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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-30 23:18:08 +02:00
vcmi/lib/rmg/modificators
2024-07-04 14:22:22 +02:00
..
ConnectionsPlacer.cpp Code cleanup 2024-03-27 08:03:19 +01:00
ConnectionsPlacer.h Protect every access to zone tiles with a mutex 2024-03-27 06:16:48 +01:00
MinePlacer.cpp
MinePlacer.h
Modificator.cpp Protect every access to zone tiles with a mutex 2024-03-27 06:16:48 +01:00
Modificator.h
ObjectDistributor.cpp
ObjectDistributor.h
ObjectManager.cpp Do not hide roads behind objects 2024-05-01 12:15:07 +02:00
ObjectManager.h
ObstaclePlacer.cpp Option to define surface or underground level for obstacle set 2024-05-07 07:15:00 +02:00
ObstaclePlacer.h
PrisonHeroPlacer.cpp
PrisonHeroPlacer.h
QuestArtifactPlacer.cpp Draw random artifact as an atomic operation 2024-06-24 20:06:50 +02:00
QuestArtifactPlacer.h Draw random artifact as an atomic operation 2024-06-24 20:06:50 +02:00
RiverPlacer.cpp Protect every access to zone tiles with a mutex 2024-03-27 06:16:48 +01:00
RiverPlacer.h
RoadPlacer.cpp Route roads even further away from zone boundary 2024-07-04 14:22:22 +02:00
RoadPlacer.h Satisfy SonarCloud 2024-05-10 21:14:15 +02:00
RockFiller.cpp First implementation that works 2024-05-01 09:16:10 +02:00
RockFiller.h
RockPlacer.cpp First implementation that works 2024-05-01 09:16:10 +02:00
RockPlacer.h
TerrainPainter.cpp Protect every access to zone tiles with a mutex 2024-03-27 06:16:48 +01:00
TerrainPainter.h
TownPlacer.cpp Fix rmg generation if player list is not continuous 2024-06-17 13:35:58 +00:00
TownPlacer.h
TreasurePlacer.cpp Do not hide roads behind objects 2024-05-01 12:15:07 +02:00
TreasurePlacer.h
WaterAdopter.cpp Protect every access to zone tiles with a mutex 2024-03-27 06:16:48 +01:00
WaterAdopter.h
WaterProxy.cpp Protect lakes accessed from both zones with lock 2024-06-17 19:00:37 +02:00
WaterProxy.h
WaterRoutes.cpp Code cleanup 2024-03-27 08:03:19 +01:00
WaterRoutes.h