Files
vcmi/config/gameConfig.json
T
Ivan Savenko 42cbfd3e04 Merge pull request #6608 from IvanSavenko/hota_mapsupport
[1.7.2?] More improvements for hota h3m support
2026-01-18 00:52:25 +02:00

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27 KiB
JSON

{
"factions" :
[
"config/factions/castle.json",
"config/factions/rampart.json",
"config/factions/tower.json",
"config/factions/necropolis.json",
"config/factions/inferno.json",
"config/factions/dungeon.json",
"config/factions/stronghold.json",
"config/factions/fortress.json",
"config/factions/conflux.json",
"config/factions/neutral.json"
],
"creatures" :
[
"config/creatures/castle.json",
"config/creatures/rampart.json",
"config/creatures/tower.json",
"config/creatures/necropolis.json",
"config/creatures/inferno.json",
"config/creatures/dungeon.json",
"config/creatures/stronghold.json",
"config/creatures/fortress.json",
"config/creatures/conflux.json",
"config/creatures/neutral.json",
"config/creatures/special.json"
],
"heroes" :
[
"config/heroes/castle.json",
"config/heroes/rampart.json",
"config/heroes/tower.json",
"config/heroes/necropolis.json",
"config/heroes/inferno.json",
"config/heroes/dungeon.json",
"config/heroes/stronghold.json",
"config/heroes/fortress.json",
"config/heroes/conflux.json",
"config/heroes/special.json",
"config/heroes/portraits.json"
],
"objects" :
[
"config/objects/cartographer.json",
"config/objects/coverOfDarkness.json",
"config/objects/creatureBanks.json",
"config/objects/dwellings.json",
"config/objects/generic.json",
"config/objects/lighthouse.json",
"config/objects/magicSpring.json",
"config/objects/magicWell.json",
"config/objects/markets.json",
"config/objects/moddables.json",
"config/objects/observatory.json",
"config/objects/pyramid.json",
"config/objects/rewardableBonusing.json",
"config/objects/rewardableOncePerHero.json",
"config/objects/rewardableOncePerWeek.json",
"config/objects/rewardableOnceVisitable.json",
"config/objects/rewardablePickable.json",
"config/objects/scholar.json",
"config/objects/shrine.json",
"config/objects/witchHut.json"
],
"biomes" :
[
"config/biomes.json"
],
"artifacts" :
[
"config/artifacts.json"
],
"heroClasses" :
[
"config/heroClasses.json"
],
"bonuses" :
[
"config/bonuses.json"
],
"spells" :
[
"config/spells/adventure.json",
"config/spells/offensive.json",
"config/spells/other.json",
"config/spells/timed.json",
"config/spells/ability.json",
"config/spells/vcmiAbility.json",
"config/spells/moats.json"
],
"spellSchools" :
[
"config/spellSchools.json"
],
"skills" :
[
"config/skills.json"
],
"terrains":
[
"config/terrains.json"
],
"resources" :
[
"config/resources.json"
],
"roads":
[
"config/roads.json"
],
"rivers":
[
"config/rivers.json"
],
"battlefields":
[
"config/battlefields.json"
],
"obstacles":
[
"config/obstacles.json"
],
"campaignRegions" :
[
"config/campaignRegions.json"
],
"mapLayers":
[
"config/mapLayers.json"
],
"settings":
{
// Number of entries of each type to load from Heroes III text files
"textData" :
{
"heroClass" : 18,
"artifact" : 144,
"creature" : 150,
"faction" : 9,
"hero" : 156,
"spell" : 81,
"object" : 256,
"terrain" : 10,
"river" : 5,
"road" : 4
},
"mapFormat" : {
"restorationOfErathia" : {
"supported" : true,
"iconIndex" : 0,
"settings": {
"spells": {
"tomesGrantBannedSpells" : true
}
},
"buildingsCommon": {
"townHall" : 0,
"cityHall" : 1,
"capitol" : 2,
"fort" : 3,
"citadel" : 4,
"castle" : 5,
"tavern" : 6,
"blacksmith" : 7,
"marketplace" : 8,
"resourceSilo" : 9,
"mageGuild1" : 11,
"mageGuild2" : 12,
"mageGuild3" : 13,
"mageGuild4" : 14,
"mageGuild5" : 15,
"shipyard" : 16,
"grail" : 17,
"dwellingLvl1" : 22,
"dwellingUpLvl1" : 23,
"horde1" : 24,
"dwellingLvl2" : 25,
"dwellingUpLvl2" : 26,
"horde2" : 27,
"dwellingLvl3" : 28,
"dwellingUpLvl3" : 29,
"horde3" : 30,
"dwellingLvl4" : 31,
"dwellingUpLvl4" : 32,
"horde4" : 33,
"dwellingLvl5" : 34,
"dwellingUpLvl5" : 35,
"horde5" : 36,
"dwellingLvl6" : 37,
"dwellingUpLvl6" : 38,
"dwellingLvl7" : 39,
"dwellingUpLvl7" : 40
},
"buildings" : {
"castle" : {
"special1" : 18, // lighthouse
"special2" : 20, // stables
"special3" : 19 // brotherhoodOfSword
},
"rampart" : {
"special1" : 18, // mysticPond
"special2" : 19, // fountainOfFortune
"special3" : 20 // treasury
},
"tower" : {
"special1" : 10, // artifactMerchants
"special2" : 20, // lookoutTower
"special3" : 18, // library
"special4" : 19 // wallOfKnowledge
},
"inferno" : {
"special2" : 18, // brimstoneStormclouds
"special3" : 19, // castleGate
"special4" : 20 // orderOfFire
},
"necropolis" : {
"special1" : 18, // coverOfDarkness
"special2" : 19, // necromancyAmplifier
"special3" : 20 // skeletonTransformer
},
"dungeon" : {
"special1" : 10, // artifactMerchants
"special2" : 18, // manaVortex
"special3" : 19, // portalOfSummoning
"special4" : 20 // battleScholarAcademy
},
"stronghold" : {
"special1" : 18, // escapeTunnel
"special2" : 19, // freelancersGuild
"special3" : 20, // ballistaYard
"special4" : 21 // hallOfValhalla
},
"fortress" : {
"special1" : 20, // cageOfWarlords
"special2" : 19, // bloodObelisk
"special3" : 18 // glyphsOfFear
}
},
"portraits" : {
"catherine" : 128, // In "RoE" Catherine only has portrait
"portraitGeneralKendal" : 129
},
"campaignRegions" : {
"good1" : 1, // Long Live the Queen
"good2" : 2, // Liberation
"good3" : 3, // Song for the Father
"evil1" : 4, // Dungeons and devils
"evil2" : 5, // Long Live the King
"neutral1" : 6, // Spoils of War
"secret1" : 7 // Seeds Of Discontent
},
"campaignMusic" : {
"CampainMusic01" : 0,
"CampainMusic02" : 1,
"CampainMusic03" : 2,
"CampainMusic04" : 3,
"CampainMusic05" : 4,
"CampainMusic06" : 5,
"CampainMusic07" : 6,
"CampainMusic08" : 7,
"CampainMusic09" : 8,
"AiTheme0" : 9,
"AiTheme1" : 10,
"AiTheme2" : 11,
"Combat01" : 12,
"Combat02" : 13,
"Combat03" : 14,
"Combat04" : 15,
"CstleTown" : 16,
"TowerTown" : 17,
"Rampart" : 18,
"InfernoTown" : 19,
"NecroTown" : 20,
"Dungeon" : 21,
"Stronghold" : 22,
"FortressTown" : 23,
"ElemTown" : 24,
"Dirt" : 25,
"Sand" : 26,
"Grass" : 27,
"Snow" : 28,
"Swamp" : 29,
"Rough" : 30,
"Underground" : 31,
"Lava" : 32,
"Water" : 33,
"GoodTheme" : 34,
"NeutralTheme" : 35,
"EvilTheme" : 36,
"SecretTheme" : 37,
"LoopLepr" : 38,
"MainMenu" : 39,
"Win Scenario" : 40
},
"campaignVideo" : {
"GOOD1A.SMK" : 0,
"GOOD1B.SMK" : 1,
"GOOD1C.SMK" : 2,
"EVIL1A.SMK" : 3,
"EVIL1B.SMK" : 4,
"EVIL1C.SMK" : 5,
"NEUTRALA.SMK" : 6,
"NEUTRALB.SMK" : 7,
"NEUTRALC.SMK" : 8,
"GOOD2A.SMK" : 9,
"GOOD2B.SMK" : 10,
"GOOD2C.SMK" : 11,
"GOOD2D.SMK" : 12,
"EVIL2A.SMK" : 13,
"EVIL2AP1.SMK" : 14,
"EVIL2AP2.SMK" : 14, // looped
"EVIL2B.SMK" : 15,
"EVIL2C.SMK" : 16,
"EVIL2D.SMK" : 17,
"GOOD3A.SMK" : 18,
"GOOD3B.SMK" : 19,
"GOOD3C.SMK" : 20,
"SECRETA.SMK" : 21,
"SECRETB.SMK" : 22,
"SECRETC.SMK" : 23
}
},
"armageddonsBlade" : {
"supported" : true,
"iconIndex" : 1,
"buildings" : {
"conflux" : {
"special1" : 10, // artifactMerchants
"special2" : 18 // magicUniversity
}
},
"portraits" : {
"pasis" : 128,
"thunar" : 129,
"portraitGeneralKendal" : 156,
"portraitYoungCristian" : 157,
"portraitOrdwald" : 158
},
"campaignRegions" : {
"dragonSlayer" : 8,
"foolhardyWaywardness" : 9,
"festivalOfLife" : 10,
"dragonsBlood" : 11,
"playingWithFire" : 12,
"armageddonsBlade" : 13
},
"campaignMusic" : {
"CampainMusic10" : 41,
"BladeABCampaign" : 42,
"BladeDBCampaign" : 43,
"BladeDSCampaign" : 44,
"BladeFLCampaign" : 45,
"BladeFWCampaign" : 46,
"BladePFCampaign" : 47
},
"campaignVideo" : {
"H3ABab1.smk" : 24,
"H3ABab2.smk" : 25,
"H3ABab3.smk" : 26,
"H3ABab4.smk" : 27,
"H3ABab5.smk" : 28,
"H3ABab6.smk" : 29,
"H3ABab7.smk" : 30,
"H3ABab8.smk" : 31,
"H3ABab9.smk" : 32,
"H3ABdb1.smk" : 33,
"H3ABdb2.smk" : 34,
"H3ABdb3.smk" : 35,
"H3ABdb4.smk" : 36,
"H3ABdb4b.smk" : 36, // looped
"H3ABdb5.smk" : 37,
"H3ABds1.smk" : 38,
"H3ABds2.smk" : 39,
"H3ABds3.smk" : 40,
"H3ABds4.smk" : 41,
"H3ABds5.smk" : 42,
"H3ABfl1.smk" : 43,
"H3ABfl2.smk" : 44,
"H3ABfl3.smk" : 45,
"H3ABfl4.smk" : 46,
"H3ABfl5.smk" : 47,
"H3ABfw1.smk" : 48,
"H3ABfw2.smk" : 49,
"H3ABfw3.smk" : 50,
"H3ABfw4.smk" : 51,
"H3ABfw5.smk" : 52,
"H3ABpf1.smk" : 53,
"H3ABpf2.smk" : 54,
"H3ABpf3.smk" : 55,
"H3ABpf4.smk" : 56
}
},
"shadowOfDeath" : {
"supported" : true,
"iconIndex" : 2,
"portraits" : {
"portraitGeneralKendal" : 156,
"portraitYoungCristian" : 157,
"portraitOrdwald" : 158,
"portraitFinneas" : 159,
"portraitYoungGem" : 160,
"portraitYoungSandro" : 161,
"portraitYoungYog" : 162
},
"campaignRegions" : {
"hackAndSlash" : 14,
"birthOfBarbarian" : 15,
"newBeginning" : 16,
"elixirOfLife" : 17,
"riseOfTheNecromancer" : 18,
"unholyAlliance" : 19,
"spectreOfPower" : 20
},
"campaignMusic" : {
"CampainMusic11" : 48
},
"campaignVideo" : {
"H3x2_BBa.smk" : 57,
"H3x2_BBb.smk" : 58,
"H3x2_BBc.smk" : 59,
"H3x2_BBd.smk" : 60,
"H3x2_BBe.smk" : 61,
"H3x2_BBf.smk" : 62,
"H3x2_Ela.smk" : 63,
"H3x2_Elb.smk" : 64,
"H3x2_Elc.smk" : 65,
"H3x2_Eld.smk" : 66,
"H3x2_Ele.smk" : 67,
"H3x2_HSa.smk" : 68,
"EVIL2C.SMK" : 69,
"H3x2_HSc.smk" : 70,
"H3x2_HSd.smk" : 71,
"H3x2_HSe.smk" : 72,
"H3x2_NBa.smk" : 73,
"H3x2_NBb.smk" : 74,
"H3x2_Nbc.smk" : 75,
"H3x2_Nbd.smk" : 76,
"H3x2_Nbe.smk" : 77,
"H3x2_RNa.smk" : 78,
"H3x2_RNb.smk" : 79,
"H3x2_RNc.smk" : 80,
"H3x2_RNd.smk" : 81,
"H3x2_RNe1.smk": 82,
"H3x2_RNe2.smk": 82, // looped
"H3x2_SPa.smk" : 83,
"H3x2_SPb.smk" : 84,
"H3x2_SPc.smk" : 85,
"H3x2_SPd.smk" : 86,
"H3x2_SPe.smk" : 87,
"H3x2_UAa.smk" : 88,
"H3x2_UAb.smk" : 89,
"H3x2_UAc.smk" : 90,
"H3x2_UAd.smk" : 91,
"H3x2_UAe.smk" : 92,
"H3x2_UAf.smk" : 93,
"H3x2_UAg.smk" : 94,
"H3x2_UAh.smk" : 95,
"H3x2_UAi.smk" : 96,
"H3x2_UAj.smk" : 97,
"H3x2_UAk.smk" : 98,
"H3x2_UAl.smk" : 99,
"H3x2_UAm.smk" : 100 //H3x2_UAm.bik?
}
},
"chronicles" : {
"supported" : false,
"iconIndex" : 2
},
"jsonVCMI" : {
"supported" : true,
"iconIndex" : 3
},
"hornOfTheAbyss" : {
"supported" : false,
"settings": {
"spells": {
"tomesGrantBannedSpells" : false
}
}
},
"inTheWakeOfGods" : {
"supported" : false
}
},
"heroes" :
{
// number of heroes that player can have active on map at the same time
"perPlayerOnMapCap" : 8,
// number of heroes that player can have in total, including garrisoned
"perPlayerTotalCap" : 9999,
// if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
"retreatOnWinWithoutTroops" : true,
// Chances for a hero with default army to receive corresponding stack out of his predefined starting troops
"startingStackChances": [ 100, 88, 25],
// number of artifacts that can fit in a backpack. -1 is unlimited.
"backpackSize" : -1,
// if heroes are invitable in tavern
"tavernInvite" : false,
// minimal primary skills for heroes
"minimalPrimarySkills": [ 0, 0, 1, 1],
/// minimal movement cost from one tile to another while offroad. Also see BASE_TILE_MOVEMENT_COST bonus type
/// Also affects cost of Town Portal spell and movement cost when using Fly spell
"movementCostBase" : 100,
/// movement points hero can get on start of the turn when on land, depending on speed of slowest creature (0-based list)
"movementPointsLand" : [ 1500, 1500, 1500, 1500, 1560, 1630, 1700, 1760, 1830, 1900, 1960, 2000 ],
/// movement points hero can get on start of the turn when on sea, depending on speed of slowest creature (0-based list)
"movementPointsSea" : [ 1500 ],
/// maximal secondary skills per hero
"skillPerHero" : 8,
/// Base scouting range for hero without any range modifiers
"baseScoutingRange" : 5,
/// Strength of generic secondary skill specialties ( "secondary" : "skillName" ) per level
"specialtySecondarySkillGrowth" : 5,
/// Strength of generic creature specialties ( "creature" : "creatureName" ) per level
"specialtyCreatureGrowth" : 5,
/// Maximum amount of skills that can be offered to hero on levelup
"levelupTotalSkillsAmount" : 2,
/// Maximum amount of advanced or expert skills that can be offered to hero on levelup
"levelupUpgradedSkillsAmount" : 1
},
"towns":
{
// How many new building can be built in a town per day
"buildingsPerTurnCap" : 1,
// Chances for a town with default buildings to receive corresponding dwelling level built in start
"startingDwellingChances": [100, 50],
// Enable spell research in mage guild
"spellResearch": false,
// Cost for an spell research (array index is spell tier)
"spellResearchCost": [
{ "gold": 1000, "mercury": 2, "sulfur": 2, "crystal": 2, "gems": 2 },
{ "gold": 1000, "mercury": 3, "sulfur": 3, "crystal": 3, "gems": 3 },
{ "gold": 1000, "mercury": 4, "sulfur": 4, "crystal": 4, "gems": 4 },
{ "gold": 1000, "mercury": 5, "sulfur": 5, "crystal": 5, "gems": 5 },
{ "gold": 1000, "mercury": 6, "sulfur": 6, "crystal": 6, "gems": 6 }
],
// How much researchs/skips per day are possible? (array index is spell tier)
"spellResearchPerDay": [ 2, 2, 2, 2, 1 ],
// Multiplier for increasing/decreasing cost for each accept/reroll on 2nd/3rd etc. slot after accepting spell on the previous slot (factor 1 disables this; array index is spell tier)
"spellResearchCostMultiplierPerResearch": [ 1, 1, 1, 1, 1 ],
// Multiplier for increasing/decreasing cost of research actions after each reroll - resets on accepting spell (factor 1 disables this; array index is spell tier)
"spellResearchCostMultiplierPerReroll": [ 1, 1, 1, 1, 1 ],
// Base scouting range for town without any range modifiers
"baseScoutingRange" : 5
},
"combat":
{
// defines bias used for percentage-based ability rolls, such Death Blow of Dread Knight
// If bias is set to 0, then all rolls will be completely independent - it is possible to get lucky and roll ability with 10% chance
// multiple times in a row, or be unlucky and not roll 50% ability multiple times in a row
// If bias is non-zero, game will adjust probability based on previous rolls while keeping average chance at desired value
// So matter what value is used for bias, actual probability for large (1000+) number of rolls is same as stated in description
// However, non-zero bias allows to prevent long streaks of "bad" rolls, and enforce actual probabilities even for small (10-20) number of rolls
// Recommended value is ~10-25. Excessively large values, like 100 can make rolls very predictable, for example rolling 20% ability every 5th roll
"abilityBias" : 25,
// defines dice chance and dice size of a morale roll, based on creature's morale.
// Resulting chance is chanceValue / diceSize. If list contains 0 values, option will be disabled
"goodMoraleChance" : [ 1, 2, 3 ],
"badMoraleChance" : [ 2, 4, 6],
"moraleDiceSize" : 24,
// Bias for morale rolls. See abilityBias for detailed description
// Recommended value is around moraleDiceSize / 4
"moraleBias" : 8,
// defines dice chance and dice size of a luck roll, based on creature's luck
"goodLuckChance" : [ 1, 2, 3 ],
"badLuckChance" : [],
"luckDiceSize" : 24,
// Bias for luck rolls. See abilityBias for detailed description
// Recommended value is around luckDiceSize / 4
"luckBias" : 8,
// every 1 attack point damage influence in battle when attack points > defense points during creature attack
"attackPointDamageFactor": 0.05,
// limit of damage increase that can be achieved by overpowering attack points
"attackPointDamageFactorCap": 4.0,
// every 1 defense point damage influence in battle when defense points > attack points during creature attack
"defensePointDamageFactor": 0.025,
// limit of damage reduction that can be achieved by overpowering defense points
"defensePointDamageFactorCap": 0.7,
// If set to true, double-wide creatures will trigger obstacle effect when moving one tile forward or backwards
"oneHexTriggersObstacles": false,
// Allow area shooters with SPELL_LIKE_ATTACK bonus such as liches or magogs to target empty hexes
"areaShotCanTargetEmptyHex" : false,
// Amount of first rounds since battle start which disallow fleeing/surrendering as attacker after casting spell - part of established H3 PvP standard rules, HotA default is 1
"noSpellHitAndRunRounds" : 0,
// Positions of units on start of the combat
// If battle does not defines specific configuration, 'default' configuration will be used
// Configuration must define either 'attackerUnits' list of 7 elements or both 'attackerUnitsLoose' and 'attackerUnitsTight' lists of 7 elements, 1..7 elements each
// Similarly, for defender configuration must have either 'defenderUnits' or both 'defenderUnitsLoose' and 'defenderUnitsTight'
"layouts" : {
"default" : {
"tacticsAllowed" : true,
"obstaclesAllowed" : true,
"attackerCommander" : 88,
"defenderCommander" : 98,
"attackerWarMachines" : [ 52, 18, 154, 120 ],
"defenderWarMachines" : [ 66, 32, 168, 134 ],
"attackerUnitsLoose": [
[ 86 ],
[ 35, 137 ],
[ 35, 86, 137 ],
[ 1, 69, 103, 171 ],
[ 1, 35, 86, 137, 171 ],
[ 1, 35, 69, 103, 137, 171 ],
[ 1, 35, 69, 86, 103, 137, 171 ]
],
"defenderUnitsLoose": [
[ 100 ],
[ 49, 151 ],
[ 49, 100, 151 ],
[ 15, 83, 117, 185 ],
[ 15, 49, 100, 151, 185 ],
[ 15, 49, 83, 117, 151, 185 ],
[ 15, 49, 83, 100, 117, 151, 185 ]
],
"attackerUnitsTight": [
[ 86 ],
[ 69, 103 ],
[ 69, 86, 103 ],
[ 35, 69, 103, 137 ],
[ 35, 69, 86, 103, 137 ],
[ 1, 35, 69, 103, 137, 171 ],
[ 1, 35, 69, 86, 103, 137, 171 ]
],
"defenderUnitsTight": [
[ 100 ],
[ 83, 117 ],
[ 83, 100, 117 ],
[ 49, 83, 117, 151 ],
[ 49, 83, 100, 117, 151 ],
[ 15, 49, 83, 117, 151, 185 ],
[ 15, 49, 83, 100, 117, 151, 185 ]
]
},
// Configuration for creature banks with single-tile enemies
"creatureBankNarrow" : {
"tacticsAllowed" : false,
"obstaclesAllowed" : false,
"attackerCommander" : 94,
"defenderCommander" : 8,
"attackerUnits": [ 57, 61, 90, 93, 96, 125, 129 ],
"defenderUnits": [ 15, 185, 172, 2, 100, 87, 8 ]
},
// Configuration for creature banks with double-wide enemies
"creatureBankWide" : {
"tacticsAllowed" : false,
"obstaclesAllowed" : false,
"attackerCommander" : 94,
"defenderCommander" : 8,
"attackerUnits": [ 57, 61, 90, 93, 96, 125, 129 ],
"defenderUnits": [ 15, 185, 171, 1, 100, 86, 8 ]
}
}
},
"creatures":
{
// creatures on map will grow by specified percentage each week
"weeklyGrowthPercent" : 10,
// creatures on map will not grow if their quantity is greater than this value
"weeklyGrowthCap" : 4000,
// additional growth applied during special growth weeks
"additionalWeeklyGrowthSpecialWeek" : 5,
// probability (in percent) for double growth month
"monthDoubleGrowthProbability" : 40,
// probability (in percent) for plague month
"monthPlagueProbability" : 10,
// probability (in percent) for special week
"weekSpecialProbability" : 25,
// if stack experience is on, creatures on map will get specified amount of experience daily
"dailyStackExperience" : 100,
// if enabled, double growth, plague and creature weeks can happen randomly. Has no effect on weeks by "Deity of Fire"
// NOTE: on HotA maps, this setting has no effect. Value provided in map will be used instead.
"allowRandomSpecialWeeks" : true,
// if enabled, every creature can get double growth month, ignoring predefined list
"allowAllForDoubleMonth" : false,
// if enabled creatures may join player for free, disabling it removes free joining globally unless creature is set to join in map editor
"allowJoiningForFree" : true,
// percent of stack amount that joins player per each successful join (does not decrease cost when joining for gold), if 0 or lower creatures never join for free or gold
// NOTE: on HotA maps this setting has no effect on units placed in map editor, preset value from h3m will be used instead
"joiningPercentage" : 100
},
"dwellings" :
{
// if enabled, neutral dwellings will accumulate creatures
"accumulateWhenNeutral" : false,
// if enabled, dwellings owned by players will accumulate creatures
"accumulateWhenOwned" : false,
// if enabled, game will attempt to merge slots in army on recruit if all slots in hero army are in use
"mergeOnRecruit" : true
},
"mapObjects" :
{
// Allow behavior that emulates h3 bug where quest from Seer Hut or Border Guard can take entire army from hero
// WARNING: handling of heroes without armies is not tested and may lead to bugs or crashes! Use at own risk!
// If this option is off, quests will only allow taking entire army if quest reward also gives creatures
"h3BugQuestTakesEntireArmy" : false
},
"markets" :
{
// period between restocking of "Black Market" object found on adventure map
"blackMarketRestockPeriod" : 0,
// Cost in gold of buying skill in on-map University or in University of Magic in Conflux
"universityGoldCost" : 2000
},
"banks" :
{
// show guards composition when visiting creature banks
"showGuardsComposition" : true
},
"modules":
{
// if enabled, creatures may collect experience (WoG feature)
"stackExperience": false,
// if enabled, certain artifacts can be granted to creatures (WoG feature)
"stackArtifact": false,
// if enabled, all heroes gain commander creature in battle (WoG feature)
"commanders": false
},
"pathfinder" :
{
// if enabled, pathfinder will build path through locations guarded by wandering monsters
"ignoreGuards" : false,
// if enabled, pathfinder will take use of any available boats
"useBoat" : true,
// if enabled, pathfinder will take use of any bidirectional monoliths
"useMonolithTwoWay" : true,
// if enabled, pathfinder will take use of one-way monolith that only have one known exit
"useMonolithOneWayUnique" : false,
// if enabled, pathfinder will take use of one-way monoliths with multiple exits.
"useMonolithOneWayRandom" : false,
// if enabled and hero has whirlpool protection effect, pathfinder will take use of whirpools
"useWhirlpool" : true,
// if enabled flying will work like in original game, otherwise nerf similar to HotA flying is applied
"originalFlyRules" : true
},
"resources" : {
// H3 mechanics - AI receives bonus (or malus, on easy) to his resource income
// AI will receive specified values as percentage of his weekly income
// So, "gems" : 200 will give AI player 200% of his daily income of gems over week, or, in other words,
// giving AI player 2 additional gems per week for every owned Gem Pond
"weeklyBonusesAI" : {
"pawn" : { "gold" : -175 },
"knight": {},
"rook" : {},
"queen" : { "wood" : 275 , "mercury" : 100, "ore" : 275, "sulfur" : 100, "crystal" : 100, "gems" : 100, "gold" : 175},
"king" : { "wood" : 375 , "mercury" : 200, "ore" : 375, "sulfur" : 200, "crystal" : 200, "gems" : 200, "gold" : 350}
}
},
"spells":
{
// if enabled, dimension door will initiate a fight upon landing on tile adjacent to neutral creature
"dimensionDoorTriggersGuards" : false,
// if enabled, SPELLS_OF_SCHOOL bonus (Tomes of Water/Air/Earth/Fire Magic)
// and SPELLS_OF_LEVEL bonus (Spellbinder Hat) will grant spells that are banned on map (SoD behavior)
// NOTE: this value only affects random maps and .vmap's. For h3m's value is loaded from map format configuration
"tomesGrantBannedSpells" : false
},
"bonuses" :
{
"global" :
{
"spellDamage" :
{
"type" : "SPELL_DAMAGE",
"subtype" : "spellSchool.any",
"val" : 100,
"valueType" : "BASE_NUMBER"
},
"wisdom" :
{
"type" : "MAX_LEARNABLE_SPELL_LEVEL", //Hero can always learn level 1 and 2 spells
"val" : 2,
"valueType" : "BASE_NUMBER"
},
"spellCastsPerTurn" :
{
"type" : "HERO_SPELL_CASTS_PER_COMBAT_TURN", //1 spell can be cast by hero per turn during combat
"val" : 1,
"valueType" : "BASE_NUMBER"
}
},
"perHero":
{
"manaRegeneration" :
{
"type" : "MANA_REGENERATION", //default mana regeneration
"val" : 1,
"valueType" : "BASE_NUMBER"
},
"experienceGain" :
{
"type" : "HERO_EXPERIENCE_GAIN_PERCENT", //default hero xp
"val" : 100,
"valueType" : "BASE_NUMBER"
},
"manaPerKnowledge" :
{
"type" : "MANA_PER_KNOWLEDGE_PERCENTAGE", //1000% mana per knowledge
"val" : 1000,
"valueType" : "BASE_NUMBER"
}
}
},
"interface" :
{
// Color transform to make color of brown DIBOX.PCX texture match color of specified player
"playerColoredBackground" :
{
"red" : [ 0.25, 0, 0, 1.25, 0.00, 0.00 ],
"blue" : [ 0, 0, 0, 0.45, 1.20, 4.50 ],
"tan" : [ 0.40, 0.27, 0.23, 1.10, 1.20, 1.15 ],
"green" : [ -0.27, 0.10, -0.27, 0.70, 1.70, 0.70 ],
"orange" : [ 0.47, 0.17, -0.27, 1.60, 1.20, 0.70 ],
"purple" : [ 0.12, -0.1, 0.25, 1.15, 1.20, 2.20 ],
"teal" : [ -0.13, 0.23, 0.23, 0.90, 1.20, 2.20 ],
"pink" : [ 0.44, 0.15, 0.25, 1.00, 1.00, 1.75 ]
}
},
"campaign" :
{
// Unlock all campaigns
"unlockAll" : false
},
"cheats" :
{
// build town cheat without grail
"buildWithoutGrail" : false
}
}
}