mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
224 lines
5.7 KiB
C++
224 lines
5.7 KiB
C++
/*
|
|
* ArtifactUtils.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "ArtifactUtils.h"
|
|
|
|
#include "CArtHandler.h"
|
|
#include "GameSettings.h"
|
|
|
|
#include "mapping/CMap.h"
|
|
#include "mapObjects/CGHeroInstance.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
|
|
{
|
|
const auto * art = aid.toArtifact();
|
|
for(const auto & slot : art->possibleSlots.at(target->bearerType()))
|
|
{
|
|
if(art->canBePutAt(target, slot))
|
|
return slot;
|
|
}
|
|
return getArtBackpackPosition(target, aid);
|
|
}
|
|
|
|
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
|
|
{
|
|
const auto * art = aid.toArtifact();
|
|
if(art->canBePutAt(target, GameConstants::BACKPACK_START))
|
|
{
|
|
return GameConstants::BACKPACK_START;
|
|
}
|
|
return ArtifactPosition::PRE_FIRST;
|
|
}
|
|
|
|
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
|
|
{
|
|
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
|
|
{
|
|
ArtifactPosition::SPELLBOOK,
|
|
ArtifactPosition::MACH4
|
|
};
|
|
|
|
return positions;
|
|
}
|
|
|
|
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::constituentWornSlots()
|
|
{
|
|
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
|
|
{
|
|
ArtifactPosition::HEAD,
|
|
ArtifactPosition::SHOULDERS,
|
|
ArtifactPosition::NECK,
|
|
ArtifactPosition::RIGHT_HAND,
|
|
ArtifactPosition::LEFT_HAND,
|
|
ArtifactPosition::TORSO,
|
|
ArtifactPosition::RIGHT_RING,
|
|
ArtifactPosition::LEFT_RING,
|
|
ArtifactPosition::FEET,
|
|
ArtifactPosition::MISC1,
|
|
ArtifactPosition::MISC2,
|
|
ArtifactPosition::MISC3,
|
|
ArtifactPosition::MISC4,
|
|
ArtifactPosition::MISC5,
|
|
};
|
|
|
|
return positions;
|
|
}
|
|
|
|
DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
|
|
{
|
|
return slot.second.artifact
|
|
&& !slot.second.locked
|
|
&& !vstd::contains(unmovableSlots(), slot.first);
|
|
}
|
|
|
|
DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
|
|
{
|
|
// TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
|
|
// Titan's Thunder creates new spellbook on equip
|
|
if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
|
|
{
|
|
if(heroPtr)
|
|
{
|
|
if(heroPtr && !heroPtr->hasSpellbook())
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
|
|
{
|
|
return slot >= GameConstants::BACKPACK_START;
|
|
}
|
|
|
|
DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
|
|
{
|
|
return slot < GameConstants::BACKPACK_START && slot >= 0;
|
|
}
|
|
|
|
DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
|
|
{
|
|
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
|
|
if(backpackCap < 0)
|
|
return true;
|
|
else
|
|
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
|
|
}
|
|
|
|
DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
|
|
const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
|
|
{
|
|
std::vector<const CArtifact*> arts;
|
|
const auto * art = aid.toArtifact();
|
|
if(art->canBeDisassembled())
|
|
return arts;
|
|
|
|
for(const auto artifact : art->constituentOf)
|
|
{
|
|
assert(artifact->constituents);
|
|
bool possible = true;
|
|
|
|
for(const auto constituent : *artifact->constituents) //check if all constituents are available
|
|
{
|
|
if(equipped)
|
|
{
|
|
// Search for equipped arts
|
|
if(!artSet->hasArt(constituent->getId(), true, false, false))
|
|
{
|
|
possible = false;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Search in backpack
|
|
if(!artSet->hasArtBackpack(constituent->getId()))
|
|
{
|
|
possible = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(possible)
|
|
arts.push_back(artifact);
|
|
}
|
|
return arts;
|
|
}
|
|
|
|
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & sid)
|
|
{
|
|
auto ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
|
|
auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
|
|
BonusSource::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
|
|
ret->addNewBonus(bonus);
|
|
return ret;
|
|
}
|
|
|
|
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(CArtifact * art)
|
|
{
|
|
if(art->canBeDisassembled())
|
|
{
|
|
auto * ret = new CCombinedArtifactInstance(art);
|
|
ret->createConstituents();
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
auto * ret = new CArtifactInstance(art);
|
|
if(dynamic_cast<CGrowingArtifact*>(art))
|
|
{
|
|
auto bonus = std::make_shared<Bonus>();
|
|
bonus->type = BonusType::LEVEL_COUNTER;
|
|
bonus->val = 0;
|
|
ret->addNewBonus(bonus);
|
|
}
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const ArtifactID & aid)
|
|
{
|
|
return ArtifactUtils::createNewArtifactInstance(VLC->arth->objects[aid]);
|
|
}
|
|
|
|
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const ArtifactID & aid, int spellID)
|
|
{
|
|
CArtifactInstance * art = nullptr;
|
|
if(aid >= 0)
|
|
{
|
|
if(spellID < 0)
|
|
{
|
|
art = ArtifactUtils::createNewArtifactInstance(aid);
|
|
}
|
|
else
|
|
{
|
|
art = ArtifactUtils::createScroll(SpellID(spellID));
|
|
}
|
|
}
|
|
else //TODO: create combined artifact instance for random artifacts, just in case
|
|
{
|
|
art = new CArtifactInstance(); // random, empty
|
|
}
|
|
map->addNewArtifactInstance(art);
|
|
if(art->artType && art->canBeDisassembled())
|
|
{
|
|
auto * combined = dynamic_cast<CCombinedArtifactInstance*>(art);
|
|
for(CCombinedArtifactInstance::ConstituentInfo & ci : combined->constituentsInfo)
|
|
{
|
|
map->addNewArtifactInstance(ci.art);
|
|
}
|
|
}
|
|
return art;
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|