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https://github.com/vcmi/vcmi.git
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d8a237ba46
Fixes advanced remove obstacle spell
270 lines
7.0 KiB
C++
270 lines
7.0 KiB
C++
/*
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* CObstacleInstance.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CObstacleInstance.h"
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#include "../CHeroHandler.h"
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#include "../CTownHandler.h"
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#include "../ObstacleHandler.h"
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#include "../VCMI_Lib.h"
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#include "../NetPacksBase.h"
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#include "../serializer/JsonDeserializer.h"
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#include "../serializer/JsonSerializer.h"
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VCMI_LIB_NAMESPACE_BEGIN
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const ObstacleInfo & CObstacleInstance::getInfo() const
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{
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assert( obstacleType == USUAL || obstacleType == ABSOLUTE_OBSTACLE);
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return *Obstacle(ID).getInfo();
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}
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std::vector<BattleHex> CObstacleInstance::getBlockedTiles() const
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{
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if(blocksTiles())
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return getAffectedTiles();
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return std::vector<BattleHex>();
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}
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std::vector<BattleHex> CObstacleInstance::getStoppingTile() const
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{
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if(stopsMovement())
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return getAffectedTiles();
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return std::vector<BattleHex>();
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}
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std::vector<BattleHex> CObstacleInstance::getAffectedTiles() const
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{
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switch(obstacleType)
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{
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case ABSOLUTE_OBSTACLE:
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case USUAL:
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return getInfo().getBlocked(pos);
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default:
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assert(0);
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return std::vector<BattleHex>();
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}
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}
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bool CObstacleInstance::visibleForSide(ui8 side, bool hasNativeStack) const
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{
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//by default obstacle is visible for everyone
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return true;
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}
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const std::string & CObstacleInstance::getAnimation() const
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{
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return getInfo().animation;
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}
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const std::string & CObstacleInstance::getAppearAnimation() const
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{
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return getInfo().appearAnimation;
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}
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const std::string & CObstacleInstance::getAppearSound() const
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{
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return getInfo().appearSound;
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}
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int CObstacleInstance::getAnimationYOffset(int imageHeight) const
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{
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int offset = imageHeight % 42;
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if(obstacleType == CObstacleInstance::USUAL)
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{
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if(getInfo().blockedTiles.front() < 0 || offset > 37) //second or part is for holy ground ID=62,65,63
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offset -= 42;
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}
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return offset;
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}
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bool CObstacleInstance::stopsMovement() const
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{
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return obstacleType == MOAT;
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}
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bool CObstacleInstance::blocksTiles() const
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{
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return obstacleType == USUAL || obstacleType == ABSOLUTE_OBSTACLE ;
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}
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bool CObstacleInstance::triggersEffects() const
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{
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return getTrigger() != SpellID::NONE;
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}
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SpellID CObstacleInstance::getTrigger() const
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{
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return SpellID::NONE;
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}
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void CObstacleInstance::serializeJson(JsonSerializeFormat & handler)
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{
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auto obstacleInfo = getInfo();
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auto hidden = false;
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auto needAnimationOffsetFix = obstacleType == CObstacleInstance::USUAL;
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int animationYOffset = 0;
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if(getInfo().blockedTiles.front() < 0) //TODO: holy ground ID=62,65,63
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animationYOffset -= 42;
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//We need only a subset of obstacle info for correct render
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handler.serializeInt("position", pos);
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handler.serializeString("appearSound", obstacleInfo.appearSound);
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handler.serializeString("appearAnimation", obstacleInfo.appearAnimation);
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handler.serializeString("animation", obstacleInfo.animation);
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handler.serializeInt("animationYOffset", animationYOffset);
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handler.serializeBool("hidden", hidden);
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handler.serializeBool("needAnimationOffsetFix", needAnimationOffsetFix);
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}
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void CObstacleInstance::toInfo(ObstacleChanges & info, BattleChanges::EOperation operation)
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{
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info.id = uniqueID;
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info.operation = operation;
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info.data.clear();
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JsonSerializer ser(nullptr, info.data);
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ser.serializeStruct("obstacle", *this);
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}
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SpellCreatedObstacle::SpellCreatedObstacle()
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: turnsRemaining(-1),
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casterSpellPower(0),
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spellLevel(0),
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casterSide(0),
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hidden(false),
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passable(false),
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trigger(false),
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trap(false),
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removeOnTrigger(false),
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revealed(false),
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animationYOffset(0),
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nativeVisible(true),
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minimalDamage(0)
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{
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obstacleType = SPELL_CREATED;
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}
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bool SpellCreatedObstacle::visibleForSide(ui8 side, bool hasNativeStack) const
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{
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//we hide mines and not discovered quicksands
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//quicksands are visible to the caster or if owned unit stepped into that particular patch
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//additionally if side has a native unit, mines/quicksands will be visible
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//but it is not a case for a moat, so, hasNativeStack should not work for moats
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auto nativeVis = hasNativeStack && nativeVisible;
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return casterSide == side || !hidden || revealed || nativeVis;
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}
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bool SpellCreatedObstacle::blocksTiles() const
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{
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return !passable;
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}
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bool SpellCreatedObstacle::stopsMovement() const
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{
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return trap;
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}
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SpellID SpellCreatedObstacle::getTrigger() const
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{
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return trigger;
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}
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void SpellCreatedObstacle::fromInfo(const ObstacleChanges & info)
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{
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uniqueID = info.id;
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if(info.operation != ObstacleChanges::EOperation::ADD && info.operation != ObstacleChanges::EOperation::UPDATE)
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logGlobal->error("ADD or UPDATE operation expected");
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JsonDeserializer deser(nullptr, info.data);
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deser.serializeStruct("obstacle", *this);
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}
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void SpellCreatedObstacle::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeInt("spell", ID);
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handler.serializeInt("position", pos);
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handler.serializeInt("turnsRemaining", turnsRemaining);
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handler.serializeInt("casterSpellPower", casterSpellPower);
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handler.serializeInt("spellLevel", spellLevel);
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handler.serializeInt("casterSide", casterSide);
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handler.serializeInt("minimalDamage", minimalDamage);
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handler.serializeInt("type", obstacleType);
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handler.serializeBool("hidden", hidden);
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handler.serializeBool("revealed", revealed);
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handler.serializeBool("passable", passable);
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handler.serializeId("trigger", trigger, SpellID::NONE);
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handler.serializeBool("trap", trap);
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handler.serializeBool("removeOnTrigger", removeOnTrigger);
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handler.serializeBool("nativeVisible", nativeVisible);
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handler.serializeString("appearSound", appearSound);
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handler.serializeString("appearAnimation", appearAnimation);
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handler.serializeString("animation", animation);
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handler.serializeInt("animationYOffset", animationYOffset);
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{
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JsonArraySerializer customSizeJson = handler.enterArray("customSize");
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customSizeJson.syncSize(customSize, JsonNode::JsonType::DATA_INTEGER);
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for(size_t index = 0; index < customSizeJson.size(); index++)
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customSizeJson.serializeInt(index, customSize.at(index));
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}
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}
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std::vector<BattleHex> SpellCreatedObstacle::getAffectedTiles() const
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{
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return customSize;
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}
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void SpellCreatedObstacle::battleTurnPassed()
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{
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if(turnsRemaining > 0)
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turnsRemaining--;
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}
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const std::string & SpellCreatedObstacle::getAnimation() const
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{
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return animation;
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}
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const std::string & SpellCreatedObstacle::getAppearAnimation() const
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{
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return appearAnimation;
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}
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const std::string & SpellCreatedObstacle::getAppearSound() const
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{
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return appearSound;
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}
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int SpellCreatedObstacle::getAnimationYOffset(int imageHeight) const
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{
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int offset = imageHeight % 42;
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if(obstacleType == CObstacleInstance::SPELL_CREATED || obstacleType == CObstacleInstance::MOAT)
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{
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offset += animationYOffset;
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}
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return offset;
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}
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VCMI_LIB_NAMESPACE_END
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