mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
ff635edc0b
preparation for having client and server in a single process
48 lines
890 B
C++
48 lines
890 B
C++
/*
|
|
* IUnitInfo.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../GameConstants.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CCreature;
|
|
|
|
namespace battle
|
|
{
|
|
|
|
class Unit;
|
|
|
|
class DLL_LINKAGE IUnitEnvironment
|
|
{
|
|
public:
|
|
virtual bool unitHasAmmoCart(const Unit * unit) const = 0; //todo: handle ammo cart with bonus system
|
|
|
|
virtual PlayerColor unitEffectiveOwner(const Unit * unit) const = 0;
|
|
};
|
|
|
|
class DLL_LINKAGE IUnitInfo
|
|
{
|
|
public:
|
|
virtual int32_t unitBaseAmount() const = 0;
|
|
|
|
virtual uint32_t unitId() const = 0;
|
|
virtual ui8 unitSide() const = 0;
|
|
virtual PlayerColor unitOwner() const = 0;
|
|
virtual SlotID unitSlot() const = 0;
|
|
|
|
virtual const CCreature * unitType() const = 0;
|
|
};
|
|
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|