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vcmi/lib/battle/IUnitInfo.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

48 lines
890 B
C++

/*
* IUnitInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
class CCreature;
namespace battle
{
class Unit;
class DLL_LINKAGE IUnitEnvironment
{
public:
virtual bool unitHasAmmoCart(const Unit * unit) const = 0; //todo: handle ammo cart with bonus system
virtual PlayerColor unitEffectiveOwner(const Unit * unit) const = 0;
};
class DLL_LINKAGE IUnitInfo
{
public:
virtual int32_t unitBaseAmount() const = 0;
virtual uint32_t unitId() const = 0;
virtual ui8 unitSide() const = 0;
virtual PlayerColor unitOwner() const = 0;
virtual SlotID unitSlot() const = 0;
virtual const CCreature * unitType() const = 0;
};
}
VCMI_LIB_NAMESPACE_END