfoPopup * ip = new CInfoPopup(graphics->heroWins[items[from+ny].first->subID],
LOCPLINT->current->motion.x-graphics->heroWins[items[from+ny].first->subID]->w,
LOCPLINT->current->motion.y-graphics->heroWins[items[from+ny].first->subID]->h,
false);
LOCPLINT->pushInt(ip);
}
}
else
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
}
}
void CHeroList::hover (bool on)
{
}
void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
{
}
void CHeroList::updateHList(const CGHeroInstance *toRemove)
{
if(toRemove) //remove specific hero
{
for (std::vector<std::pair<const CGHeroInstance*, CPath *> >::iterator i=items.begin(); i != items.end(); i++)
{
if(i->first == toRemove)
{
delete i->second;
items.erase(i);
break;
}
}
}
else
{
items.clear();
genList();
}
if(selected>=items.size())
select(items.size()-1);
if(items.size()==0)
LOCPLINT->adventureInt->townList.select(0);
else
select(selected);
}
void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
{
int ser = -1;
for(int i=0; i<items.size() && ser<0; i++)
if(items[i].first->subID == which->subID)
ser = i;
ser -= from;
if(ser<0 || ser > SIZE) return;
int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
}
void CHeroList::draw(SDL_Surface * to)
{
for (int iT=0+from;iT<SIZE+from;iT++)
{
int i = iT-from;
if (iT>=items.size())
{
blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
blitAt(empty,posporx,pospory+i*32,to);
continue;
}
const CGHeroInstance *cur = items[iT].first;
int pom = cur->movement / 100;
if (pom>25) pom=25;
if (pom<0) pom=0;
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
pom = cur->mana / 5;
if (pom>25) pom=25;
if (pom<0) pom=0;
blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
blitAt(temp,posporx,pospory+i*32,to);
if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
{
blitAt(selection,posporx,pospory+i*32,to);
}
//TODO: support for custom portraits
}
if (from>0)
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
else
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
if (items.size()-from > SIZE)
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
else
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
}
int CHeroList::getPosOfHero(const CArmedInstance* h)
{
return vstd::findPos(
items,h,
boost::bind(vstd::equal<std::pair<const CGHeroInstance*, CPath *>,
const CArmedInstance *,const CGHeroInstance*>,_1,
&std::pair<const CGHeroInstance*, CPath *>::first,_2));
}
CTownList::~CTownList()
{
delete arrup;
delete arrdo;
}
CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
:CList(Size)
{
arrup = CDefHandler::giveDef(arrupg);
arrdo = CDefHandler::giveDef(arrdog);
pos.x = x;
pos.y = y;
pos.w = std::max(arrdo->width, arrup->width);
pos.h = arrdo->height + arrup->height + Size*32;
arrupp.x=x;
arrupp.y=y;
arrupp.w=arrup->width;
arrupp.h=arrup->height;
arrdop.x=x;
arrdop.y=y+arrup->height+32*SIZE;
arrdop.w=arrdo->width;
arrdop.h=arrdo->height;
posporx = arrdop.x;
pospory = arrupp.y + arrupp.h;
pressed = indeterminate;
from = 0;
selected = -1;
}
void CTownList::genList()
{
int howMany = LOCPLINT->cb->howManyTowns();
for (int i=0;i<howMany;i++)
{
items.push_back(LOCPLINT->cb->getTownInfo(i,0));
}
}
void CTownList::select(int which)
{
if (which>=items.size())
return;
selected = which;
if(!fun.empty())
fun();
}
void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
{
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if (from>0)
LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
else
LOCPLINT->statusbar->clear();
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if ((items.size()-from) > SIZE)
LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
else
LOCPLINT->statusbar->clear();
return;
}
//if not buttons then towns
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
{
LOCPLINT->statusbar->clear();
return;
};
LOCPLINT->statusbar->print(items[from+ny]->name);
}
void CTownList::clickLeft(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if(from>0)
{
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
pressed = true;
}
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if(items.size()-from > SIZE)
{
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
pressed = false;
}
return;
}
/***************************TOWNS*****************************************/
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if (ny>SIZE || ny<0)
return;
if(LOCPLINT->topInt() == LOCPLINT->adventureInt
&& (ny+from)==selected
&& LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
)
LOCPLINT->openTownWindow(items[selected]);//print town screen
else
select(ny+from);
}
else
{
if (indeterminate(pressed))
return;
if (pressed) //up
{
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
pressed = indeterminate;
if (!down)
{
from--;
if (from<0)
from=0;
draw(screenBuf);
}
}
else if (!pressed) //down
{
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
pressed = indeterminate;
if (!down)
{
from++;
//if (from<items.size()-5)
// from=items.size()-5;
draw(screenBuf);
}
}
else
throw 0;
}
}
void CTownList::clickRight(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
}
//if not buttons then towns
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>5 || ny<0) || (from+ny>=items.size()))
{
return;
}
//show popup
CInfoPopup * ip = new CInfoPopup(
graphics->townWins[items[from+ny]->id],
LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w,
LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h,
false);
LOCPLINT->pushInt(ip);
}
else
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
}
}
void CTownList::hover (bool on)
{
}
void CTownList::keyPressed (const SDL_KeyboardEvent & key)
{
}
void CTownList::draw(SDL_Surface * to)
{
for (int iT=0+from;iT<SIZE+from;iT++)
{
int i = iT-from;
if (iT>=items.size())
{
blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
continue;
}
blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
{
blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
}
}
if (from>0)
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
else
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
if (items.size()-from>SIZE)
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
else
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
}
CCreaturePic::CCreaturePic(CCreature *cre, bool Big)
:c(cre),big(Big)
{
anim = new CCreatureAnimation(cre->animDefName);
}
CCreaturePic::~CCreaturePic()
{
delete anim;
}
int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
{
SDL_Rect dst;
if(big)
{
blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
dst = genRect(130,100,x,y);
}
else
{
blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
dst = genRect(120,100,x,y);
}
if(c->isDoubleWide())
x-=15;
return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
}
SDL_Surface * CCreaturePic::getPic(bool nextFrame)
{
//TODO: write
return NULL;
}
void CRecruitmentWindow::close()
{
LOCPLINT->popIntTotally(this);
}
void CRecruitmentWindow::Max()
{
slider->moveTo(slider->amount);
}
void CRecruitmentWindow::Buy()
{
recruit(creatures[which].ID,slider->value);
close();
}
void CRecruitmentWindow::Cancel()
{
close();
}
void CRecruitmentWindow::sliderMoved(int to)
{
buy->block(!to);
}
void CRecruitmentWindow::clickLeft(tribool down)
{
int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
for(int i=0;i<creatures.size();i++)
{
if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
which = i;
int newAmount = std::min(amounts[i],creatures[i].amount);
slider->amount = newAmount;
if(slider->value > newAmount)
slider->moveTo(newAmount);
else
slider->moveTo(slider->value);
curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
for(int j=0;j<creatures.size();j++)
{
if(which==j)
drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
else
drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
curx += 120;
}
break;
}
curx += 120;
}
}
void CRecruitmentWindow::clickRight( boost::logic::tribool down )
{
if(down)
{
int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
for(int i=0;i<creatures.size();i++)
{
if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID,0,0,NULL,NULL,NULL,NULL);
LOCPLINT->pushInt(popup);
break;
}
curx += 120;
}
}
}
void CRecruitmentWindow::activate()
{
ClickableL::activate();
ClickableR::activate();
buy->activate();
max->activate();
cancel->activate();
slider->activate();
LOCPLINT->statusbar = bar;
}
void CRecruitmentWindow::deactivate()
{
ClickableL::deactivate();
ClickableR::deactivate();
buy->deactivate();
max->deactivate();
cancel->deactivate();
slider->deactivate();
}
void CRecruitmentWindow::show(SDL_Surface * to)
{
static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
blitAt(bitmap,pos.x,pos.y,to);
buy->show(to);
max->show(to);
cancel->show(to);
slider->show(to);
char pom[15];
SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
SDL_itoa(slider->value,pom,10); //recruit
printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
int curx = pos.x+115-creatures[which].res.size()*16;
for(int i=0;i<creatures[which].res.size();i++)
{
blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
SDL_itoa(creatures[which].res[i].second,pom,10);
printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
curx+=32;
}
curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
for(int i=0; i<creatures.size(); ++i)
{
creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
curx += 120;
}
++animCounter;
bar->show(to);
}
CRecruitmentWindow::CRecruitmentWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
:recruit(Recruit), which(0)
{
creatures.resize(Creatures.size());
amounts.resize(Creatures.size());
for(int i=0;i<creatures.size();i++)
{
creatures[i].amount = Creatures[i].second;
creatures[i].ID = Creatures[i].first;
for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
if(CGI->creh->creatures[Creatures[i].first].cost[j])
creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
}
SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo //it wouldn't work on 8bpp map
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
SDL_FreeSurface(hhlp);
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
std::string pom;
printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
drawBorder(bitmap,172,222,67,42,int3(239,215,123));
drawBorder(bitmap,246,222,67,42,int3(239,215,123));
drawBorder(bitmap,64,222,99,76,int3(239,215,123));
drawBorder(bitmap,322,222,99,76,int3(239,215,123));
drawBorder(bitmap,133,312,66,34,int3(173,142,66));
drawBorder(bitmap,211,312,66,34,int3(173,142,66));
drawBorder(bitmap,289,312,66,34,int3(173,142,66));
//border for creatures
int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
for(int i=0;i<creatures.size();i++)
{
creatures[i].pos.x = curx+1;
creatures[i].pos.y = 65;
creatures[i].pos.w = 100;
creatures[i].pos.h = 130;
if(which==i)
drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
else
drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
curx += 120;
}
if(!creatures[0].amount || !amounts[0])
{
max->block(true);
slider->block(true);
}
//buy->block(true); //not needed, will be blocked by initing slider on 0
}
CRecruitmentWindow::~CRecruitmentWindow()
{
for(int i=0;i<creatures.size();i++)
{
delete creatures[i].pic;
}
delete max;
delete buy;
delete cancel;
SDL_FreeSurface(bitmap);
delete slider;
delete bar;
}
CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
{
last = Last;
which = 1;
c=cid;
slider = NULL;
gar = Owner;
bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
int sliderPositions = max - (last>=0) - (last==2);
slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,sliderPositions,val,true);
a1 = max-val;
a2 = val;
anim = new CCreaturePic(&CGI->creh->creatures[cid]);
anim->anim->setType(1);
std::string title = CGI->generaltexth->allTexts[256];
boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
}
CSplitWindow::~CSplitWindow() //d-tor
{
SDL_FreeSurface(bitmap);
delete ok;
delete cancel;
delete slider;
delete anim;
}
void CSplitWindow::activate()
{
ClickableL::activate();
KeyInterested::activate();
ok->activate();
cancel->activate();
slider->activate();
}
void CSplitWindow::deactivate()
{
ClickableL::deactivate();
KeyInterested::deactivate();
ok->deactivate();
cancel->deactivate();
slider->deactivate();
}
void CSplitWindow::split()
{
gar->splitStacks(a2);
close();
}
void CSplitWindow::close()
{
LOCPLINT->popIntTotally(this);
}
void CSplitWindow::sliderMoved(int to)
{
int all = a1+a2;
a2 = to + (last==1 || last==2);
if(slider)
a1 = all - a2;
}
void CSplitWindow::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,to);
ok->show(to);
cancel->show(to);
slider->show(to);
printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
anim->blitPic(to,pos.x+20,pos.y+54,false);
anim->blitPic(to,pos.x+177,pos.y+54,false);
}
void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
{
if(key.state != SDL_PRESSED)
return;
int &cur = (which ? a2 : a1),
&sec = (which ? a1 : a2),
ncur = cur;
if (key.keysym.sym == SDLK_BACKSPACE)
{
ncur /= 10;
}
else if(key.keysym.sym == SDLK_TAB)
{
which = !which;
}
else
{
int number = key.keysym.sym - SDLK_0;
if (number < 0 || number > 9) //not a number pressed
{
return;
}
ncur = cur*10 + number;
}
int delta = ncur - cur;
if(delta > sec)
{
cur += sec;
sec = 0;
}
slider->moveTo(which ? ncur : a1+a2-ncur);
}
void CSplitWindow::clickLeft( boost::logic::tribool down )
{
if(down)
{
Point click(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
click -= pos.topLeft();
if(Rect(19,216,105,40).isIn(click)) //left picture
which = 0;
else if(Rect(175,216,105,40).isIn(click)) //right picture
which = 1;
}
}
void CCreInfoWindow::show(SDL_Surface * to)
{
char pom[15];
blitAt(bitmap,pos.x,pos.y,to);
anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
if(++anf==4)
anf=0;
if(count.size())
printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
if(upgrade)
upgrade->show(to);
if(dismiss)
dismiss->show(to);
if(ok)
ok->show(to);
}
CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
:type(Type),dsm(Dsm),dismiss(0),upgrade(0),ok(0)
{
//active = false;
anf = 0;
c = &CGI->creh->creatures[Cid];
bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
anim = new CCreaturePic(c);
if(!type) anim->anim->setType(2);
char pom[75];int hlp=0;
if(creatureCount)
{
SDL_itoa(creatureCount,pom,10);
count = pom;
}
printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
//atttack
printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
SDL_itoa(c->attack,pom,10);
if(State && State->attackBonus)
{
int hlp;
if(c->attack > 0)
hlp = log10f(c->attack)+2;
else
hlp = 2;
pom[hlp-1] = ' '; pom[hlp] = '(';
SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
hlp += 2+(int)log10f(State->attackBonus+c->attack);
pom[hlp] = ')'; pom[hlp+1] = '\0';
}
printToWR(pom,276,61,GEOR13,zwykly,bitmap);
//defense
printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
SDL_itoa(c->defence,pom,10);
if(State && State->defenseBonus)
{
int hlp;
if(c->defence > 0)
hlp = log10f(c->defence)+2;
else
hlp = 2;
pom[hlp-1] = ' '; pom[hlp] = '(';
SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
hlp += 2+(int)log10f(State->defenseBonus+c->defence);
pom[hlp] = ')'; pom[hlp+1] = '\0';
}
printToWR(pom,276,80,GEOR13,zwykly,bitmap);
//shots
if(c->shots)
{
printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
if(State)
sprintf(pom,"%d(%d)",c->shots,State->shotsLeft);
else
SDL_itoa(c->shots,pom,10);
printToWR(pom,276,99,GEOR13,zwykly,bitmap);
}
//damage
printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
SDL_itoa(c->damageMin,pom,10);
if(c->damageMin > 0)
hlp = log10f(c->damageMin)+2;
else
hlp = 2;
pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
SDL_itoa(c->damageMax,pom+hlp+2,10);
printToWR(pom,276,118,GEOR13,zwykly,bitmap);
//health
printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
SDL_itoa(c->hitPoints,pom,10);
printToWR(pom,276,137,GEOR13,zwykly,bitmap);
//remaining health
if(State && State->currentHealth)
{
printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
SDL_itoa(State->currentHealth,pom,10);
printToWR(pom,276,156,GEOR13,zwykly,bitmap);
}
//speed
printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
SDL_itoa(c->speed,pom,10);
if(State && State->speedBonus)
{
int hlp;
if(c->speed > 0)
hlp = log10f(c->speed)+2;
else
hlp = 2;
pom[hlp-1] = ' '; pom[hlp] = '(';
SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
hlp += 2+(int)log10f(c->speed + State->speedBonus);
pom[hlp] = ')'; pom[hlp+1] = '\0';
}
printToWR(pom,276,175,GEOR13,zwykly,bitmap);
//luck and morale
blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
//print abilities text - if r-click popup
if(type)
{
if(Upg && ui)
{
bool enough = true;
for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
{
if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
enough = false;
upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
}
if(enough)
{
CFunctionList<void()> fs[2];
fs[0] += Upg;
fs[0] += boost::bind(&CCreInfoWindow::close,this);
CFunctionList<void()> cfl;
cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
}
else
{
upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
upgrade->callback.funcs.clear();
upgrade->bitmapOffset = 2;
}
}
if(Dsm)
{
CFunctionList<void()> fs[2];
//on dismiss confirmed
fs[0] += Dsm; //dismiss
fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
CFunctionList<void()> cfl;
cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
}
ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
}
else
{
printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
}
//spell effects
if(State)
{
int printed=0; //how many effect pics have been printed
for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
{
blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
++printed;
if(printed >= 3)
{
break;
}
}
}
}
CCreInfoWindow::~CCreInfoWindow()
{
SDL_FreeSurface(bitmap);
delete anim;
delete upgrade;
delete ok;
delete dismiss;
for(int i=0; i<upgResCost.size();i++)
delete upgResCost[i];
}
void CCreInfoWindow::activate()
{
//if(active) return;
//active = true;
if(!type)
ClickableR::activate();
if(ok)
ok->activate();
if(dismiss)
dismiss->activate();
if(upgrade)
upgrade->activate();
}
void CCreInfoWindow::close()
{
LOCPLINT->popIntTotally(this);
}
void CCreInfoWindow::clickRight(boost::logic::tribool down)
{
if(down)
return;
close();
}
void CCreInfoWindow::dismissF()
{
dsm();
close();
}
void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
{
}
void CCreInfoWindow::deactivate()
{
//if(!active) return;
//active = false;
if(!type)
ClickableR::deactivate();
if(ok)
ok->deactivate();
if(dismiss)
dismiss->deactivate();
if(upgrade)
upgrade->deactivate();
}
void CLevelWindow::close()
{
for(int i=0;i<comps.size();i++)
{
if(comps[i]->selected)
{
cb(i);
break;
}
}
LOCPLINT->popIntTotally(this);
LOCPLINT->showingDialog->setn(false);
}
CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
{
LOCPLINT->showingDialog->setn(true);
heroType = hero->subID;
cb = callback;
for(int i=0;i<skills.size();i++)
{
comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
comps.back()->assignedKeys.insert(SDLK_1 + i);
}
bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
//draw window
char buf[100], buf2[100];
strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
sprintf(buf,buf2,hero->name.c_str());
printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
for(int i=0;i<comps.size();i++)
{
comps[i]->pos.x = curx+pos.x;
comps[i]->pos.y = 326+pos.y;
if( i < (comps.size()-1) )
{
curx += 44 + 18; //skill width + margin to "or"
blitAt(ort,curx,346,bitmap);
curx += ort->w + 18;
}
}
if(comps.size() > 1)
{
ok->block(true);
}
else if(comps.size() == 1)
{
comps[0]->select(true);
}
SDL_FreeSurface(ort);
}
void CLevelWindow::selectionChanged(unsigned to)
{
if(ok->blocked)
ok->block(false);
for(int i=0;i<comps.size();i++)
if(i==to)
comps[i]->select(true);
else
comps[i]->select(false);
}
CLevelWindow::~CLevelWindow()
{
delete ok;
for(int i=0;i<comps.size();i++)
delete comps[i];
SDL_FreeSurface(bitmap);
}
void CLevelWindow::activate()
{
ok->activate();
for(int i=0;i<comps.size();i++)
comps[i]->activate();
}
void CLevelWindow::deactivate()
{
ok->deactivate();
for(int i=0;i<comps.size();i++)
comps[i]->deactivate();
}
void CLevelWindow::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,to);
blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
ok->show(to);
for(int i=0;i<comps.size();i++)
comps[i]->show(to);
}
void CMinorResDataBar::show(SDL_Surface * to)
{
blitAt(bg,pos.x,pos.y,to);
char buf[30];
for (int i=0;i<7;i++)
{
SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
}
std::vector<std::string> temp;
SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
CGI->generaltexth->allTexts[62]
+": %s, "
+ CGI->generaltexth->allTexts[63]
+ ": %s, "
+ CGI->generaltexth->allTexts[64]
+ ": %s",temp)
,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
}
CMinorResDataBar::CMinorResDataBar()
{
bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
pos.x = 7;
pos.y = 575;
pos.w = bg->w;
pos.h = bg->h;
}
CMinorResDataBar::~CMinorResDataBar()
{
SDL_FreeSurface(bg);
}
SDL_Surface * CCustomImgComponent::getImg()
{
return bmp;
}
CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
:bmp(sur), free(freeSur)
{
init(Type,Subtype,Val);
}
CCustomImgComponent::~CCustomImgComponent()
{
if(free)
SDL_FreeSurface(bmp);
}
CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
{
left = Left;
type = Type;
id = ID;
}
void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
{
SDL_Surface *hlp = getSurface();
blitAt(hlp,pos.x+19,pos.y+9,to);
}
void CMarketplaceWindow::CTradeableItem::clickLeft( boost::logic::tribool down )
{
CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(LOCPLINT->topInt());
assert(mw);
if(down)
{
if(left)
{
if(mw->hLeft != this)
mw->hLeft = this;
else
return;
}
else
{
if(mw->hRight != this)
mw->hRight = this;
else
return;
}
mw->selectionChanged(left);
}
}
void CMarketplaceWindow::CTradeableItem::activate()
{
ClickableL::activate();
}
void CMarketplaceWindow::CTradeableItem::deactivate()
{
ClickableL::deactivate();
}
SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
{
switch(type)
{
case 0:
return graphics->resources32->ourImages[id].bitmap;
case 1:
return graphics->artDefs->ourImages[id].bitmap;
default:
return NULL;
}
}
static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
{
i.resize(amount);
for(int j=0;j<amount;j++)
{
i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
i[j]->pos = p[j];
}
}
void CMarketplaceWindow::setMode( int mode )
{
std::vector<SDL_Rect> lpos, rpos;
clear();
switch(mode)
{
case 0:
{
SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
bg = SDL_ConvertSurface(bg2,screen->format,0);
SDL_FreeSurface(bg2);
lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180),
genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259),
genRect(66,69,122,338);
for(int i=0;i<lpos.size();i++)
{
lpos[i].x += pos.x;
lpos[i].y += pos.y;
rpos.push_back(lpos[i]);
rpos[rpos.size()-1].x += 288;
}
initItems(left,lpos,0,7,true,NULL);
initItems(right,rpos,0,7,false,NULL);
printAtMiddle(CGI->generaltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title
printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res.
printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade
}
}
}
void CMarketplaceWindow::clear()
{
for(int i=0;i<left.size();i++)
delete left[i];
for(int i=0;i<right.size();i++)
delete right[i];
left.clear();
right.clear();
SDL_FreeSurface(bg);
}
CMarketplaceWindow::CMarketplaceWindow(int Mode)
{
mode = Mode;
bg = NULL;
ok = max = deal = NULL;
pos.x = screen->w/2 - 300;
pos.y = screen->h/2 - 296;
slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
setMode(mode);
hLeft = hRight = NULL;
ok = new AdventureMapButton("","",boost::bind(&CPlayerInterface::popIntTotally,LOCPLINT,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
max->block(true);
deal->block(true);
}
CMarketplaceWindow::~CMarketplaceWindow()
{
clear();
delete slider;
}
void CMarketplaceWindow::show(SDL_Surface * to)
{
blitAt(bg,pos,to);
if(hRight)
CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
if(hLeft)
CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
ok->show(to);
deal->show(to);
max->show(to);
slider->show(to);
for(int i=0;i<left.size();i++)
left[i]->show(to);
for(int i=0;i<right.size();i++)
right[i]->show(to);
if(mode==0)
{
char buf[15];
for(int i=0;i<left.size();i++)
{
SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly,to);
}
if(hLeft) //print prices
{
for(int i=0; i<right.size();i++)
{
if(right[i]->id != hLeft->id)
printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
else
printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
}
}
if(hLeft && hRight && hLeft->id!= hRight->id)
{
blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,to);
blitAt(hRight->getSurface(),pos.x+430,pos.y+457,to);
SDL_itoa(slider->value * r1,buf,10);
printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly,to);
SDL_itoa(slider->value * r2,buf,10);
printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly,to);
}
}
}
void CMarketplaceWindow::activate()
{
for(int i=0;i<left.size();i++)
left[i]->activate();
for(int i=0;i<right.size();i++)
right[i]->activate();
ok->activate();
max->activate();
deal->activate();
slider->activate();
}
void CMarketplaceWindow::deactivate()
{
for(int i=0;i<left.size();i++)
left[i]->deactivate();
for(int i=0;i<right.size();i++)
right[i]->deactivate();
ok->deactivate();
max->deactivate();
deal->deactivate();
slider->deactivate();
}
void CMarketplaceWindow::setMax()
{
slider->moveTo(slider->amount);
}
void CMarketplaceWindow::makeDeal()
{
LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
slider->moveTo(0);
hLeft = NULL;
selectionChanged(true);
}
void CMarketplaceWindow::sliderMoved( int to )
{
}
void CMarketplaceWindow::selectionChanged(bool side)
{
if(hLeft && hRight && hLeft->id!= hRight->id)
{
LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
slider->amount = LOCPLINT->cb->getResourceAmount(hLeft->id) / r1;
slider->moveTo(0);
max->block(false);
deal->block(false);
}
else
{
max->block(true);
deal->block(true);
slider->amount = 0;
slider->moveTo(0);
}
if(side && hLeft) //left selection changed, recalculate offers
{
rSubs.clear();
rSubs.resize(right.size());
int h1, h2;
for(int i=0;i<right.size();i++)
{
std::ostringstream oss;
LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
oss << h2;
if(h1!=1)
oss << "/" << h1;
rSubs[i] = oss.str();
}
}
}
CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
{
this->pos = pos;
background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
//printing texts
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
//setting up buttons
save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
std::swap(save->imgs[0][0], save->imgs[0][1]);
quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
backToMap->assignedKeys.insert(SDLK_ESCAPE);
std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
heroMoveSpeed = new CHighlightableButtonsGroup(0);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
heroMoveSpeed->select(owner->heroMoveSpeed, 1);
heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
mapScrollSpeed = new CHighlightableButtonsGroup(0);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
mapScrollSpeed->select(owner->mapScrollingSpeed, 1);
mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1);
musicVolume = new CHighlightableButtonsGroup(0, true);
for(int i=0; i<10; ++i)
{
musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].first),CGI->generaltexth->zelp[326+i].second, "syslb.def", 188 + 19*i, 416, i*11);
}
musicVolume->select(CGI->musich->getVolume(), 1);
musicVolume->onChange = boost::bind(&CMusicHandler::setVolume, CGI->musich, _1);
effectsVolume = new CHighlightableButtonsGroup(0, true);
for(int i=0; i<10; ++i)
{
effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].first),CGI->generaltexth->zelp[336+i].second, "syslb.def", 188 + 19*i, 482, i*11);
}
effectsVolume->select(CGI->soundh->getVolume(), 1);
effectsVolume->onChange = boost::bind(&CSoundHandler::setVolume, CGI->soundh, _1);
}
CSystemOptionsWindow::~CSystemOptionsWindow()
{
SDL_FreeSurface(background);
delete save;
delete quitGame;
delete backToMap;
delete heroMoveSpeed;
delete mapScrollSpeed;
delete musicVolume;
delete effectsVolume;
}
void CSystemOptionsWindow::bquitf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false);
}
void CSystemOptionsWindow::breturnf()
{
LOCPLINT->popIntTotally(this);
}
void CSystemOptionsWindow::bsavef()
{
using namespace boost::posix_time;
std::ostringstream fnameStream;
fnameStream << second_clock::local_time();
std::string fname = fnameStream.str();
boost::algorithm::replace_all(fname,":","");
boost::algorithm::replace_all(fname," ","-");
LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);
}
void CSystemOptionsWindow::activate()
{
save->activate();
quitGame->activate();
backToMap->activate();
heroMoveSpeed->activate();
mapScrollSpeed->activate();
musicVolume->activate();
effectsVolume->activate();
}
void CSystemOptionsWindow::deactivate()
{
save->deactivate();
quitGame->deactivate();
backToMap->deactivate();
heroMoveSpeed->deactivate();
mapScrollSpeed->deactivate();
musicVolume->deactivate();
effectsVolume->deactivate();
}
void CSystemOptionsWindow::show(SDL_Surface *to)
{
SDL_BlitSurface(background, NULL, to, &pos);
save->show(to);
quitGame->show(to);
backToMap->show(to);
heroMoveSpeed->show(to);
mapScrollSpeed->show(to);
musicVolume->show(to);
effectsVolume->show(to);
}
CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
:h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
{
if(H1)
selected = 0;
else
selected = -1;
bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
pos.w = bg->w;
pos.h = bg->h;
pos.x = (screen->w-bg->w)/2;
pos.y = (screen->h-bg->h)/2;
bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
h1.pos.x += pos.x;
h2.pos.x += pos.x;
h1.pos.y += pos.y;
h2.pos.y += pos.y;
cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
recruit->block(2);
}
else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
recruit->block(2);
}
else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
recruit->block(2);
}
else
{
if(H1)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->name);
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->type->heroClass->name);
}
else
recruit->block(1);
}
}
void CTavernWindow::recruitb()
{
const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
close();
LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
}
CTavernWindow::~CTavernWindow()
{
SDL_FreeSurface(bg);
delete cancel;
delete thiefGuild;
delete recruit;
delete bar;
}
void CTavernWindow::activate()
{
thiefGuild->activate();
cancel->activate();
if(h1.h)
h1.activate();
if(h2.h)
h2.activate();
recruit->activate();
LOCPLINT->statusbar = bar;
}
void CTavernWindow::deactivate()
{
thiefGuild->deactivate();
cancel->deactivate();
if(h1.h)
h1.deactivate();
if(h2.h)
h2.deactivate();
recruit->deactivate();
}
void CTavernWindow::close()
{
LOCPLINT->popIntTotally(this);
}
void CTavernWindow::show(SDL_Surface * to)
{
blitAt(bg,pos.x,pos.y,to);
if(h1.h)
h1.show(to);
if(h2.h)
h2.show(to);
thiefGuild->show(to);
cancel->show(to);
recruit->show(to);
bar->show(to);
if(selected >= 0)
{
HeroPortrait *sel = selected ? &h2 : &h1;
char descr[300];
int artifs = sel->h->artifWorn.size()+sel->h->artifacts.size();
for(int i=13; i<=17; i++) //war machines and spellbook doesn't count
if(vstd::contains(sel->h->artifWorn,i))
artifs--;
sprintf_s(descr,300,CGI->generaltexth->allTexts[215].c_str(),
sel->h->name.c_str(),sel->h->level,sel->h->type->heroClass->name.c_str(),artifs);
printAtMiddleWB(descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
}
}
void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
{
if(pressedL && !down)
as();
ClickableL::clickLeft(down);
}
void CTavernWindow::HeroPortrait::activate()
{
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
}
void CTavernWindow::HeroPortrait::deactivate()
{
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
}
void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
{
if(down)
{
LOCPLINT->adventureInt->heroWindow->setHero(h);
LOCPLINT->pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
}
}
CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
:as(sel,id)
{
h = H;
pos.x = x;
pos.y = y;
pos.w = 58;
pos.h = 64;
if(H)
{
hoverName = CGI->generaltexth->tavernInfo[4];
boost::algorithm::replace_first(hoverName,"%s",H->name);
}
}
void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
{
blitAt(graphics->portraitLarge[h->subID],pos,to);
}
void CTavernWindow::HeroPortrait::hover( bool on )
{
Hoverable::hover(on);
if(on)
LOCPLINT->statusbar->print(hoverName);
else
LOCPLINT->statusbar->clear();
}
void CInGameConsole::activate()
{
KeyInterested::activate();
}
void CInGameConsole::deactivate()
{
KeyInterested::deactivate();
}
void CInGameConsole::show(SDL_Surface * to)
{
int number = 0;
std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
{
SDL_Color green = {0,0xff,0,0};
Point leftBottomCorner(0, screen->h);
if(LOCPLINT->battleInt)
{
leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
}
CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
if(SDL_GetTicks() - it->second > defaultTimeout)
{
toDel.push_back(it);
}
}
for(int it=0; it<toDel.size(); ++it)
{
texts.erase(toDel[it]);
}
}
void CInGameConsole::print(const std::string &txt)
{
texts.push_back(std::make_pair(txt, SDL_GetTicks()));
if(texts.size() > maxDisplayedTexts)
{
texts.pop_front();
}
}
void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
{
if(key.type != SDL_KEYDOWN) return;
if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
switch(key.keysym.sym)
{
case SDLK_TAB:
{
if(captureAllKeys)
{
captureAllKeys = false;
endEnteringText(false);
}
else
{
captureAllKeys = true;
startEnteringText();
}
break;
}
case SDLK_RETURN: //enter key
{
if(enteredText.size() > 0 && captureAllKeys)
{
captureAllKeys = false;
endEnteringText(true);
}
break;
}
case SDLK_BACKSPACE:
{
if(enteredText.size() > 1)
{
enteredText.resize(enteredText.size()-1);
enteredText[enteredText.size()-1] = '_';
refreshEnteredText();
}
break;
}
case SDLK_UP: //up arrow
{
if(prevEntDisp == -1)
{
prevEntDisp = previouslyEntered.size() - 1;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
else if( prevEntDisp > 0)
{
--prevEntDisp;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
break;
}
case SDLK_DOWN: //down arrow
{
if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
{
++prevEntDisp;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
{
prevEntDisp = -1;
enteredText = "_";
refreshEnteredText();
}
break;
}
default:
{
if(enteredText.size() > 0)
{
if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
{
enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
enteredText += "_";
refreshEnteredText();
}
}
break;
}
}
}
void CInGameConsole::startEnteringText()
{
enteredText = "_";
if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
{
LOCPLINT->statusbar->print(enteredText);
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = enteredText;
}
}
void CInGameConsole::endEnteringText(bool printEnteredText)
{
prevEntDisp = -1;
if(printEnteredText)
{
std::string txt = enteredText.substr(0, enteredText.size()-1);
LOCPLINT->cb->sendMessage(txt);
previouslyEntered.push_back(txt);
print(txt);
}
enteredText = "";
if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
{
LOCPLINT->statusbar->clear();
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = "";
}
}
void CInGameConsole::refreshEnteredText()
{
if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
{
LOCPLINT->statusbar->print(enteredText);
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = enteredText;
}
}
CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
{
}
void CGarrisonWindow::close()
{
LOCPLINT->popIntTotally(this);
}
void CGarrisonWindow::activate()
{
split->activate();
quit->activate();
garr->activate();
}
void CGarrisonWindow::deactivate()
{
split->deactivate();
quit->deactivate();
garr->deactivate();
}
void CGarrisonWindow::show(SDL_Surface * to)
{
blitAt(bg,pos,to);
split->show(to);
quit->show(to);
garr->show(to);
blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+29,pos.y+125,to);
blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
}
CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down )
{
bg = BitmapHandler::loadBitmap("GARRISON.bmp");
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
pos.x = screen->w/2 - bg->w/2;
pos.y = screen->h/2 - bg->h/2;
pos.w = screen->w;
pos.h = screen->h;
garr = new CGarrisonInt(pos.x+92, pos.y+129, 4, 30, bg, 92, 129, up, down);
split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF");
quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
}
CGarrisonWindow::~CGarrisonWindow()
{
SDL_FreeSurface(bg);
delete split;
delete quit;
delete garr;
}
IShowActivable::IShowActivable()
{
type = 0;
}
CWindowWithGarrison::CWindowWithGarrison()
{
type |= WITH_GARRISON;
}
void CRClickPopupInt::show(SDL_Surface * to)
{
inner->show(to);
}
CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
{
inner = our;
delInner = deleteInt;
}
CRClickPopupInt::~CRClickPopupInt()
{
if(delInner)
delete inner;
}