mirror of
https://github.com/vcmi/vcmi.git
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179 lines
6.7 KiB
XML
179 lines
6.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="VCMI_lib" />
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<Option execution_dir="D:/projects/vcmi/engine/VCMI_lib/" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option platforms="Windows;" />
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<Option output="bin/Debug/VCMI_lib" prefix_auto="0" extension_auto="1" />
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<Option object_output="obj/Debug/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-O1" />
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<Add option="-O" />
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</Compiler>
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</Target>
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<Target title="Release">
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<Option platforms="Windows;" />
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<Option output="bin/Release/VCMI_lib" prefix_auto="0" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-fomit-frame-pointer" />
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wextra" />
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<Add option="-Wall" />
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<Add option="-fexceptions" />
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<Add option="-Wpointer-arith" />
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<Add option="-Wno-switch" />
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<Add option="-Wno-sign-compare" />
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<Add option="-Wno-unused-parameter" />
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<Add option="-Wno-overloaded-virtual" />
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<Add option="-DVCMI_DLL" />
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<Add option="-DBOOST_THREAD_USE_LIB" />
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<Add option="-D_WIN32_WINNT=0x0501" />
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<Add directory="$(#boost.include)" />
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<Add directory="$(#sdl.include)" />
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<Add directory="." />
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<Add directory="include" />
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<Add directory="lib" />
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</Compiler>
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<Linker>
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<Add option="-lws2_32" />
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<Add option="-lzlib" />
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<Add option="-lboost_filesystem$(#boost.libsuffix)" />
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<Add option="-lboost_system$(#boost.libsuffix)" />
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<Add option="-lboost_thread$(#boost.libsuffix)" />
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<Add option="-lboost_chrono$(#boost.libsuffix)" />
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<Add directory="$(#boost.lib)" />
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<Add directory="$(#sdl.lib)" />
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</Linker>
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<Unit filename="Global.h" />
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<Unit filename="lib/AI_Base.h" />
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<Unit filename="lib/BattleAction.cpp" />
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<Unit filename="lib/BattleAction.h" />
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<Unit filename="lib/BattleHex.cpp" />
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<Unit filename="lib/BattleHex.h" />
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<Unit filename="lib/BattleState.cpp" />
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<Unit filename="lib/BattleState.h" />
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<Unit filename="lib/CArtHandler.cpp" />
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<Unit filename="lib/CArtHandler.h" />
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<Unit filename="lib/CBattleCallback.cpp" />
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<Unit filename="lib/CBattleCallback.h" />
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<Unit filename="lib/CBuildingHandler.cpp" />
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<Unit filename="lib/CBuildingHandler.h" />
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<Unit filename="lib/CConfigHandler.cpp" />
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<Unit filename="lib/CConfigHandler.h" />
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<Unit filename="lib/CConsoleHandler.cpp" />
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<Unit filename="lib/CConsoleHandler.h" />
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<Unit filename="lib/CCreatureHandler.cpp" />
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<Unit filename="lib/CCreatureHandler.h" />
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<Unit filename="lib/CCreatureSet.cpp" />
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<Unit filename="lib/CCreatureSet.h" />
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<Unit filename="lib/CDefObjInfoHandler.cpp" />
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<Unit filename="lib/CDefObjInfoHandler.h" />
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<Unit filename="lib/CGameInterface.cpp" />
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<Unit filename="lib/CGameInterface.h" />
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<Unit filename="lib/CGameState.cpp" />
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<Unit filename="lib/CGameState.h" />
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<Unit filename="lib/CGeneralTextHandler.cpp" />
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<Unit filename="lib/CGeneralTextHandler.h" />
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<Unit filename="lib/CHeroHandler.cpp" />
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<Unit filename="lib/CHeroHandler.h" />
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<Unit filename="lib/CLogger.cpp" />
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<Unit filename="lib/CLogger.h" />
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<Unit filename="lib/CModHandler.cpp" />
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<Unit filename="lib/CModHandler.h" />
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<Unit filename="lib/CObjectHandler.cpp" />
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<Unit filename="lib/CObjectHandler.h" />
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<Unit filename="lib/CObstacleInstance.cpp" />
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<Unit filename="lib/CObstacleInstance.h" />
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<Unit filename="lib/CScriptingModule.h" />
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<Unit filename="lib/CSpellHandler.cpp" />
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<Unit filename="lib/CSpellHandler.h" />
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<Unit filename="lib/CStopWatch.h" />
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<Unit filename="lib/CThreadHelper.cpp" />
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<Unit filename="lib/CThreadHelper.h" />
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<Unit filename="lib/CTownHandler.cpp" />
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<Unit filename="lib/CTownHandler.h" />
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<Unit filename="lib/CondSh.h" />
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<Unit filename="lib/Connection.cpp" />
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<Unit filename="lib/Connection.h" />
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<Unit filename="lib/ConstTransitivePtr.h" />
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<Unit filename="lib/Filesystem/CBinaryReader.cpp" />
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<Unit filename="lib/Filesystem/CBinaryReader.h" />
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<Unit filename="lib/Filesystem/CCompressedStream.cpp" />
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<Unit filename="lib/Filesystem/CCompressedStream.h" />
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<Unit filename="lib/Filesystem/CFileInfo.cpp" />
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<Unit filename="lib/Filesystem/CFileInfo.h" />
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<Unit filename="lib/Filesystem/CFileInputStream.cpp" />
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<Unit filename="lib/Filesystem/CFileInputStream.h" />
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<Unit filename="lib/Filesystem/CFilesystemLoader.cpp" />
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<Unit filename="lib/Filesystem/CFilesystemLoader.h" />
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<Unit filename="lib/Filesystem/CInputStream.h" />
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<Unit filename="lib/Filesystem/CLodArchiveLoader.cpp" />
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<Unit filename="lib/Filesystem/CLodArchiveLoader.h" />
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<Unit filename="lib/Filesystem/CMemoryStream.cpp" />
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<Unit filename="lib/Filesystem/CMemoryStream.h" />
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<Unit filename="lib/Filesystem/CResourceLoader.cpp" />
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<Unit filename="lib/Filesystem/CResourceLoader.h" />
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<Unit filename="lib/Filesystem/ISimpleResourceLoader.h" />
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<Unit filename="lib/GameConstants.h" />
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<Unit filename="lib/HeroBonus.cpp" />
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<Unit filename="lib/HeroBonus.h" />
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<Unit filename="lib/IGameCallback.cpp" />
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<Unit filename="lib/IGameCallback.h" />
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<Unit filename="lib/IGameEventsReceiver.h" />
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<Unit filename="lib/Interprocess.h" />
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<Unit filename="lib/JsonNode.cpp" />
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<Unit filename="lib/JsonNode.h" />
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<Unit filename="lib/Map/CCampaignHandler.cpp" />
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<Unit filename="lib/Map/CCampaignHandler.h" />
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<Unit filename="lib/Map/CMap.cpp" />
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<Unit filename="lib/Map/CMap.h" />
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<Unit filename="lib/Map/CMapInfo.cpp" />
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<Unit filename="lib/Map/CMapInfo.h" />
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<Unit filename="lib/Map/CMapService.cpp" />
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<Unit filename="lib/Map/CMapService.h" />
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<Unit filename="lib/NetPacks.h" />
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<Unit filename="lib/NetPacksLib.cpp" />
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<Unit filename="lib/RMG/CMapGenOptions.cpp" />
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<Unit filename="lib/RMG/CMapGenOptions.h" />
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<Unit filename="lib/RegisterTypes.h" />
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<Unit filename="lib/ResourceSet.cpp" />
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<Unit filename="lib/ResourceSet.h" />
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<Unit filename="lib/StartInfo.h" />
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<Unit filename="lib/StdInc.h">
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<Option compile="1" />
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<Option weight="0" />
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</Unit>
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<Unit filename="lib/UnlockGuard.h" />
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<Unit filename="lib/VCMIDirs.h" />
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<Unit filename="lib/VCMI_Lib.cpp" />
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<Unit filename="lib/VCMI_Lib.h" />
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<Unit filename="lib/int3.h" />
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<Unit filename="lib/vcmi_endian.h" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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<lib_finder disable_auto="1" />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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