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vcmi/AI/BattleAI
2018-03-01 22:18:01 +03:00
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AttackPossibility.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
AttackPossibility.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAI.cbp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAI.cpp [BattleAI] Battle magic fixes 2018-03-01 22:18:01 +03:00
BattleAI.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAI.vcxproj update VS files to match spellrefactoring9 changes 2018-02-09 18:53:07 +01:00
CMakeLists.txt Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
common.cpp Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
common.h Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
EnemyInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
EnemyInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
main.cpp Android support (#299) 2017-05-25 20:57:20 +03:00
PossibleSpellcast.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
PossibleSpellcast.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
PotentialTargets.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
PotentialTargets.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
StackWithBonuses.cpp Fixed summoned units not being removed after battle 2018-02-23 21:58:05 +03:00
StackWithBonuses.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
StdInc.cpp Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
StdInc.h Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
ThreatMap.cpp Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
ThreatMap.h Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00