mirror of
https://github.com/vcmi/vcmi.git
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82c37573fa
All save compatibility checks targeting 1.4 saves have now been removed. Saves from 1.5 can still be loaded in 1.6 Implemeted few TODO's in serialization that were postponed to avoid breaking save compatibility in MP for 1.5.X releases. Fixed missed case for loading black market object from 1.5 saves
385 lines
7.9 KiB
C++
385 lines
7.9 KiB
C++
/*
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* PacksForLobby.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "StartInfo.h"
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#include "NetPacksBase.h"
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#include "../serializer/ESerializationVersion.h"
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#include "../texts/MetaString.h"
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class CServerHandler;
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class CVCMIServer;
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VCMI_LIB_NAMESPACE_BEGIN
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class CampaignState;
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class CMapInfo;
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struct StartInfo;
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class CMapGenOptions;
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struct ClientPlayer;
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struct DLL_LINKAGE CLobbyPackToPropagate : public CPackForLobby
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{
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};
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struct DLL_LINKAGE CLobbyPackToServer : public CPackForLobby
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{
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bool isForServer() const override;
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};
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struct DLL_LINKAGE LobbyClientConnected : public CLobbyPackToPropagate
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{
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// Set by client before sending pack to server
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std::string uuid;
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std::vector<std::string> names;
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EStartMode mode = EStartMode::INVALID;
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// Changed by server before announcing pack
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int clientId = -1;
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int hostClientId = -1;
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ESerializationVersion version = ESerializationVersion::CURRENT;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler & h)
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{
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h & uuid;
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h & names;
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h & mode;
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h & clientId;
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h & hostClientId;
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h & version;
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}
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};
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struct DLL_LINKAGE LobbyClientDisconnected : public CLobbyPackToPropagate
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{
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int clientId;
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bool shutdownServer = false;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & clientId;
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h & shutdownServer;
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}
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};
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struct DLL_LINKAGE LobbyChatMessage : public CLobbyPackToPropagate
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{
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std::string playerName;
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MetaString message;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & playerName;
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h & message;
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}
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};
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struct DLL_LINKAGE LobbyGuiAction : public CLobbyPackToPropagate
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{
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enum EAction : ui8 {
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NONE, NO_TAB, OPEN_OPTIONS, OPEN_SCENARIO_LIST, OPEN_RANDOM_MAP_OPTIONS, OPEN_TURN_OPTIONS, OPEN_EXTRA_OPTIONS
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} action = NONE;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & action;
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}
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};
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struct DLL_LINKAGE LobbyLoadProgress : public CLobbyPackToPropagate
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{
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unsigned char progress;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & progress;
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}
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};
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struct DLL_LINKAGE LobbyRestartGame : public CLobbyPackToPropagate
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{
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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}
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};
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struct DLL_LINKAGE LobbyPrepareStartGame : public CLobbyPackToPropagate
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{
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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}
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};
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struct DLL_LINKAGE LobbyStartGame : public CLobbyPackToPropagate
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{
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// Set by server
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std::shared_ptr<StartInfo> initializedStartInfo = nullptr;
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CGameState * initializedGameState = nullptr;
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int clientId = -1; //-1 means to all clients
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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if (!h.saving)
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h.loadingGamestate = true;
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h & clientId;
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h & initializedStartInfo;
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h & initializedGameState;
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if (!h.saving)
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h.loadingGamestate = false;
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}
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};
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struct DLL_LINKAGE LobbyChangeHost : public CLobbyPackToPropagate
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{
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int newHostConnectionId = -1;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler & h)
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{
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h & newHostConnectionId;
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}
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};
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struct DLL_LINKAGE LobbyUpdateState : public CLobbyPackToPropagate
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{
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LobbyState state;
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bool hostChanged = false; // Used on client-side only
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & state;
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}
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};
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struct DLL_LINKAGE LobbySetMap : public CLobbyPackToServer
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{
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std::shared_ptr<CMapInfo> mapInfo;
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std::shared_ptr<CMapGenOptions> mapGenOpts;
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LobbySetMap() : mapInfo(nullptr), mapGenOpts(nullptr) {}
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & mapInfo;
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h & mapGenOpts;
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}
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};
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struct DLL_LINKAGE LobbySetCampaign : public CLobbyPackToServer
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{
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std::shared_ptr<CampaignState> ourCampaign;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & ourCampaign;
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}
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};
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struct DLL_LINKAGE LobbySetCampaignMap : public CLobbyPackToServer
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{
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CampaignScenarioID mapId = CampaignScenarioID::NONE;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & mapId;
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}
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};
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struct DLL_LINKAGE LobbySetCampaignBonus : public CLobbyPackToServer
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{
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int bonusId = -1;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & bonusId;
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}
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};
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struct DLL_LINKAGE LobbyChangePlayerOption : public CLobbyPackToServer
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{
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enum EWhat : ui8 {UNKNOWN, TOWN, HERO, BONUS, TOWN_ID, HERO_ID, BONUS_ID};
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ui8 what = UNKNOWN;
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int32_t value = 0;
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PlayerColor color = PlayerColor::CANNOT_DETERMINE;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & what;
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h & value;
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h & color;
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}
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};
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struct DLL_LINKAGE LobbySetPlayer : public CLobbyPackToServer
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{
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PlayerColor clickedColor = PlayerColor::CANNOT_DETERMINE;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & clickedColor;
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}
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};
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struct DLL_LINKAGE LobbySetPlayerName : public CLobbyPackToServer
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{
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PlayerColor color = PlayerColor::CANNOT_DETERMINE;
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std::string name = "";
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & color;
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h & name;
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}
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};
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struct DLL_LINKAGE LobbySetPlayerHandicap : public CLobbyPackToServer
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{
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PlayerColor color = PlayerColor::CANNOT_DETERMINE;
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Handicap handicap = Handicap();
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & color;
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h & handicap;
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}
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};
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struct DLL_LINKAGE LobbySetSimturns : public CLobbyPackToServer
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{
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SimturnsInfo simturnsInfo;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & simturnsInfo;
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}
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};
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struct DLL_LINKAGE LobbySetTurnTime : public CLobbyPackToServer
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{
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TurnTimerInfo turnTimerInfo;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & turnTimerInfo;
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}
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};
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struct DLL_LINKAGE LobbySetExtraOptions : public CLobbyPackToServer
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{
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ExtraOptionsInfo extraOptionsInfo;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & extraOptionsInfo;
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}
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};
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struct DLL_LINKAGE LobbySetDifficulty : public CLobbyPackToServer
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{
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ui8 difficulty = 0;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & difficulty;
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}
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};
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struct DLL_LINKAGE LobbyForceSetPlayer : public CLobbyPackToServer
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{
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ui8 targetConnectedPlayer = -1;
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PlayerColor targetPlayerColor = PlayerColor::CANNOT_DETERMINE;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler & h)
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{
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h & targetConnectedPlayer;
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h & targetPlayerColor;
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}
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};
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struct DLL_LINKAGE LobbyShowMessage : public CLobbyPackToPropagate
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{
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MetaString message;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler & h)
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{
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h & message;
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}
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};
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struct DLL_LINKAGE LobbyPvPAction : public CLobbyPackToServer
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{
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enum EAction : ui8 {
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NONE, COIN, RANDOM_TOWN, RANDOM_TOWN_VS
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};
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EAction action = NONE;
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std::vector<FactionID> bannedTowns;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & action;
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h & bannedTowns;
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}
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};
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VCMI_LIB_NAMESPACE_END
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