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68 lines
1.5 KiB
CMake
68 lines
1.5 KiB
CMake
if(FL_FOUND)
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include_directories(${FL_INCLUDE_DIRS})
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else()
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include_directories(${CMAKE_HOME_DIRECTORY}/AI/FuzzyLite/fuzzylite)
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endif()
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include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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set(VCAI_SRCS
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StdInc.cpp
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Pathfinding/AIPathfinderConfig.cpp
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Pathfinding/AIPathfinder.cpp
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Pathfinding/AINodeStorage.cpp
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Pathfinding/PathfindingManager.cpp
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AIUtility.cpp
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AIhelper.cpp
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ResourceManager.cpp
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BuildingManager.cpp
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SectorMap.cpp
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BuildingManager.cpp
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MapObjectsEvaluator.cpp
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FuzzyEngines.cpp
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FuzzyHelper.cpp
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Goals.cpp
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main.cpp
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VCAI.cpp
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)
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set(VCAI_HEADERS
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StdInc.h
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Pathfinding/AIPathfinderConfig.h
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Pathfinding/AIPathfinder.h
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Pathfinding/AINodeStorage.h
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Pathfinding/PathfindingManager.h
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AIUtility.h
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AIhelper.h
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ResourceManager.h
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BuildingManager.h
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SectorMap.h
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BuildingManager.h
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MapObjectsEvaluator.h
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FuzzyEngines.h
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FuzzyHelper.h
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Goals.h
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VCAI.h
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)
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assign_source_group(${VCAI_SRCS} ${VCAI_HEADERS})
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if(ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
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return()
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endif()
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add_library(VCAI SHARED ${VCAI_SRCS} ${VCAI_HEADERS})
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if(FL_FOUND)
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target_link_libraries(VCAI ${FL_LIBRARIES} vcmi)
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else()
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target_link_libraries(VCAI fl-static vcmi)
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endif()
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vcmi_set_output_dir(VCAI "AI")
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set_target_properties(VCAI PROPERTIES ${PCH_PROPERTIES})
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cotire(VCAI)
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install(TARGETS VCAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
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