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Commit Graph

31 Commits

Author SHA1 Message Date
Andrii Danylchenko
f327c46fa3 AI pathfinding: rename and add const to functions 2018-10-07 14:51:27 +03:00
Andrii Danylchenko
49c872e4ec AI: replace SectorMap with new PathfinderManager 2018-10-06 16:35:31 +03:00
Dydzio
72b206347f Split Fuzzy.cpp/h 2018-08-10 18:27:57 +02:00
DJWarmonger
580fed34bb Updated CMakeLists.txt 2018-08-04 22:00:28 +02:00
DJWarmonger
4a85559d4b Merge branch 'develop' of https://github.com/vcmi/vcmi into BuildingManager
# Conflicts:
#	AI/VCAI/CMakeLists.txt
2018-08-04 16:09:02 +02:00
DJWarmonger
6615870045 Rebase 2018-08-04 15:59:59 +02:00
Dydzio
123ca6c417 Update CMakeLists.txt 2018-07-30 01:39:47 +02:00
DJWarmonger
301565b315 Updated CMake 2018-07-27 06:44:10 +02:00
Arseniy Shestakov
40af43c46e CMake: massive rework for Mac build and other improvements
- macOS: RPATH-related code all removed or disabled
- macOS: new osx/CMakeLists.txt to run some install-code running after all subdirectories
- Assets copying into the runtime output directory implemented for Mac and Linux development
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
193f492b99 CMake: cleanup, project generation and other improvements
- Use EXCLUDE_FROM_ALL for FuzzyLite and GoogleTest to avoid inclusion of unneded headers and libraries into installers.
- Set minimum CMake version only in main CMakeLists.txt
- Set project name only in main CMakeLists.txt
- Visual Studio: add assign_source_group function to generate proper filesystem tree
- Visual Studio: set PROJECT_LABEL so generated projects have same names binaries on Windows
- Visual Studio: enabled USE_FOLDERS for projects grouping. This also possibly affect other IDEs.
- Added add_subdirectory_with_folder function to make sure 3rd-party libraries are affected by USE_FOLDERS.
2017-08-16 16:10:07 +03:00
Victor Luchits
30cc2f6a01 Change the output path for cmake so all files go into the same root directory 2017-07-07 13:08:53 +03:00
Arseniy Shestakov
fb19a3a068 CMake: update all CMakeLists to include actual sources and headers
This make it easier to use project with newer CMake and Qt Creator.
I decided against using GLOB since we don't rename files that much.
2017-06-29 02:03:37 +03:00
Fay
b5daa24982 Android support (#299)
* AI libs registering shenanigans on android;
* Fixed resolution aspect + mouse event scaling;
* Proper server init/deinit (through android IPC);
Enabled threaded init in CMT;
* Prevented a deadlock in logger on some devices;
* Fixed frozen intro frame after interrupting the video;
Added android progressbar displaying during initial data loading;
* Hacky fix for choppy animations during heroes movement (should look better now, but it's definitely not a good solution);
* Changes/fixes for new android launcher building process;
* Fixed app hang after getting SDL_QUIT when activity was destroyed;
* Functioanal, configurable advmap swiping support;
* VCMI changes cleanup;
Added few missing VCMI_ANDROID guards on swipe mechanics;
* Removed unneeded sleep in server startup code for android;
* Removed android ioapi hack (fixed in newest ndk);
* Removed unused android's library loading logic;
* Added android's swipe option to settings schema;
* Moved NO_STD_TOSTRING to be defined in global.h instead of build files;
2017-05-25 20:57:20 +03:00
Arseniy Shestakov
cb3d6a24e7 Cmake: cleanup for commit hash in build version
Since it's available in lib we don't need to include it everywhere.
2016-10-27 17:01:29 +03:00
Vadim Markovtsev
da1c9cf249 Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
Vadim Markovtsev
d0beb27197 Add git commit hash into the version string 2016-10-23 15:45:47 +02:00
AlexVinS
72f79a3ad7 Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
Mikhail Paulyshka
d0da88a515 define FL_CPP11 outside Fuzzylite source 2014-11-03 01:00:22 +03:00
Mikhail Paulyshka
941dcee0f5 Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
jcrada
a4f98a9ebd Upgraded to FuzzyLite version 5.0 2014-10-25 16:13:20 +02:00
josch
fab31642d9 prepare for update to fuzzylite 5.0
- use system version of fuzzylite if available
 - adapt include paths
2014-10-25 16:00:44 +02:00
Michael Pavlyshko
f7d8faa540 install only .dll (without .dll.a) 2014-07-11 17:27:50 +03:00
beegee1
95034b9fa0 - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
- Fixed compilation error (VCAI ResourceSet logging)
2014-02-05 20:25:36 +00:00
beegee1
df0a28d9cb - added PCH compilation for CMake using cotire module (PCH is OFF per default, can be enabled with ENABLE_PCH=ON) 2014-02-01 13:37:26 +00:00
Ivan Savenko
c4716d0a9a - reordered files in cmake so files with long compile times will be
compiled first.
- changed format of modSettings.json, VCMI should properly update file
on the first run.
- implemented property "defaultTavern" that acts as default value for
"tavern" entry in hero class and town formats.
2013-11-03 12:07:23 +00:00
Ivan Savenko
012212698e compile fixes, cmake files update 2013-10-20 13:51:05 +00:00
beegee1
abf96a5b66 - Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections 2013-04-10 16:28:14 +00:00
Ivan Savenko
2643762f08 Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
Ivan Savenko
f113f9573d - CPack support. Works on my side, needs tweaks for Win 2012-10-05 12:38:17 +00:00
ddaroo
69de38bf1d Tweaks for cmake build system: data dir definitions, flags for clang (not tested), missing CQuestLog.cpp file for the client, naming convention of few binaries same for autotools and cmake 2012-07-15 16:05:41 +00:00
ddaroo
758fb0679e Stub for a CMake build system. 2012-07-01 14:27:41 +00:00