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82c37573fa
All save compatibility checks targeting 1.4 saves have now been removed. Saves from 1.5 can still be loaded in 1.6 Implemeted few TODO's in serialization that were postponed to avoid breaking save compatibility in MP for 1.5.X releases. Fixed missed case for loading black market object from 1.5 saves
62 lines
2.8 KiB
C++
62 lines
2.8 KiB
C++
/*
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* ESerializationVersion.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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/// This enumeration controls save compatibility support.
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/// - 'MINIMAL' represents the oldest supported version counter. A saved game can be loaded if its version is at least 'MINIMAL'.
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/// - 'CURRENT' represents the current save version. Saved games are created using the 'CURRENT' version.
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///
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/// To make a save-breaking change:
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/// - change 'MINIMAL' to a value higher than 'CURRENT'
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/// - remove all keys in enumeration between 'MINIMAL' and 'CURRENT' as well as all their usage (will be detected by compiler)
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/// - change 'CURRENT' to 'CURRENT = MINIMAL'
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///
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/// To make a non-breaking change:
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/// - add new enumeration value before 'CURRENT'
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/// - change 'CURRENT' to 'CURRENT = NEW_TEST_KEY'.
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///
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/// To check for version in serialize() call use form
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/// if (h.version >= Handler::Version::NEW_TEST_KEY)
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/// h & newKey; // loading/saving save of a new version
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/// else
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/// newKey = saneDefaultValue; // loading of old save
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enum class ESerializationVersion : int32_t
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{
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NONE = 0,
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RELEASE_150 = 840,
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MINIMAL = RELEASE_150,
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VOTING_SIMTURNS, // 841 - allow modification of simturns duration via vote
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REMOVE_TEXT_CONTAINER_SIZE_T, // 842 Fixed serialization of size_t from text containers
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BANK_UNIT_PLACEMENT, // 843 Banks have unit placement flag
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RELEASE_156 = BANK_UNIT_PLACEMENT,
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COMPACT_STRING_SERIALIZATION, // 844 - optimized serialization of previously encountered strings
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COMPACT_INTEGER_SERIALIZATION, // 845 - serialize integers in forms similar to protobuf
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REMOVE_FOG_OF_WAR_POINTER, // 846 - fog of war is serialized as reference instead of pointer
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SIMPLE_TEXT_CONTAINER_SERIALIZATION, // 847 - text container is serialized using common routine instead of custom approach
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MAP_FORMAT_ADDITIONAL_INFOS, // 848 - serialize new infos in map format
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REMOVE_LIB_RNG, // 849 - removed random number generators from library classes
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HIGHSCORE_PARAMETERS, // 850 - saves parameter for campaign
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PLAYER_HANDICAP, // 851 - player handicap selection at game start
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STATISTICS, // 852 - removed random number generators from library classes
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CAMPAIGN_REGIONS, // 853 - configurable campaign regions
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EVENTS_PLAYER_SET, // 854 - map & town events use std::set instead of bitmask to store player list
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NEW_TOWN_BUILDINGS, // 855 - old bonusing buildings have been removed
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STATISTICS_SCREEN, // 856 - extent statistic functions
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NEW_MARKETS, // 857 - reworked market classes
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PLAYER_STATE_OWNED_OBJECTS, // 858 - player state stores all owned objects in a single list
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SAVE_COMPATIBILITY_FIXES, // 859 - implementation of previoulsy postponed changes to serialization
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CURRENT = SAVE_COMPATIBILITY_FIXES
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};
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