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* Some sound code cleanups * Renamed soundBase::soundNames into soundBase::soundID * Add a music handler destructor * Add Archdevil and vampire pre and post movement sounds I've applied minor change to fix CMusicHandler - GeniusAI conflict: moved sounds bimap to the .cpp file. (vcmi_sounds_cleanup.diff vcmi_sounds_cleanup2.diff vcmi_sounds_cleanup3.diff vcmi_add_sounds.diff)