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vcmi/lib/network/NetworkHandler.cpp
2024-04-30 22:44:31 +03:00

72 lines
1.9 KiB
C++

/*
* NetworkHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "NetworkHandler.h"
#include "NetworkServer.h"
#include "NetworkConnection.h"
VCMI_LIB_NAMESPACE_BEGIN
std::unique_ptr<INetworkHandler> INetworkHandler::createHandler()
{
return std::make_unique<NetworkHandler>();
}
NetworkHandler::NetworkHandler()
: io(std::make_shared<NetworkContext>())
{}
std::unique_ptr<INetworkServer> NetworkHandler::createServerTCP(INetworkServerListener & listener)
{
return std::make_unique<NetworkServer>(listener, io);
}
void NetworkHandler::connectToRemote(INetworkClientListener & listener, const std::string & host, uint16_t port)
{
auto socket = std::make_shared<NetworkSocket>(*io);
boost::asio::ip::tcp::resolver resolver(*io);
auto endpoints = resolver.resolve(host, std::to_string(port));
boost::asio::async_connect(*socket, endpoints, [this, socket, &listener](const boost::system::error_code& error, const boost::asio::ip::tcp::endpoint& endpoint)
{
if (error)
{
listener.onConnectionFailed(error.message());
return;
}
auto connection = std::make_shared<NetworkConnection>(listener, socket, io);
connection->start();
listener.onConnectionEstablished(connection);
});
}
void NetworkHandler::run()
{
boost::asio::executor_work_guard<decltype(io->get_executor())> work{io->get_executor()};
io->run();
}
void NetworkHandler::createTimer(INetworkTimerListener & listener, std::chrono::milliseconds duration)
{
auto timer = std::make_shared<NetworkTimer>(*io, duration);
timer->async_wait([&listener, timer](const boost::system::error_code& error){
if (!error)
listener.onTimer();
});
}
void NetworkHandler::stop()
{
io->stop();
}
VCMI_LIB_NAMESPACE_END