1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-10 09:50:17 +02:00
vcmi/lib
2023-03-29 16:25:13 +02:00
..
battle Fix movement over lowered drawbridge in Fortress 2023-03-25 23:54:51 +02:00
events vcmi: modernize lib/events 2023-03-06 20:24:38 +03:00
filesystem Partially implemented Setup Window 2023-03-14 16:02:16 +02:00
logging vcmi: modernize lib/logging 2023-03-06 20:13:25 +03:00
mapObjects Use the most suitable template for object 2023-03-28 17:53:08 +02:00
mapping Fixed incorrect error messages from translations 2023-03-14 19:55:08 +02:00
minizip remove copy-pasted functions from ioapi.c 2023-02-24 13:42:26 +03:00
registerTypes vcmi: unify movement 2023-03-16 16:46:41 +03:00
rmg Place towns and monoliths first - preferably at the zone border. 2023-03-29 16:25:13 +02:00
serializer Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
spells vcmi: fix target condition regression 2023-03-21 17:56:15 +03:00
vstd vstd: pass separators and input by reference 2023-02-05 18:07:56 +03:00
AI_Base.h
BattleFieldHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
BattleFieldHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CAndroidVMHelper.cpp fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
CAndroidVMHelper.h fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
CArtHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CArtHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CBonusTypeHandler.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CBonusTypeHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CBuildingHandler.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CBuildingHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CConfigHandler.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CConfigHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CConsoleHandler.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CConsoleHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CCreatureHandler.cpp fix typos 2023-03-20 11:35:19 +03:00
CCreatureHandler.h fix method documentation 2023-03-20 11:35:19 +03:00
CCreatureSet.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CCreatureSet.h Fix uninitialized pointer dereference 2023-03-16 20:48:37 +02:00
CGameInfoCallback.cpp Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
CGameInfoCallback.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CGameInterface.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CGameInterface.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CGameState.cpp Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
CGameState.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CGameStateFwd.h Fix regression - uninitialized pointer 2023-03-16 19:25:26 +02:00
CGeneralTextHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CGeneralTextHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CHeroHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CHeroHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CMakeLists.txt enable StupidAI and EmptyAI for static AI 2023-03-02 12:09:49 +03:00
CModHandler.cpp Handle mods with "keepDisabled" propertly on client 2023-03-25 23:54:51 +02:00
CModHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Color.h vcmi/client: make ColorRGBA constexpr 2023-02-12 19:11:24 +03:00
CondSh.h Introduced animation phases for beter ordering of visuals in battles 2022-12-13 21:31:49 +02:00
ConstTransitivePtr.h vcmi: make ConstTransitivePtr always init self. 2023-02-12 17:59:06 +03:00
CPathfinder.cpp compute movement cost using PathNodeInfo layer info when possible 2023-03-20 11:35:20 +03:00
CPathfinder.h compute movement cost using PathNodeInfo layer info when possible 2023-03-20 11:35:20 +03:00
CPlayerState.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CPlayerState.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CRandomGenerator.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CRandomGenerator.h
CScriptingModule.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CScriptingModule.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CSkillHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CSkillHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CSoundBase.h Fix for missing Death Blow sound 2022-12-25 20:11:22 +02:00
CStack.cpp CStack: make unicorns ability multiplicative 2023-03-20 23:29:33 +03:00
CStack.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CStopWatch.h
CThreadHelper.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CThreadHelper.h
CTownHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CTownHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
FunctionList.h
GameConstants.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
GameConstants.h Merge pull request #1772 from vcmi/fix_invalid_native_terrain 2023-03-26 13:19:01 +03:00
GameSettings.cpp Fixed loading of settings from mods 2023-03-16 18:11:36 +02:00
GameSettings.h Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
HeroBonus.cpp totalValue: fix overflow 2023-03-18 22:08:21 +03:00
HeroBonus.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
IBonusTypeHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
IGameCallback.cpp Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
IGameCallback.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
IGameEventsReceiver.h vcmi: allow showing more than one components in infobar 2023-03-11 21:41:57 +03:00
IHandlerBase.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
IHandlerBase.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
int3.h vcmi: make int3 as constexpr class 2023-02-12 19:00:43 +03:00
Interprocess.h
JsonDetail.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
JsonDetail.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
JsonNode.cpp vcmi: fix first aid regression 2023-03-19 19:20:08 +03:00
JsonNode.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
Languages.h Do not show languages without translations in UI 2023-03-14 16:02:16 +02:00
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
LogicalExpression.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
NetPacks.h vcmi: remove a bunch of duplicated showInfoDialog 2023-03-11 21:41:57 +03:00
NetPacksBase.h vcmi: use enum class for EComponentType 2023-03-11 21:41:57 +03:00
NetPacksLib.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
NetPacksLobby.h rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
NetPackVisitor.h vcmi: allow showing more than one components in infobar 2023-03-11 21:41:57 +03:00
ObstacleHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
ObstacleHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
PathfinderUtil.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Point.h Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
Rect.cpp Refactoring of MapView 2023-03-05 17:48:02 +02:00
Rect.h Completely removed old TerrainRect class 2023-03-05 17:57:36 +02:00
ResourceSet.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
ResourceSet.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
RiverHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
RiverHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
RoadHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
RoadHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
ScopeGuard.h
ScriptHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
ScriptHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
StartInfo.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
StartInfo.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
StdInc.cpp
StdInc.h
StringConstants.h
TerrainHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
TerrainHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
TextOperations.cpp Fonts will now correctly detect encoding of fonts from mods 2023-03-05 17:39:27 +02:00
TextOperations.h Fonts will now correctly detect encoding of fonts from mods 2023-03-05 17:39:27 +02:00
UnlockGuard.h
vcmi_endian.h lib: replace SDL usage to Boost one 2023-02-02 23:58:22 +03:00
VCMI_lib.cbp lib: remove unused header 2023-02-02 23:50:50 +03:00
VCMI_Lib.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
VCMI_Lib.h Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
VCMIDirs.h editorPath -> mapEditorPath 2022-12-28 17:59:16 +02:00